hz-iwsdk-webxr

hz-iwsdk-webxr is a skill for Claude Code from meta-quest/agentic-tools. It costs 53 tokens per session (2,833 once invoked), scanned A, original, Apache-2.0.

A guide for building browser-based virtual-reality and mixed-reality experiences for Meta Quest with Meta's Immersive Web SDK. WebXR is a browser technology for showing interactive 3D experiences through a headset, and the guide uses Three.js for 3D scenes.

In plain words
What is it for?
Use it to build and debug Quest Browser experiences, create 3D scenes and spatial panels, handle controller and hand input, and check performance on Quest hardware.
Why use it?
Creating a WebXR app involves headset input, spatial interface elements, 3D scene management, and Quest-specific testing. The guide brings those pieces into a Vite development workflow.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it to build and debug Quest Browser experiences, create 3D scenes and spatial panels, handle controller and hand input, and check performance on Quest hardware.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-iwsdk-webxr
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-iwsdk-webxr
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-iwsdk-webxr

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-iwsdk-webxr/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-iwsdk-webxr)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-iwsdk-webxr"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-iwsdk-webxr/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-iwsdk-webxr

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-iwsdk-webxr"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-iwsdk-webxr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,833 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.02833
Opus 5.5 $0.00021 $0.01133
Sonnet 5.5 $0.00011 $0.00567
Haiku 4.5 $0.00005 $0.00283

Measured 1mo ago against content hash f7caa6ed0751, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-iwsdk-webxr scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-iwsdk-webxr/SKILL.md · 273 lines

How it starts

The opening of the file, as written. The whole thing — 273 lines — stays where its author put it; the contents beside it link to each section on GitHub.

IWSDK WebXR Skill

Build immersive WebXR experiences for Meta VR using Meta's Immersive Web SDK (IWSDK). This skill covers the current package layout, ECS architecture, Three.js integration, spatial UI development, XR input handling, and the recommended Vite-based development loop.

When to Use This Skill

Use this skill when you need to:

  • Build a WebXR experience targeting Meta VR using IWSDK
  • Create 3D scenes using the ECS architecture on top of Three.js
  • Design spatial UI panels with UIKitML and PanelUI
  • Handle XR input from controllers, hands, and world-space pointers
  • Run a closed-loop edit, reload, observe, and fix workflow for IWSDK apps
  • Optimize WebXR performance for Meta VR hardware
  • Debug and test WebXR applications with IWSDK's Vite dev tooling and Quest Browser

This skill applies to Meta VR Glasses with gaze-pinch input, and to all Meta Quest headsets with Quest Browser.

What Is IWSDK

The Immersive Web SDK (IWSDK) is Meta's framework for building WebXR experiences. It provides:

  • Entity Component System (ECS): a data-oriented architecture built on typed component storage and query-driven systems
  • Three.js integration: IWSDK manages the renderer, scene, camera, and XR session lifecycle so app code can focus on content
  • Spatial UI toolkit: UIKitML plus PanelUI, PanelDocument, and UIKitDocument for in-world and screen-space UI
  • XR input management: unified handling of controllers, hand tracking, pointers, and grabbing
  • Locomotion and interaction systems: opt-in grabbing, teleport, slide, and turning features
  • Asset management: manifest-based preloading and keyed access through AssetManager

IWSDK runs in the browser via the WebXR Device API. Applications are standard web pages that are usually served by Vite during development and opened in Quest Browser for on-device validation.

Current Packaging And Tooling

These details are important because older pre-release guidance is now wrong:

Read the full file on GitHub · 273 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +4 lines f7caa6ed0751
  2. 2mo ago First seen · 269 lines · 53 tokens per session scan A 884ad561acc8

Subscribe to this mod's changes

hz-iwsdk-webxr is a skill published in the GitHub repository meta-quest/agentic-tools (242 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 53 tokens to every session and 2,833 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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