Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add linkprint/local-ai-movie-workspace --skill h3-retro-pixel-sprite-loopgit clone --depth 1 https://github.com/linkprint/local-ai-movie-workspaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop)<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-retro-pixel-sprite-loop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.00503 |
| Opus 5.5 | $0.00030 | $0.00201 |
| Sonnet 5.5 | $0.00015 | $0.00101 |
| Haiku 4.5 | $0.00008 | $0.00050 |
Grade A, and why
h3-retro-pixel-sprite-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
H3 Retro Pixel Sprite Loop
Preserve pixel logic and design consistency while giving the character one loopable action.
Route the Request
- For prompt writing or refinement, return text only.
- Only when explicitly asked to generate or render, compose the prompt and invoke
$h3-video-generation. - Use
$h3-prompt-writingand read references/style-blueprint.md.
Lock the Sprite
- Define the sprite silhouette, limb count, proportions, palette, outline color, and distinctive features once.
- Specify crisp square pixels, hard nearest-neighbor edges, limited shading bands, no antialiasing, and no painterly texture.
- Keep the camera orthographic and static with a plain or simple tiled background.
- Use one action loop: idle glance, tail sway, hop, attack, or emote. Do not combine several gameplay states.
- Describe stepped pose changes with held frames rather than high-frame-rate fluid motion.
- Return to the exact opening pose, scale, position, expression, and background state at the end.
- Keep audio sparse: small movement effects and optional retro synthesis; no speech by default.
Mode and Render Rules
- Use T2VA for an original sprite. Use FL2VA with identical authorized first/last frames when exact loop closure is required and supported.
- If FL2VA is unavailable in the active Broker, render T2VA only as a loop-style preview and say exact seamless closure is not guaranteed.
- Keep clips to 4–15 seconds. Default demonstration is 10 seconds at
864x480; explicit 768p means1344x768. - Exclude subpixel blur, camera motion, 3D volume, extra limbs, changing palette, morphing silhouette, text, logos, and watermarks.
Output
Return the mode, sprite lock, loop seam plan, duration/resolution, and complete H3 prompt. For real generation, verify first/last-frame similarity and file integrity before returning the absolute Portal URL.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 36 lines · 76 tokens per session scan A b99fcccbff5c
h3-retro-pixel-sprite-loop is a skill published in the GitHub repository linkprint/local-ai-movie-workspace (1 stars, last pushed 2mo ago), licensed MIT. It adds 76 tokens to every session and 503 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
h3-retro-pixel-sprite-loop compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| h3-retro-pixel-sprite-looplinkprint/local-ai-movie-workspace | Skill | 1 | 2mo ago | MIT | A | 76 | Codex |
| 3d-production-workflowholon-run/holon | Skill | 194 | today | Apache-2.0 | A | 48 | Claude Code, Codex |
| gltf-asset-pipelinePIXARTSeu/Synapse | Skill | 12 | 1mo ago | none | A | 98 | Claude Code, Codex |
| game-developerPIXARTSeu/Synapse | Skill | 12 | 1mo ago | none | A | 99 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 20d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.8k | 11d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | yesterday | MIT | A | 121 | Claude Code |