Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-quest-uigit clone --depth 1 https://github.com/meta-quest/agentic-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui)<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-quest-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.03758 |
| Opus 5 | $0.00020 | $0.01879 |
| Sonnet 5 | $0.00008 | $0.00752 |
| Haiku 4.5 | $0.00004 | $0.00376 |
Grade A, and why
hz-unity-meta-quest-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 410 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Meta Quest VR UI Setup
When to use this skill
Use this skill automatically when:
- Setting up a Canvas for VR
- Creating UI text with TextMesh Pro in a VR project
- Adding buttons, sliders, or other interactive UI in VR
- User reports pink/magenta text, unclickable buttons, or UI sizing issues in VR
- Configuring VR interaction (ray or poke) on a Canvas
Prerequisite: TMP Essential Resources
Before creating ANY VR UI, verify TMP resources are imported. Use Unity_RunCommand:
using UnityEngine;
using UnityEditor;
using System.IO;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
if (font != null)
result.Log("TMP Essential Resources: IMPORTED. Default font present.");
else
result.LogError("TMP Essential Resources: NOT IMPORTED. Use tmp-resources skill first.");
}
}
If not imported, use the tmp-resources skill before proceeding.
Step 1: Create World Space Canvas
Use Unity_RunCommand to create and configure the canvas:
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
// Adapt the name to match your canvas (e.g., "MainMenu", "SettingsUI")
var go = new GameObject("MenuUI");
var canvas = go.AddComponent<Canvas>();
canvas.renderMode = RenderMode.WorldSpace;
go.AddComponent<GraphicRaycaster>();
// Remove CanvasScaler — not appropriate for VR
var scaler = go.GetComponent<CanvasScaler>();
if (scaler != null)
Object.DestroyImmediate(scaler);
var rt = go.GetComponent<RectTransform>();
rt.localScale = new Vector3(0.001f, 0.001f, 0.001f);
rt.sizeDelta = new Vector2(1920f, 1080f);
rt.position = new Vector3(0f, 1.5f, 2f);
result.RegisterObjectCreation(go);
result.Log("Created VR Canvas '{0}'. Scale: {1}, Size: {2}, Position: {3}",
go.name, rt.localScale, rt.sizeDelta, rt.position);
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 410 lines · 41 tokens per session scan A 1912c861920c
hz-unity-meta-quest-ui is a skill published in the GitHub repository meta-quest/agentic-tools (192 stars, last pushed 18d ago), licensed Apache-2.0. It adds 41 tokens to every session and 3,758 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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