Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/mineroma/nekocode/dotnet-assembliesnpx skills add MineRoma/nekocode --skill dotnet-assembliesgit clone --depth 1 https://github.com/MineRoma/nekocodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mineroma/nekocode/dotnet-assemblies)<a href="https://agentmods.dev/skills/mineroma/nekocode/dotnet-assemblies"><img src="https://agentmods.dev/badge/skills/mineroma/nekocode/dotnet-assemblies.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00005 | $0.00708 |
| Opus 5 | $0.00003 | $0.00354 |
| Sonnet 5 | $0.00001 | $0.00142 |
| Haiku 4.5 | $0.00001 | $0.00071 |
Grade A, and why
dotnet-assemblies scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed GPL-3.0
The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 55 lines · 5 tokens per session scan A 7a7c45a7e5a2
dotnet-assemblies is a skill published in the GitHub repository MineRoma/nekocode (5 stars, last pushed 15d ago), licensed GPL-3.0. It adds 5 tokens to every session and 708 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
stage-tamagotchi-godot-csharp
Apply engine-local C# development method and code style only when working in engines/stage-tamagotchi-godot, including its .cs files, .csproj, engine-local .editorconfig, and Godot-specific C# structure decisions. Do not use for TypeScript, Electron, renderer code, shared workspace config, repo-wide C# conventions, or…
ai-navigation
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns.
animation-system
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation.
csharp-godot
Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop.
export-pipeline
Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions.
3d-essentials
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+.