hz-unity-meta-quest-ui

hz-unity-meta-quest-ui is a skill for Claude Code from meta-quest/agentic-tools. It costs 41 tokens per session (4,504 once invoked), scanned A, original, Apache-2.0.

A setup guide for user interfaces in Unity virtual-reality projects targeting Meta Quest and Horizon OS.

In plain words
What is it for?
Use it to configure world-space canvases, TextMesh Pro text, buttons and sliders, and ray- or touch-based interaction in VR.
Why use it?
It addresses VR-specific issues such as readable sizing, comfortable viewing distances, missing text resources, and controls that cannot be selected.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it to configure world-space canvases, TextMesh Pro text, buttons and sliders, and ray- or touch-based interaction in VR.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-quest-ui
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-meta-quest-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-meta-quest-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,504 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.04504
Opus 5.5 $0.00016 $0.01802
Sonnet 5.5 $0.00008 $0.00901
Haiku 4.5 $0.00004 $0.00450

Measured 1mo ago against content hash 1653ee9ef5ce, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-unity-meta-quest-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-meta-quest-ui/SKILL.md · 439 lines

How it starts

The opening of the file, as written. The whole thing — 439 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Meta VR UI Setup

When to use this skill

Use this skill automatically when:

  • Setting up a Canvas for VR
  • Creating UI text with TextMesh Pro in a VR project
  • Adding buttons, sliders, or other interactive UI in VR
  • User reports pink/magenta text, unclickable buttons, or UI sizing issues in VR
  • Configuring VR interaction (ray or poke) on a Canvas

Driving the Editor

Build the UI against an open Editor with unity-cli rather than hand-editing scene YAML — the Editor applies changes to the actual active scene.

unity status --format json          # look for state "ready"
unity command run_script --file AgentScripts/BuildUI.cs --entry BuildUI.Run --format json

Canvas construction is multi-component work, so it belongs in a run_script .cs file (kept outside Assets/, path relative to the project root) rather than a chain of single commands. Add --dry_run true to compile-check a script before it mutates the scene — but read the verdict from data.result.success: a compile failure still returns outer success: true and exit code 0, with the errors in data.result.diagnostics. Connecting, --project-path, and Safe Mode recovery are in the unity-cli skill; MCP equivalents are in references/unity-mcp-fallback.md.

Single-property reads and writes are cheaper as direct commands than as a script:

unity command get_component_properties --target MenuUI --type Canvas --format json
unity command set_transform --target MenuUI --position "[0,1.5,2]" --format json
unity command find_gameobjects --name MenuUI --format json

Array parameters take a JSON array in one argument (--position "[0,1.5,2]"). Space- or comma-separated components are rejected with INVALID_COMMAND_ARGS. Note set_transform writes local position — see the unity-placement skill for parented canvases.

Prerequisite: TMP Essential Resources

Before creating ANY VR UI, verify TMP resources are imported:

Read the full file on GitHub · 439 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +29 lines 1653ee9ef5ce
  2. 1mo ago First seen · 410 lines · 41 tokens per session scan A 1912c861920c

Subscribe to this mod's changes

hz-unity-meta-quest-ui is a skill published in the GitHub repository meta-quest/agentic-tools (239 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 41 tokens to every session and 4,504 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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