ui-animation

ui-animation is a skill for Claude Code from mblode/agent-skills. It costs 61 tokens per session (5,200 once invoked), scanned A, original, MIT.

A specialist for motion in web interfaces, including transitions, keyframes, springs, gestures, dragging, easing, and animation timing. It can design, implement, review, debug, or reconstruct motion from a screen recording.

In plain words
What is it for?
Use it to add or repair CSS or Framer Motion animations, tune gesture and drag behaviour, measure motion from a recording, or identify the name of a described text or interface effect.
Why use it?
It helps make changes between interface states understandable and natural, and finds places where motion would clarify what happened.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the agent-skills plugin — 28 skills shipped together

Good fit Use it to add or repair CSS or Framer Motion animations, tune gesture and drag behaviour, measure motion from a recording, or identify the name of a described text or interface effect.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mblode/agent-skills/ui-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mblode/agent-skills --skill ui-animation
Clone the repo
git clone --depth 1 https://github.com/mblode/agent-skills

Made for: Claude Code.

Or install agent-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/mblode/agent-skills/ui-animation/github.svg)](https://agentmods.dev/skills/mblode/agent-skills/ui-animation)
Your own site
<a href="https://agentmods.dev/skills/mblode/agent-skills/ui-animation"><img src="https://agentmods.dev/badge/skills/mblode/agent-skills/ui-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/mblode/agent-skills/ui-animation"><img src="https://agentmods.dev/badge/skills/mblode/agent-skills/ui-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,200 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 4 Oct 2026
  • Snyk pass 4 Oct 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.05200
Opus 5.5 $0.00024 $0.02080
Sonnet 5.5 $0.00012 $0.01040
Haiku 4.5 $0.00006 $0.00520

Measured 16d ago against content hash 25b09d6fb5eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ui-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/extract_frames.py, scripts/fit_curves.py, scripts/track_motion.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ui-animation/SKILL.md · 226 lines

How it starts

The opening of the file, as written. The whole thing — 226 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI Animation

  • IS: designing, implementing, reviewing, debugging UI motion (springs, gestures, drag, easing, CSS transitions, keyframes, Motion), sweeping an interface for the moments that would genuinely benefit from motion, measuring motion from a recording (extract frames, track, fit curves) to emit code plus a handoff spec, naming a described motion effect (reverse-lookup vocabulary), and gating sparse interface sound.
  • IS NOT: choosing overall visual direction, palettes, or typography (use ui-design Direction mode), auditing a whole page's UI quality (use ui-design Audit mode), or named text-effect specs (use the external animate-text skill where installed).

Reference files

File Read when
references/decision-framework.md Default: deciding whether/why to animate, picking easing character; also the Discovery sweep ("where should this animate")
references/spring-animations.md Spring physics, Motion useSpring, configuring spring params, Apple damping/response values, asymmetric open/close character, interruption mechanics
references/component-patterns.md Buttons, toasts, crossfades, list stagger and removal, hover, step forms, Motion layout morphs and auto height, 3D
references/clip-path-techniques.md clip-path for reveals, tabs, hold-to-delete, comparison sliders
references/gesture-drag.md Drag, swipe-to-dismiss, momentum, pointer capture, velocity handoff, momentum projection, rotary/knob drag, detents, carousel touch-action
references/scroll-animations.md Scroll-triggered reveals, scrubbed/scroll-driven animation (animation-timeline, useScroll), parallax, sticky scrollytelling, and when a scroll animation shouldn't exist
references/performance-deep-dive.md Jank, CSS vs JS, WAAPI, CSS variables trap, Framer Motion caveats
references/debugging-symptoms.md An animation feels off and the cause isn't named: symptom-indexed tables for sluggish, robotic, cheap, jumpy, and misfiring motion
references/svg-animation.md Animating vector art: line drawing (stroke-dashoffset), SVG transform-origin traps, path morphing, shakes, ambient life
references/review-format.md Reviewing animation code: ten standards (each with flag-on-sight triggers), Before/After/Why table, Block/Approve verdict
references/contextual-animations.md Contextual icon swaps, word-level stagger entrances, peripheral de-emphasis, fixed-offset exits
references/transition-recipes.md Installing a CSS transition: container morph, card resize, badge, dropdown and tooltip (with library origin variables), modal (with @starting-style entry), panel and drawer, page slide, icon swap, number pop-in, odometer roll, text swap, success, avatar hover, error shake
references/measurement-guide.md Reverse-engineer: what to measure, eye vs script, reading metrics.json, choosing an ROI
references/curve-fitting.md Reverse-engineer: reading fit_curves.py output, spring vs bezier, judging fit error, asymmetric open/close
references/code-output.md Reverse-engineer: emitting code for CSS, Motion/Framer Motion, SwiftUI, React Native, UIKit
references/choreography.md Reverse-engineer: multi-element/multi-phase motion: staggers, blur-before-move, per-edge settling
references/vocabulary.md Naming a motion effect the user describes vaguely ("what's it called when...")
references/interface-sfx.md Click sounds, interface audio, UI SFX, haptic-plus-sound, or "why is the web afraid of sound"

Read the full file on GitHub · 226 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago Changed · -11 lines · -14 tokens per session 25b09d6fb5eb
  2. 1mo ago Changed · +6 lines · +10 tokens per session f9b54b08bfb7
  3. 1mo ago Changed · +1 lines b2c953c6328d
  4. 1mo ago Changed · +1 lines b8f3eca4033c
  5. 1mo ago Changed · -33 lines · -104 tokens per session 6961131441fb
  6. 1mo ago First seen · 262 lines · 169 tokens per session scan A 568352cf7d34

Subscribe to this mod's changes

ui-animation is a skill published in the GitHub repository mblode/agent-skills (151 stars, last pushed today), licensed MIT. It adds 61 tokens to every session and 5,200 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.