Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add meta-quest/agentic-tools --skill hz-iwsdk-webxrgit clone --depth 1 https://github.com/meta-quest/agentic-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-iwsdk-webxr)<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-iwsdk-webxr"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-iwsdk-webxr/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-iwsdk-webxr"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-iwsdk-webxr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.02600 |
| Opus 5 | $0.00026 | $0.01300 |
| Sonnet 5 | $0.00011 | $0.00520 |
| Haiku 4.5 | $0.00005 | $0.00260 |
Grade A, and why
hz-iwsdk-webxr scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 269 lines — stays where its author put it; the contents beside it link to each section on GitHub.
IWSDK WebXR Skill
Build immersive WebXR experiences for Meta Quest using Meta's Immersive Web SDK (IWSDK). This skill covers the current package layout, ECS architecture, Three.js integration, spatial UI development, XR input handling, and the recommended Vite-based development loop.
When to Use This Skill
Use this skill when you need to:
- Build a WebXR experience targeting Meta Quest using IWSDK
- Create 3D scenes using the ECS architecture on top of Three.js
- Design spatial UI panels with UIKitML and
PanelUI - Handle XR input from controllers, hands, and world-space pointers
- Run a closed-loop edit, reload, observe, and fix workflow for IWSDK apps
- Optimize WebXR performance for Quest hardware
- Debug and test WebXR applications with IWSDK's Vite dev tooling and Quest Browser
This skill applies to all Meta Quest headsets with Quest Browser.
What Is IWSDK
The Immersive Web SDK (IWSDK) is Meta's framework for building WebXR experiences. It provides:
- Entity Component System (ECS): a data-oriented architecture built on typed component storage and query-driven systems
- Three.js integration: IWSDK manages the renderer, scene, camera, and XR session lifecycle so app code can focus on content
- Spatial UI toolkit: UIKitML plus
PanelUI,PanelDocument, andUIKitDocumentfor in-world and screen-space UI - XR input management: unified handling of controllers, hand tracking, pointers, and grabbing
- Locomotion and interaction systems: opt-in grabbing, teleport, slide, and turning features
- Asset management: manifest-based preloading and keyed access through
AssetManager
IWSDK runs in the browser via the WebXR Device API. Applications are standard web pages that are usually served by Vite during development and opened in Quest Browser for on-device validation.
Current Packaging And Tooling
These details are important because older pre-release guidance is now wrong:
- The main runtime package is
@iwsdk/core - The official scaffold command is
npm create @iwsdk@latest - The default dev loop uses
@iwsdk/vite-plugin-dev - Local HTTPS is typically handled with
vite-plugin-mkcert - Current IWSDK packages require Node.js
>=20.19.0 @iwsdk/corere-exports@iwsdk/xr-inputand@iwsdk/locomotor
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 269 lines · 53 tokens per session scan A 884ad561acc8
hz-iwsdk-webxr is a skill published in the GitHub repository meta-quest/agentic-tools (192 stars, last pushed 20d ago), licensed Apache-2.0. It adds 53 tokens to every session and 2,600 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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