openislands: Skill for Claude Code

.agents/skills/transitions-dev/SKILL.md

transitions-dev is a skill for Claude Code, Codex from lukaisailovic/openislands. It costs 198 tokens per session (4,439 once invoked), scanned A, a copy of transitions-dev, MIT.

A library of eighteen portable CSS transitions for common web interface changes, such as dropdowns, modals, panels, badges, text swaps, and number updates. Each transition includes documented HTML hooks and support for reduced-motion preferences.

In plain words
What is it for?
Use it when adding animations to menus, dialogs, notifications, page changes, cards, tabs, inputs, loading states, or changing values.
Why use it?
It avoids designing and wiring common animations from scratch while accounting for users who prefer less motion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is lukaisailovic/openislands's own configuration. It tells Claude Code and Codex how to work on openislands itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything openislands configures →

Reuse

Borrowing it

Nothing to install: this file belongs to lukaisailovic/openislands. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/lukaisailovic/openislands/main/.agents/skills/transitions-dev/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/lukaisailovic/openislands

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for transitions-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/lukaisailovic/openislands/transitions-dev/github.svg)](https://agentmods.dev/skills/lukaisailovic/openislands/transitions-dev)
Your own site
<a href="https://agentmods.dev/skills/lukaisailovic/openislands/transitions-dev"><img src="https://agentmods.dev/badge/skills/lukaisailovic/openislands/transitions-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for transitions-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/lukaisailovic/openislands/transitions-dev"><img src="https://agentmods.dev/badge/skills/lukaisailovic/openislands/transitions-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 198 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,439 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 81% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00198 $0.04439
Opus 5.5 $0.00079 $0.01776
Sonnet 5.5 $0.00040 $0.00888
Haiku 4.5 $0.00020 $0.00444

Measured 1mo ago against content hash 8254f14b5076, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

transitions-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

81% identical to transitions-dev — 233 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/transitions-dev/SKILL.md · 212 lines

How it starts

The opening of the file, as written. The whole thing — 212 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Transitions.dev

Eighteen portable CSS transitions, each namespaced under t-* selectors with semantic CSS custom properties. Drop-in: paste the snippet, wire the documented HTML hooks, done. No framework dependencies, no demo-specific markup, and every snippet ships a prefers-reduced-motion guard.

Quick reference

Transition When to use Reference
Card resize Tween a container's width or height when its layout state changes. 01-card-resize.md
Number pop-in Re-enter each digit with a blurred slide when a number updates. 02-number-pop-in.md
Notification badge Slide a small badge onto a trigger and pop the dot. 03-notification-badge.md
Text states swap Swap text in place with a blurred up-and-down transition. 04-text-states-swap.md
Menu dropdown Open an origin-aware dropdown that grows from its trigger. 05-menu-dropdown.md
Modal open / close Scale-up modal dialog with a softer scale-down on close. 06-modal.md
Panel reveal Slide a panel into a region with a cross-blur. 07-panel-reveal.md
Page side-by-side Slide between two side-by-side pages (list ↔ detail, step 1 ↔ step 2). 08-page-side-by-side.md
Icon swap Cross-fade two icons in the same slot with blur and scale. 09-icon-swap.md
Success check Compose fade + rotate + Y-bob + path stroke-draw to celebrate a completed action. 10-success-check.md
Avatar group hover Distance-falloff lift on a row of items with a bouncy spring on return. 11-avatar-group-hover.md
Error state shake Per-segment cubic-bezier shake with auto-reverting border + message. 12-error-state-shake.md
Input clear with dissolve Fly-out + per-word streak when a text field is cleared. 13-input-clear-dissolve.md
Skeleton loader and reveal Pulse a placeholder, then cross-fade + cross-blur to the loaded content. 14-skeleton-reveal.md
Shimmer text Sweep a highlight band across muted text on a loop (pure CSS). 15-shimmer-text.md
Tabs sliding Slide the active pill between tabs in a segmented control. 16-tabs-sliding.md
Tooltip open/close Delayed fade+scale in, instant out (pure CSS). 17-tooltip.md
Texts reveal Staggered blurred rise for stacked text lines, quiet fade out. 18-texts-reveal.md

Read the full file on GitHub · 212 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 212 lines · 198 tokens per session scan A 8254f14b5076

Subscribe to this mod's changes

transitions-dev is a skill published in the GitHub repository lukaisailovic/openislands (21 stars, last pushed 3mo ago), licensed MIT. It adds 198 tokens to every session and 4,439 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 81% identical to transitions-dev, differing in 233 lines, and is treated as a copy.

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