team-health

team-health is a skill for Claude Code, Codex from manager-dot-dev/manager-skills. It costs 219 tokens per session (4,906 once invoked), scanned A, original, MIT.

An engineering-management guide for judging and improving a software team’s morale, cohesion, delivery habits, and engagement. It includes several ways to diagnose the team’s current condition.

In plain words
What is it for?
Use it to assess team health, identify causes of low engagement or delivery problems, and choose actions to improve how the team works.
Why use it?
It gives managers a shared way to understand why a team is struggling or improving instead of relying only on personal impressions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to assess team health, identify causes of low engagement or delivery problems, and choose actions to improve how the team works.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/manager-dot-dev/manager-skills/team-health
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add manager-dot-dev/manager-skills --skill team-health
Clone the repo
git clone --depth 1 https://github.com/manager-dot-dev/manager-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-health

README.md
[![agentmods](https://agentmods.dev/badge/skills/manager-dot-dev/manager-skills/team-health/github.svg)](https://agentmods.dev/skills/manager-dot-dev/manager-skills/team-health)
Your own site
<a href="https://agentmods.dev/skills/manager-dot-dev/manager-skills/team-health"><img src="https://agentmods.dev/badge/skills/manager-dot-dev/manager-skills/team-health/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-health

Your own site · 80×15
<a href="https://agentmods.dev/skills/manager-dot-dev/manager-skills/team-health"><img src="https://agentmods.dev/badge/skills/manager-dot-dev/manager-skills/team-health.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 219 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,906 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00219 $0.04906
Opus 5 $0.00110 $0.02453
Sonnet 5 $0.00044 $0.00981
Haiku 4.5 $0.00022 $0.00491

Measured 9d ago against content hash c7f60625667d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

team-health scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/team-health/SKILL.md · 345 lines

How it starts

The opening of the file, as written. The whole thing — 345 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Health

Before Starting

Check for EM context first. If .agents/em-context.md exists, read it.

If .agents/em-context.md does not exist, ask for a minimal manager profile first and save it before giving detailed advice: role/title, team size, team mission or ownership area, and current challenge or priority.

If a specific person is central to the conversation and .agents/reports/[name].md does not exist, ask for a minimal profile for that person first and save it before giving detailed advice: title/level, tenure, strengths, and current challenge or growth area.

If the conversation reveals durable new context later, update .agents/em-context.md or .agents/reports/[name].md automatically. Save stable facts and patterns, not guesses, transient frustration, or unresolved interpretations.

Response Style

Keep the first answer concise and useful. Do not dump the whole framework unless the user asks for depth.

Default to:

  • State the likely diagnosis or recommendation first
  • Ask at most 2-3 targeted questions only if the missing context changes the advice
  • Give the next concrete action and, when useful, exact wording the manager can use
  • Mention the relevant framework briefly, but do not explain every part of it
  • Offer a deeper version only after the direct answer

How to Use This Skill

  • Don't know where to start / need a health diagnostic → The 5 Factors of Effective Teams
  • Team is slow, behind on commitments, or burning out → Team Health States
  • Team is running at an unsustainable pace → Managing Team Intensity
  • Someone said "the team isn't working hard enough" → "The Team Isn't Working Hard Enough"
  • Team seems disengaged or disconnected → The Engagement Stack
  • Planning a team meeting and need content ideas → Team Meetings
  • Planning a team offsite or focus day → Team Focus Days
  • Want a library of activity ideas (Growth / Connection / Impact) → read references/activities.md
  • Retros keep surfacing the same issues → When Retros Feel Repetitive
  • Team members don't seem to trust each other → Trust Battery
  • Something broke — need to run a postmortem → Blameless Postmortems
  • Team is technically strong but cohesion feels fragile → Jelled Teams and Teamicide
  • Unsure how much to share with the team → Transparency as a Team Health Signal
  • Want to model flexible work without creating a surveillance culture → Leave Loudly

Read the full file on GitHub · 345 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 345 lines · 219 tokens per session scan A c7f60625667d

Subscribe to this mod's changes

team-health is a skill published in the GitHub repository manager-dot-dev/manager-skills (111 stars, last pushed 4mo ago), licensed MIT. It adds 219 tokens to every session and 4,906 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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