airi: Skill for Claude Code

.agents/skills/stage-tamagotchi-godot-csharp/SKILL.md

stage-tamagotchi-godot-csharp is a skill for Claude Code, Codex from moeru-ai/airi. It costs 103 tokens per session (626 once invoked), scanned A, original, MIT.

A local method and style guide for writing C# code in the Godot part of the Stage Tamagotchi project. Godot is a game engine, and C# is the programming language covered here.

In plain words
What is it for?
Use it when changing C# files, project settings, or documentation inside engines/stage-tamagotchi-godot.
Why use it?
It keeps project-specific C# structure and formatting consistent and separates scene scripts from longer-running application logic. It also limits expensive work in frequently run code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is moeru-ai/airi's own configuration. It tells Claude Code and Codex how to work on airi itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything airi configures →

About the project

AIRI is a self-hosted virtual AI companion that gives an AI character a voice, visual presence, memory, and the ability to interact with games and coding activity. People use it as a personal digital companion on the web, macOS, or Windows, including for voice chat and gameplay. The catalogue add-ons provide workflows for working with the AIRI project.

moeru-ai/airi · 49,050 stars · on GitHub · airi.moeru.ai

Reuse

Borrowing it

Nothing to install: this file belongs to moeru-ai/airi. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/moeru-ai/airi/main/.agents/skills/stage-tamagotchi-godot-csharp/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/moeru-ai/airi

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 626 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Snyk pass 7 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.00626
Opus 5 $0.00051 $0.00313
Sonnet 5 $0.00021 $0.00125
Haiku 4.5 $0.00010 $0.00063

Measured 13d ago against content hash 89708e59f199, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

stage-tamagotchi-godot-csharp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/stage-tamagotchi-godot-csharp/SKILL.md · 58 lines

What it actually says

Stage Tamagotchi Godot C#

  1. Confirm every touched file is under engines/stage-tamagotchi-godot. If the task crosses that boundary, do not use this skill as the governing instruction set.
  2. Before editing C# files, read:
    • engines/stage-tamagotchi-godot/docs/csharp-development-method.md
    • engines/stage-tamagotchi-godot/.editorconfig
    • engines/stage-tamagotchi-godot/docs/csharp-style.md
  3. Treat the development-method document as the primary source of truth for structure and feature usage. Treat .editorconfig and csharp-style.md as secondary formatting and naming guidance.
  4. Classify the change before coding:
    • scene script
    • runtime core
    • contract and transport
    • registry and discovery
    • tooling and editor support
  5. Apply the local design method:
    • keep scene scripts thin
    • push durable logic into plain C# runtime objects
    • make subsystem boundaries explicit through types
    • use reflection for discovery, not steady-state execution
    • use LINQ for cold-path querying and shaping, not hot-path loops
    • use async at I/O and process boundaries, not as a default runtime model
  6. Apply the local low-level style baseline:
    • engines/stage-tamagotchi-godot/.editorconfig
    • 4 spaces, LF, UTF-8, 100 columns
    • Allman braces
    • System.* usings first
    • keyword types such as string and int
    • var only when the type is obvious
    • PascalCase for types and members
    • camelCase for locals and parameters
    • _camelCase for private fields
  7. Keep changes local to the engine. Do not push these C# rules into repo root config or other workspaces.
  8. After changing C# files or the engine-local .editorconfig, run the verification command from engines/stage-tamagotchi-godot:
dotnet format --verify-no-changes

If verification fails because of pre-existing files outside the intended change scope, report that clearly instead of broadening the edit set silently.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 58 lines · 103 tokens per session scan A 89708e59f199

Subscribe to this mod's changes

stage-tamagotchi-godot-csharp is a skill published in the GitHub repository moeru-ai/airi (49,050 stars, last pushed yesterday), licensed MIT. It adds 103 tokens to every session and 626 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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