threejs-interaction

threejs-interaction is a skill for Claude Code from Miaoge-Ge/coding-agent-skills. It costs 44 tokens per session (4,031 once invoked), scanned A, a copy of threejs-interaction, MIT.

A Three.js guide for making 3D scenes respond to mouse and touch input, including clicking objects and moving the camera.

In plain words
What is it for?
Use it to add click detection, object selection, camera controls, and other interactive 3D behaviour.
Why use it?
It helps avoid working out input coordinates, object picking, and camera movement from scratch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the threejs plugin — 6 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/miaoge-ge/coding-agent-skills/threejs-interaction
Any agent
npx skills add Miaoge-Ge/coding-agent-skills --skill threejs-interaction
Clone the repo
git clone --depth 1 https://github.com/Miaoge-Ge/coding-agent-skills

Made for: Claude Code.

Or install threejs, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-interaction

README.md
[![agentmods](https://agentmods.dev/badge/skills/miaoge-ge/coding-agent-skills/threejs-interaction.svg)](https://agentmods.dev/skills/miaoge-ge/coding-agent-skills/threejs-interaction)
Your own site
<a href="https://agentmods.dev/skills/miaoge-ge/coding-agent-skills/threejs-interaction"><img src="https://agentmods.dev/badge/skills/miaoge-ge/coding-agent-skills/threejs-interaction.svg" alt="Measured on agentmods" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,031 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.04031
Opus 5 $0.00022 $0.02015
Sonnet 5 $0.00009 $0.00806
Haiku 4.5 $0.00004 $0.00403

Measured 6d ago against content hash 1bb23f0388d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

threejs-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to threejs-interaction — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/threejs/skills/threejs-interaction/SKILL.md · 661 lines

How it starts

The opening of the file, as written. The whole thing — 661 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Interaction

Quick Start

import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";

// Camera controls
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;

// Raycasting for click detection
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();

function onClick(event) {
  mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
  mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;

  raycaster.setFromCamera(mouse, camera);
  const intersects = raycaster.intersectObjects(scene.children);

  if (intersects.length > 0) {
    console.log("Clicked:", intersects[0].object);
  }
}

window.addEventListener("click", onClick);

Raycaster

Basic Raycasting

const raycaster = new THREE.Raycaster();

// From camera (mouse picking)
raycaster.setFromCamera(mousePosition, camera);

// From any origin and direction
raycaster.set(origin, direction); // origin: Vector3, direction: normalized Vector3

// Get intersections
const intersects = raycaster.intersectObjects(objects, recursive);

// intersects array contains:
// {
//   distance: number,          // Distance from ray origin
//   point: Vector3,            // Intersection point in world coords
//   face: Face3,               // Intersected face
//   faceIndex: number,         // Face index
//   object: Object3D,          // Intersected object
//   uv: Vector2,               // UV coordinates at intersection
//   uv1: Vector2,              // Second UV channel
//   normal: Vector3,           // Interpolated face normal
//   instanceId: number         // For InstancedMesh
// }

Mouse Position Conversion

const mouse = new THREE.Vector2();

function updateMouse(event) {
  // For full window
  mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
  mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}

// For specific canvas element
function updateMouseCanvas(event, canvas) {
  const rect = canvas.getBoundingClientRect();
  mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
  mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
}

Read the full file on GitHub · 661 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 661 lines · 44 tokens per session scan A 1bb23f0388d3

Subscribe to this mod's changes

threejs-interaction is a skill published in the GitHub repository Miaoge-Ge/coding-agent-skills (5 stars, last pushed 3mo ago), licensed MIT. It adds 44 tokens to every session and 4,031 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to threejs-interaction, differing in 3 lines, and is treated as a copy.

Related

Other skills, from other repositories

ai-prompt-evaluator

Activate when designing, evaluating, red-teaming, and refining LLM system prompts, agent instructions, structured JSON schemas, and defense boundaries against prompt injections and hallucinations — trigger phrasings include "evaluate my system prompt", "red-team this AI prompt", "improve my prompt to prevent…

ieeecsopen/mcp-cs · 109 tokens

threejs-geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

calesthio/OpenMontage · 46 tokens

threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

calesthio/OpenMontage · 51 tokens

threejs-world-generation

Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage.…

calesthio/OpenMontage · 100 tokens

sound-effects

Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

calesthio/OpenMontage · 51 tokens

character-animation-qa

Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.

calesthio/OpenMontage · 31 tokens