flame-systems

flame-systems is a skill for Claude Code from miles990/claude-software-skills. It costs 30 tokens per session (836 once invoked), scanned A, original, MIT.

A reference for implementing common systems in the Flame game engine for Flutter, including quests, dialogue, inventory, combat, saving, shops, crafting, and multiplayer. Flame is a framework for making games with Flutter.

In plain words
What is it for?
Use it when adding quests, branching conversations, multiple languages, items, equipment visuals, combat, skills, achievements, procedural content, or level-editing tools.
Why use it?
It provides focused patterns and example references for game features that would otherwise need to be designed from scratch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the flame plugin — 4 skills shipped together , and of game-development

Good fit Use it when adding quests, branching conversations, multiple languages, items, equipment visuals, combat, skills, achievements, procedural content, or level-editing tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/miles990/claude-software-skills/flame-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add miles990/claude-software-skills --skill flame-systems
Clone the repo
git clone --depth 1 https://github.com/miles990/claude-software-skills

Made for: Claude Code.

Or install flame, the plugin that ships this one along with the rest of its 4 skills.

Its marketplace also offers this one on its own, as the plugin flame-systems/plugin install flame-systems after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for flame-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/miles990/claude-software-skills/flame-systems/github.svg)](https://agentmods.dev/skills/miles990/claude-software-skills/flame-systems)
Your own site
<a href="https://agentmods.dev/skills/miles990/claude-software-skills/flame-systems"><img src="https://agentmods.dev/badge/skills/miles990/claude-software-skills/flame-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for flame-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/miles990/claude-software-skills/flame-systems"><img src="https://agentmods.dev/badge/skills/miles990/claude-software-skills/flame-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 836 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00836
Opus 5 $0.00015 $0.00418
Sonnet 5 $0.00006 $0.00167
Haiku 4.5 $0.00003 $0.00084

Measured 10d ago against content hash b7bd6855c014, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

flame-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

domain-applications/game-development/flame/flame-systems/SKILL.md · 73 lines

What it actually says

Flame Game Systems

14 個常見遊戲系統的實作模式與參考代碼。

Reference Index

System File Description
Quest references/quest.md 任務系統、目標追蹤、獎勵
Dialogue references/dialogue.md 對話系統、分支選項、NPC
Localization references/localization.md 多語言、文本管理
Inventory references/inventory.md 背包、物品堆疊、分類
Paper Doll references/paperdoll.md 角色外觀、裝備視覺
Combat references/combat.md 戰鬥系統、傷害計算
Skills references/skills.md 技能樹、冷卻、效果
Save/Load references/saveload.md 存檔、序列化、雲端
Achievement references/achievement.md 成就、解鎖、進度
Shop references/shop.md 商店、交易、貨幣
Crafting references/crafting.md 製作、配方、材料
Procedural references/procedural.md 隨機生成、Roguelike
Multiplayer references/multiplayer.md 多人連線、同步
Level Editor references/leveleditor.md 關卡編輯器、地圖工具

AI Usage Guide

需要任務系統?     → Read references/quest.md
需要對話系統?     → Read references/dialogue.md
需要多語言?       → Read references/localization.md
需要背包系統?     → Read references/inventory.md
需要裝備外觀?     → Read references/paperdoll.md
需要戰鬥系統?     → Read references/combat.md
需要技能系統?     → Read references/skills.md
需要存檔功能?     → Read references/saveload.md
需要成就系統?     → Read references/achievement.md
需要商店系統?     → Read references/shop.md
需要製作系統?     → Read references/crafting.md
需要隨機生成?     → Read references/procedural.md
需要多人連線?     → Read references/multiplayer.md
需要關卡編輯?     → Read references/leveleditor.md

System Dependencies

Combat ──→ Skills (技能影響戰鬥)
       ──→ Inventory (裝備影響屬性)
       ──→ Paper Doll (裝備外觀)

Quest ──→ Dialogue (NPC 給予任務)
      ──→ Achievement (完成任務獲得成就)
      ──→ Inventory (任務獎勵物品)

Shop ──→ Inventory (購買物品存入背包)
     ──→ Crafting (購買材料用於製作)

Procedural ──→ Combat (生成敵人)
           ──→ Inventory (隨機掉落)
  • flame-core - 引擎核心基礎
  • flame-templates - 遊戲類型模板
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 73 lines · 30 tokens per session scan A b7bd6855c014

Subscribe to this mod's changes

flame-systems is a skill published in the GitHub repository miles990/claude-software-skills (20 stars, last pushed 7mo ago), licensed MIT. It adds 30 tokens to every session and 836 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.