h3-retro-pixel-sprite-loop

h3-retro-pixel-sprite-loop is a skill for Codex from linkprint/local-ai-movie-workspace. It costs 76 tokens per session (503 once invoked), scanned A, original, MIT.

A writing guide for looping 16-bit or pixel-art character animations in MiniMax H3. It focuses on crisp pixels, limited colors, stepped movement, and matching starting and ending poses.

In plain words
What is it for?
Use it for game-character idle loops, attacks, hops, tail movements, emotes, and other short sprite studies.
Why use it?
It helps keep a sprite’s shape and appearance stable while making the animation loop cleanly instead of drifting or looking like smooth painted animation.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it for game-character idle loops, attacks, hops, tail movements, emotes, and other short sprite studies.

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Install with agentmods
npx agentmods add skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linkprint/local-ai-movie-workspace --skill h3-retro-pixel-sprite-loop
Clone the repo
git clone --depth 1 https://github.com/linkprint/local-ai-movie-workspace

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for h3-retro-pixel-sprite-loop

README.md
[![agentmods](https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop/github.svg)](https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop)
Your own site
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for h3-retro-pixel-sprite-loop

Your own site · 80×15
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 503 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00503
Opus 5 $0.00038 $0.00251
Sonnet 5 $0.00015 $0.00101
Haiku 4.5 $0.00008 $0.00050

Measured 11d ago against content hash b99fcccbff5c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

h3-retro-pixel-sprite-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

images/workspace/admin-skills/h3-retro-pixel-sprite-loop/SKILL.md · 36 lines

What it actually says

H3 Retro Pixel Sprite Loop

Preserve pixel logic and design consistency while giving the character one loopable action.

Route the Request

  • For prompt writing or refinement, return text only.
  • Only when explicitly asked to generate or render, compose the prompt and invoke $h3-video-generation.
  • Use $h3-prompt-writing and read references/style-blueprint.md.

Lock the Sprite

  1. Define the sprite silhouette, limb count, proportions, palette, outline color, and distinctive features once.
  2. Specify crisp square pixels, hard nearest-neighbor edges, limited shading bands, no antialiasing, and no painterly texture.
  3. Keep the camera orthographic and static with a plain or simple tiled background.
  4. Use one action loop: idle glance, tail sway, hop, attack, or emote. Do not combine several gameplay states.
  5. Describe stepped pose changes with held frames rather than high-frame-rate fluid motion.
  6. Return to the exact opening pose, scale, position, expression, and background state at the end.
  7. Keep audio sparse: small movement effects and optional retro synthesis; no speech by default.

Mode and Render Rules

  • Use T2VA for an original sprite. Use FL2VA with identical authorized first/last frames when exact loop closure is required and supported.
  • If FL2VA is unavailable in the active Broker, render T2VA only as a loop-style preview and say exact seamless closure is not guaranteed.
  • Keep clips to 4–15 seconds. Default demonstration is 10 seconds at 864x480; explicit 768p means 1344x768.
  • Exclude subpixel blur, camera motion, 3D volume, extra limbs, changing palette, morphing silhouette, text, logos, and watermarks.

Output

Return the mode, sprite lock, loop seam plan, duration/resolution, and complete H3 prompt. For real generation, verify first/last-frame similarity and file integrity before returning the absolute Portal URL.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 36 lines · 76 tokens per session scan A b99fcccbff5c

Subscribe to this mod's changes

h3-retro-pixel-sprite-loop is a skill published in the GitHub repository linkprint/local-ai-movie-workspace (1 stars, last pushed 14d ago), licensed MIT. It adds 76 tokens to every session and 503 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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