Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-quest-uigit clone --depth 1 https://github.com/meta-quest/agentic-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui)<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.04504 |
| Opus 5.5 | $0.00016 | $0.01802 |
| Sonnet 5.5 | $0.00008 | $0.00901 |
| Haiku 4.5 | $0.00004 | $0.00450 |
Grade A, and why
hz-unity-meta-quest-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 439 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Meta VR UI Setup
When to use this skill
Use this skill automatically when:
- Setting up a Canvas for VR
- Creating UI text with TextMesh Pro in a VR project
- Adding buttons, sliders, or other interactive UI in VR
- User reports pink/magenta text, unclickable buttons, or UI sizing issues in VR
- Configuring VR interaction (ray or poke) on a Canvas
Driving the Editor
Build the UI against an open Editor with unity-cli rather than hand-editing scene YAML — the Editor
applies changes to the actual active scene.
unity status --format json # look for state "ready"
unity command run_script --file AgentScripts/BuildUI.cs --entry BuildUI.Run --format json
Canvas construction is multi-component work, so it belongs in a run_script .cs file (kept
outside Assets/, path relative to the project root) rather than a chain of single commands.
Add --dry_run true to compile-check a script before it mutates the scene — but read the verdict
from data.result.success: a compile failure still returns outer success: true and exit code
0, with the errors in data.result.diagnostics. Connecting, --project-path, and Safe Mode
recovery are in the unity-cli skill; MCP equivalents are in
references/unity-mcp-fallback.md.
Single-property reads and writes are cheaper as direct commands than as a script:
unity command get_component_properties --target MenuUI --type Canvas --format json
unity command set_transform --target MenuUI --position "[0,1.5,2]" --format json
unity command find_gameobjects --name MenuUI --format json
Array parameters take a JSON array in one argument (--position "[0,1.5,2]"). Space- or
comma-separated components are rejected with INVALID_COMMAND_ARGS. Note set_transform writes
local position — see the unity-placement skill for parented canvases.
Prerequisite: TMP Essential Resources
Before creating ANY VR UI, verify TMP resources are imported:
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +29 lines 1653ee9ef5ce
- 1mo ago First seen · 410 lines · 41 tokens per session scan A 1912c861920c
hz-unity-meta-quest-ui is a skill published in the GitHub repository meta-quest/agentic-tools (239 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 41 tokens to every session and 4,504 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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