hz-unity-meta-quest-ui

hz-unity-meta-quest-ui is a skill for Claude Code from meta-quest/agentic-tools. It costs 41 tokens per session (3,758 once invoked), scanned A, original, Apache-2.0.

A setup guide for user interfaces in Unity virtual-reality projects targeting Meta Quest and Horizon OS.

In plain words
What is it for?
Use it to configure world-space canvases, TextMesh Pro text, buttons and sliders, and ray- or touch-based interaction in VR.
Why use it?
It addresses VR-specific issues such as readable sizing, comfortable viewing distances, missing text resources, and controls that cannot be selected.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the agentic-tools plugin — 29 skills, 1 hook, 1 MCP server shipped together

Good fit Use it to configure world-space canvases, TextMesh Pro text, buttons and sliders, and ray- or touch-based interaction in VR.

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Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-quest-ui
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install agentic-tools, the plugin that ships this one along with the rest of its 29 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-meta-quest-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-meta-quest-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,758 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.03758
Opus 5 $0.00020 $0.01879
Sonnet 5 $0.00008 $0.00752
Haiku 4.5 $0.00004 $0.00376

Measured 10d ago against content hash 1912c861920c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

hz-unity-meta-quest-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-meta-quest-ui/SKILL.md · 410 lines

How it starts

The opening of the file, as written. The whole thing — 410 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Meta Quest VR UI Setup

When to use this skill

Use this skill automatically when:

  • Setting up a Canvas for VR
  • Creating UI text with TextMesh Pro in a VR project
  • Adding buttons, sliders, or other interactive UI in VR
  • User reports pink/magenta text, unclickable buttons, or UI sizing issues in VR
  • Configuring VR interaction (ray or poke) on a Canvas

Prerequisite: TMP Essential Resources

Before creating ANY VR UI, verify TMP resources are imported. Use Unity_RunCommand:

using UnityEngine;
using UnityEditor;
using System.IO;

internal class CommandScript : IRunCommand
{
    public void Execute(ExecutionResult result)
    {
        string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
        var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
        if (font != null)
            result.Log("TMP Essential Resources: IMPORTED. Default font present.");
        else
            result.LogError("TMP Essential Resources: NOT IMPORTED. Use tmp-resources skill first.");
    }
}

If not imported, use the tmp-resources skill before proceeding.

Step 1: Create World Space Canvas

Use Unity_RunCommand to create and configure the canvas:

using UnityEngine;
using UnityEditor;
using UnityEngine.UI;

internal class CommandScript : IRunCommand
{
    public void Execute(ExecutionResult result)
    {
        // Adapt the name to match your canvas (e.g., "MainMenu", "SettingsUI")
        var go = new GameObject("MenuUI");
        var canvas = go.AddComponent<Canvas>();
        canvas.renderMode = RenderMode.WorldSpace;

        go.AddComponent<GraphicRaycaster>();

        // Remove CanvasScaler — not appropriate for VR
        var scaler = go.GetComponent<CanvasScaler>();
        if (scaler != null)
            Object.DestroyImmediate(scaler);

        var rt = go.GetComponent<RectTransform>();
        rt.localScale = new Vector3(0.001f, 0.001f, 0.001f);
        rt.sizeDelta = new Vector2(1920f, 1080f);
        rt.position = new Vector3(0f, 1.5f, 2f);

        result.RegisterObjectCreation(go);
        result.Log("Created VR Canvas '{0}'. Scale: {1}, Size: {2}, Position: {3}",
            go.name, rt.localScale, rt.sizeDelta, rt.position);
    }
}

Read the full file on GitHub · 410 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 410 lines · 41 tokens per session scan A 1912c861920c

Subscribe to this mod's changes

hz-unity-meta-quest-ui is a skill published in the GitHub repository meta-quest/agentic-tools (192 stars, last pushed 18d ago), licensed Apache-2.0. It adds 41 tokens to every session and 3,758 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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