Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MnkyArts/hytale-skills --skill hytale-networkinggit clone --depth 1 https://github.com/MnkyArts/hytale-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-networking)<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-networking"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-networking/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-networking"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-networking.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.03466 |
| Opus 5.5 | $0.00020 | $0.01386 |
| Sonnet 5.5 | $0.00010 | $0.00693 |
| Haiku 4.5 | $0.00005 | $0.00347 |
Grade A, and why
hytale-networking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 662 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Hytale Networking API
Complete guide for handling network packets and client-server communication.
When to use this skill
Use this skill when:
- Sending data to clients
- Receiving data from clients
- Creating custom packet types
- Implementing custom UI synchronization
- Handling real-time player input
- Syncing custom game state
Network Architecture Overview
Hytale uses a packet-based networking system:
Client <---> Server
| |
Packet Packet
Encoder Decoder
| |
ByteBuf <-> ByteBuf
Protocol Components
| Component | Description |
|---|---|
Packet |
Data structure with serialization |
PacketRegistry |
Maps packet IDs to classes |
PacketHandler |
Processes incoming packets |
PacketEncoder |
Serializes packets to bytes |
PacketDecoder |
Deserializes bytes to packets |
Packet Structure
Packet Interface
All packets implement the Packet interface:
public interface Packet {
int getId();
void serialize(ByteBuf buffer);
int computeSize();
}
Built-in Packet Categories
| Category | Direction | Examples |
|---|---|---|
auth |
Bidirectional | AuthToken, ConnectAccept |
connection |
Bidirectional | Connect, Disconnect, Ping |
setup |
S→C | WorldSettings, AssetInitialize |
player |
C→S | ClientMovement, MouseInteraction |
entities |
S→C | EntityUpdates, PlayAnimation |
world |
S→C | SetChunk, ServerSetBlock |
inventory |
Bidirectional | MoveItemStack, SetActiveSlot |
window |
Bidirectional | OpenWindow, CloseWindow |
interface |
S→C | ChatMessage, Notification |
interaction |
Bidirectional | SyncInteractionChains |
camera |
S→C | CameraShakeEffect |
Registering Packet Handlers
SubPacketHandler Pattern
Create modular packet handlers:
public class MyPacketHandler implements SubPacketHandler {
private final MyPlugin plugin;
public MyPacketHandler(MyPlugin plugin) {
this.plugin = plugin;
}
@Override
public void registerHandlers(IPacketHandler handler) {
// Register by packet ID
handler.registerHandler(108, this::handleClientMovement);
handler.registerHandler(111, this::handleMouseInteraction);
// Or by packet class
handler.registerHandler(CustomPacket.ID, this::handleCustomPacket);
}
private void handleClientMovement(Packet packet) {
ClientMovement movement = (ClientMovement) packet;
Vector3d position = movement.getPosition();
// Process movement
}
private void handleMouseInteraction(Packet packet) {
MouseInteraction interaction = (MouseInteraction) packet;
// Process mouse input
}
}
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 662 lines · 51 tokens per session scan A 909dca68cbc5
hytale-networking is a skill published in the GitHub repository MnkyArts/hytale-skills (5 stars, last pushed 9mo ago), licensed MIT. It adds 51 tokens to every session and 3,466 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
hytale-networking compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| hytale-networkingMnkyArts/hytale-skills | Skill | 5 | 9mo ago | MIT | A | 51 | Claude Code, Codex |
| scenario-godot-multiplayerscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 132 | Claude Code |
| league-akari-sgp-data-sourceLeagueAkari/LeagueAkari | Skill | 4.7k | 5d ago | MIT | A | 50 | Claude Code, Codex |
| csharp-godotjame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 34 | Claude Code |
| web-servicesjame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 44 | Claude Code |
| gamedev-multiplayerericrisco/rsc-harness | Skill | 503 | 2d ago | MIT | A | 86 | Claude Code, Codex |
| cloudflare-durable-objectssecondsky/claude-skills | Skill | 245 | 6d ago | MIT | A | 43 | Claude Code |