Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add miles990/claude-software-skills --skill flame-systemsgit clone --depth 1 https://github.com/miles990/claude-software-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/miles990/claude-software-skills/flame-systems)<a href="https://agentmods.dev/skills/miles990/claude-software-skills/flame-systems"><img src="https://agentmods.dev/badge/skills/miles990/claude-software-skills/flame-systems/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/miles990/claude-software-skills/flame-systems"><img src="https://agentmods.dev/badge/skills/miles990/claude-software-skills/flame-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.00836 |
| Opus 5 | $0.00015 | $0.00418 |
| Sonnet 5 | $0.00006 | $0.00167 |
| Haiku 4.5 | $0.00003 | $0.00084 |
Grade A, and why
flame-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Flame Game Systems
14 個常見遊戲系統的實作模式與參考代碼。
Reference Index
| System | File | Description |
|---|---|---|
| Quest | references/quest.md |
任務系統、目標追蹤、獎勵 |
| Dialogue | references/dialogue.md |
對話系統、分支選項、NPC |
| Localization | references/localization.md |
多語言、文本管理 |
| Inventory | references/inventory.md |
背包、物品堆疊、分類 |
| Paper Doll | references/paperdoll.md |
角色外觀、裝備視覺 |
| Combat | references/combat.md |
戰鬥系統、傷害計算 |
| Skills | references/skills.md |
技能樹、冷卻、效果 |
| Save/Load | references/saveload.md |
存檔、序列化、雲端 |
| Achievement | references/achievement.md |
成就、解鎖、進度 |
| Shop | references/shop.md |
商店、交易、貨幣 |
| Crafting | references/crafting.md |
製作、配方、材料 |
| Procedural | references/procedural.md |
隨機生成、Roguelike |
| Multiplayer | references/multiplayer.md |
多人連線、同步 |
| Level Editor | references/leveleditor.md |
關卡編輯器、地圖工具 |
AI Usage Guide
需要任務系統? → Read references/quest.md
需要對話系統? → Read references/dialogue.md
需要多語言? → Read references/localization.md
需要背包系統? → Read references/inventory.md
需要裝備外觀? → Read references/paperdoll.md
需要戰鬥系統? → Read references/combat.md
需要技能系統? → Read references/skills.md
需要存檔功能? → Read references/saveload.md
需要成就系統? → Read references/achievement.md
需要商店系統? → Read references/shop.md
需要製作系統? → Read references/crafting.md
需要隨機生成? → Read references/procedural.md
需要多人連線? → Read references/multiplayer.md
需要關卡編輯? → Read references/leveleditor.md
System Dependencies
Combat ──→ Skills (技能影響戰鬥)
──→ Inventory (裝備影響屬性)
──→ Paper Doll (裝備外觀)
Quest ──→ Dialogue (NPC 給予任務)
──→ Achievement (完成任務獲得成就)
──→ Inventory (任務獎勵物品)
Shop ──→ Inventory (購買物品存入背包)
──→ Crafting (購買材料用於製作)
Procedural ──→ Combat (生成敵人)
──→ Inventory (隨機掉落)
Related Skills
flame-core- 引擎核心基礎flame-templates- 遊戲類型模板
What ships with it
14 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/achievement.md 8.3 KB
- references/combat.md 7.5 KB
- references/crafting.md 9.5 KB
- references/dialogue.md 5.6 KB
- references/inventory.md 6.1 KB
- references/leveleditor.md 11 KB
- references/localization.md 4.5 KB
- references/multiplayer.md 9.6 KB
- references/paperdoll.md 6.7 KB
- references/procedural.md 9.0 KB
- references/quest.md 4.3 KB
- references/saveload.md 7.7 KB
- references/shop.md 8.8 KB
- references/skills.md 8.6 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 73 lines · 30 tokens per session scan A b7bd6855c014
flame-systems is a skill published in the GitHub repository miles990/claude-software-skills (20 stars, last pushed 7mo ago), licensed MIT. It adds 30 tokens to every session and 836 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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