h3-interactive-creature-encyclopedia

h3-interactive-creature-encyclopedia is a skill for Codex from linkprint/local-ai-movie-workspace. It costs 70 tokens per session (678 once invoked), scanned A, original, MIT.

A prompt-writing guide for MiniMax H3 videos that show a creature encyclopedia: a collectible interface for browsing, comparing, and selecting original creatures.

In plain words
What is it for?
Creating bestiary, game-database, specimen-catalog, and creature-roster videos with coordinated UI selections and creature imagery.
Why use it?
It keeps the interface, creature images, cards, names, and selections consistent instead of allowing details to switch between them.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Creating bestiary, game-database, specimen-catalog, and creature-roster videos with coordinated UI selections and creature imagery.

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Install with agentmods
npx agentmods add skills/linkprint/local-ai-movie-workspace/h3-interactive-creature-encyclopedia
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linkprint/local-ai-movie-workspace --skill h3-interactive-creature-encyclopedia
Clone the repo
git clone --depth 1 https://github.com/linkprint/local-ai-movie-workspace

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for h3-interactive-creature-encyclopedia

README.md
[![agentmods](https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-interactive-creature-encyclopedia/github.svg)](https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-interactive-creature-encyclopedia)
Your own site
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-interactive-creature-encyclopedia"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-interactive-creature-encyclopedia/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-interactive-creature-encyclopedia"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-interactive-creature-encyclopedia.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 678 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.00678
Opus 5 $0.00035 $0.00339
Sonnet 5 $0.00014 $0.00136
Haiku 4.5 $0.00007 $0.00068

Measured 11d ago against content hash a273d2b49fe1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

h3-interactive-creature-encyclopedia scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

images/workspace/admin-skills/h3-interactive-creature-encyclopedia/SKILL.md · 38 lines

How it starts

The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.

H3 Interactive Creature Encyclopedia

Treat the UI as a locked spatial stage: every creature selection must atomically update the selected card, main creature, and exact main title.

Route the Request

  • For prompt writing or refinement, return text only.
  • Read references/style-blueprint.md and use $h3-prompt-writing.
  • Invoke $h3-video-generation only when the user explicitly asks to render.
  • A UI reference plus independent creature images requires native Ref2VA. Put the UI and creature images in reference_images in prompt order and assign each <Picture N> a single explicit role.
  • For the selected eight-creature cursor-interaction recipe, use the exact role map and 15-second timeline in the reference file. Do not substitute images, card letters, creature names, or selection order.

Build the Encyclopedia

  1. Image 1 controls the complete interface only: layout, typography system, panels, icons, card positions, colors, chrome, spacing, and overall composition. It may not alter any creature.
  2. Images 2–9 independently control cards A–H and their matching creature identities. Never exchange anatomy, markings, palette, surface, card, or title.
  3. Keep camera, UI coordinate system, panels, icons, buttons, and all non-selected content completely fixed for the entire shot.
  4. Use exactly one cursor. Cursor click or drag changes only the selection highlight, main creature, exact main title, and selected creature motion.
  5. Update the main creature and main title in the same UI state transition. Never show a new creature with the previous title or vice versa.
  6. Keep interactions subtle until the final creature lunges and swallows the cursor; after the gulp, return that creature to idle without restoring the cursor.
  7. Add no extra text, buttons, cursor, cards, creature, panel, pop-up, scene cut, camera move, or UI distortion.
  8. Synchronize soft UI clicks, hover sounds, tiny creature reactions, the final aggressive vocalization, and one comedic swallow gulp.

Read the full file on GitHub · 38 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 38 lines · 70 tokens per session scan A a273d2b49fe1

Subscribe to this mod's changes

h3-interactive-creature-encyclopedia is a skill published in the GitHub repository linkprint/local-ai-movie-workspace (1 stars, last pushed 13d ago), licensed MIT. It adds 70 tokens to every session and 678 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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