jahro-migration

jahro-migration is a skill for Claude Code, Codex from Logiiiii/unity-agent-skills. It costs 74 tokens per session (2,570 once invoked), scanned A, a copy of jahro-migration, MIT.

A migration guide for replacing custom game debugging tools, such as menus, consoles, loggers, and performance displays, with Jahro tools.

In plain words
What is it for?
It helps convert debug buttons, command parsers, cheat systems, performance displays, and logging setups to suitable Jahro equivalents.
Why use it?
It clarifies which existing components should be replaced, retained, or adapted, reducing uncertainty during an incremental migration.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps convert debug buttons, command parsers, cheat systems, performance displays, and logging setups to suitable Jahro equivalents.

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Install with agentmods
npx agentmods add skills/logiiiii/unity-agent-skills/jahro-migration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Logiiiii/unity-agent-skills --skill jahro-migration
Clone the repo
git clone --depth 1 https://github.com/Logiiiii/unity-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for jahro-migration

README.md
[![agentmods](https://agentmods.dev/badge/skills/logiiiii/unity-agent-skills/jahro-migration/github.svg)](https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-migration)
Your own site
<a href="https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-migration"><img src="https://agentmods.dev/badge/skills/logiiiii/unity-agent-skills/jahro-migration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for jahro-migration

Your own site · 80×15
<a href="https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-migration"><img src="https://agentmods.dev/badge/skills/logiiiii/unity-agent-skills/jahro-migration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,570 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.02570
Opus 5 $0.00037 $0.01285
Sonnet 5 $0.00015 $0.00514
Haiku 4.5 $0.00007 $0.00257

Measured 9d ago against content hash f76c270d0a34, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

jahro-migration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to jahro-migration — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/jahro-migration/SKILL.md · 279 lines

How it starts

The opening of the file, as written. The whole thing — 279 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Jahro Migration

Help users migrate from custom debug tools to Jahro. Analyze existing code, classify what to replace/keep/adapt, and generate migrated code incrementally.

Migration Decision Guide

When the user shares their existing debug code, classify each component:

What are you migrating? Jahro Replacement Action
IMGUI debug buttons (OnGUI + GUI.Button) [JahroCommand] + Visual Mode Replace — Visual Mode provides a better button UI
Canvas-based debug UI [JahroCommand] + Visual Mode Replace — eliminates UI maintenance
Custom command parser (string → command) [JahroCommand] + Text Mode Replace — Jahro handles parsing and type conversion
Cheat code system (dictionary/registry) [JahroCommand] with groups Replace — typed parameters, auto-discovery
Custom Debug.Log wrapper Remove or keep Jahro intercepts Debug.Log automatically — wrapper often unnecessary
Performance HUD (FPS, memory overlay) [JahroWatch] groups Replace — Watcher provides organized monitoring
File-based logger Keep Jahro doesn't write to files — keep if file logging is needed
Custom Inspector/Editor tools Evaluate May complement Jahro — keep if Editor-only tools
Analytics-based logging Keep Different purpose — Jahro is for debugging, not analytics

Migration Workflow

  1. User shares existing debug code — ask to see the files or point to the classes
  2. Classify each component using the decision guide above
  3. Generate a migration plan: what to replace, what to keep, what to adapt, effort estimate
  4. Generate migrated code — file by file, side by side with original
  5. Support incremental migration — old and new can coexist
  6. VERIFY at each step — "Enter Play Mode, confirm migrated commands appear in Jahro"

Pattern: IMGUI Debug Menu → Jahro Commands

Before (IMGUI)

public class DebugMenu : MonoBehaviour
{
    private bool showMenu;

    void OnGUI()
    {
        if (GUI.Button(new Rect(10, 10, 100, 30), "Toggle"))
            showMenu = !showMenu;
        if (!showMenu) return;

        if (GUI.Button(new Rect(10, 50, 150, 30), "God Mode"))
            Player.GodMode = true;
        if (GUI.Button(new Rect(10, 90, 150, 30), "Add 1000 Gold"))
            Player.Gold += 1000;
        if (GUI.Button(new Rect(10, 130, 150, 30), "Skip Level"))
            LevelManager.SkipToNext();

        GUI.Label(new Rect(10, 170, 200, 30), $"FPS: {1f/Time.deltaTime:F0}");
        GUI.Label(new Rect(10, 200, 200, 30), $"Health: {Player.Health}");
    }
}

Read the full file on GitHub · 279 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 279 lines · 74 tokens per session scan A f76c270d0a34

Subscribe to this mod's changes

jahro-migration is a skill published in the GitHub repository Logiiiii/unity-agent-skills (3 stars, last pushed today), licensed MIT. It adds 74 tokens to every session and 2,570 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to jahro-migration, differing in 0 lines, and is treated as a copy.

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