experience-design

experience-design is a skill for Claude Code from meikocho1/alchemy-marketing-skills. It costs 218 tokens per session (1,450 once invoked), scanned A, original, MIT.

A way to improve the part of an experience that people notice and remember, rather than only improving the main performance measurement. It focuses on uncertainty, waiting, important moments, and how an experience ends.

In plain words
What is it for?
Use it to improve queues, loading screens, delivery updates, forms, support interactions, and other customer journeys. It helps decide where reassurance, progress information, or a better ending could matter most.
Why use it?
A service can be technically fast or correct while still feeling frustrating. This approach helps address anxiety, idle waiting, and disappointing moments that numbers such as average speed do not capture.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the alchemy-marketing plugin — 7 skills shipped together

Good fit Use it to improve queues, loading screens, delivery updates, forms, support interactions, and other customer journeys. It helps decide where reassurance, progress information, or a better ending could matter most.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/meikocho1/alchemy-marketing-skills/experience-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meikocho1/alchemy-marketing-skills --skill experience-design
Clone the repo
git clone --depth 1 https://github.com/meikocho1/alchemy-marketing-skills

Made for: Claude Code.

Or install alchemy-marketing, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for experience-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/meikocho1/alchemy-marketing-skills/experience-design/github.svg)](https://agentmods.dev/skills/meikocho1/alchemy-marketing-skills/experience-design)
Your own site
<a href="https://agentmods.dev/skills/meikocho1/alchemy-marketing-skills/experience-design"><img src="https://agentmods.dev/badge/skills/meikocho1/alchemy-marketing-skills/experience-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for experience-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/meikocho1/alchemy-marketing-skills/experience-design"><img src="https://agentmods.dev/badge/skills/meikocho1/alchemy-marketing-skills/experience-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 218 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00218 $0.01450
Opus 5 $0.00109 $0.00725
Sonnet 5 $0.00044 $0.00290
Haiku 4.5 $0.00022 $0.00145

Measured 12d ago against content hash 0b7fbd5899f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

experience-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/experience-design/SKILL.md · 56 lines

How it starts

The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Experience Design — fix the felt moment, not the metric

Engineers optimise the average and the total. Humans remember the peaks, the end, and how uncertain they felt. The cheap, high-leverage fix is almost always in the feeling of a moment, not in the metric that describes it.

The principle

The number ("8 minute wait," "3 second load," "5 form fields") is not the experience. Attack the experience directly:

  • Uncertainty hurts more than delay. Not knowing how long is worse than waiting a known amount. A progress bar, an ETA, or a visible queue position can beat an actual speed-up — at a fraction of the cost.
  • Occupied time feels shorter than idle time. People aren't angry about waiting; they're angry about waiting with nothing happening. Give the wait a purpose or a view and the same duration feels fine.
  • People judge an experience by its peak and its end (peak-end rule), not its average. One great moment and a strong finish outweigh a mediocre middle. Engineer a peak; never let it end on a low.

Canonical examples (steal these patterns)

  • The Uber map. Showing the car moving toward you on a map didn't make it arrive faster — it killed the uncertainty. The anxiety, not the wait, was the problem. (Same insight: arrivals/departures boards, "your food is being prepared," package tracking.)
  • The airport baggage walk. An airport got complaints about waiting at the carousel. Instead of speeding up the bags, they routed arriving passengers on a longer walk to the carousel — so the bags were already there when people arrived. Total time up, complaints down: idle waiting became occupied walking.
  • Progress bars and "almost there." Showing progress (even slightly padded) makes the same wait tolerable, because it removes uncertainty and occupies attention.

How to apply

  1. Map the journey as emotions, not steps. Walk it as the customer and mark where they feel anxious, ignored, uncertain, or bored — not where the process is technically slow.
  2. Attack uncertainty first (cheapest win). Wherever someone is waiting blind, add visibility: an ETA, a status, a progress indicator, a "we've got it" acknowledgement. This usually beats making the thing actually faster.
  3. Occupy idle time. Turn dead waiting into something with a view, a purpose, or a small useful action.
  4. Engineer the peak and the end. Add one genuinely good moment, and make sure the experience finishes well (a thank-you, a confirmation, a small delight) — that's what gets remembered and retold.
  5. Compare against the metric-fix. Always show the user the trade: "Reducing the actual wait costs $X and weeks. Removing the uncertainty costs a status indicator. Try the feeling first."

Read the full file on GitHub · 56 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 56 lines · 218 tokens per session scan A 0b7fbd5899f5

Subscribe to this mod's changes

experience-design is a skill published in the GitHub repository meikocho1/alchemy-marketing-skills (3 stars, last pushed 10d ago), licensed MIT. It adds 218 tokens to every session and 1,450 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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