build-acceleration

build-acceleration is a skill for Claude Code, Codex from mohitmishra786/low-level-dev-skills. It costs 98 tokens per session (1,605 once invoked), scanned A, original, MIT.

A guide to reducing C and C++ build times, meaning the time needed to turn source code into working programs.

In plain words
What is it for?
Use it with compiler caches, distributed builds, unity builds, precompiled headers, split debugging data, or removing unnecessary includes.
Why use it?
It helps identify slow compilation or linking and choose ways to avoid repeating expensive work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 202repo +7 2mo ago A scan Socket: passSnyk: passSkillSpector: pass 98 tokens original MIT

Good fit Use it with compiler caches, distributed builds, unity builds, precompiled headers, split debugging data, or removing unnecessary includes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mohitmishra786/low-level-dev-skills/build-acceleration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mohitmishra786/low-level-dev-skills --skill build-acceleration
Clone the repo
git clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-acceleration

README.md
[![agentmods](https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/build-acceleration/github.svg)](https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/build-acceleration)
Your own site
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/build-acceleration"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/build-acceleration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for build-acceleration

Your own site · 80×15
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/build-acceleration"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/build-acceleration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,605 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 4 Mar 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.01605
Opus 5 $0.00049 $0.00803
Sonnet 5 $0.00020 $0.00321
Haiku 4.5 $0.00010 $0.00161

Measured 11d ago against content hash 19c08d1542fb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

build-acceleration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/build-systems/build-acceleration/SKILL.md · 214 lines

How it starts

The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build Acceleration

Purpose

Guide agents through reducing C/C++ build times using caching (ccache/sccache), distributed compilation (distcc), unity/jumbo builds, precompiled headers, split-DWARF for faster linking, and include pruning with IWYU.

Triggers

  • "My C++ build is too slow — how do I speed it up?"
  • "How do I set up ccache / sccache?"
  • "How do precompiled headers work with CMake?"
  • "How do I set up distributed compilation with distcc?"
  • "How do I reduce link times with split-DWARF?"
  • "How do I find which headers are slowing down compilation?"

Workflow

1. Diagnose the bottleneck first

# Time the full build
time cmake --build build -j$(nproc)

# Find the slowest TUs (CMake ≥3.16 with --profiling-output)
cmake -S . -B build -DCMAKE_CXX_FLAGS="-ftime-report"
cmake --build build 2>&1 | grep "Total" | sort -t: -k2 -rn | head -20

# Ninja build timings (use ninja -j1 for serial timing)
ninja -C build -j1 2>&1 | grep "^\[" | sort -t" " -k2 -rn | head -20

2. ccache — compiler cache

# Install
apt-get install ccache   # Ubuntu/Debian
brew install ccache      # macOS

# Check hit rate
ccache -s

# Configure cache size (default 5GB)
ccache -M 20G

# Invalidate cache if needed
ccache -C

CMake integration (recommended over prefix hacks):

# CMakeLists.txt
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
    set(CMAKE_C_COMPILER_LAUNCHER   ${CCACHE_PROGRAM})
    set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
endif()

Key ~/.config/ccache/ccache.conf options:

max_size = 20G
compression = true
compression_level = 6
# For CI: share cache across jobs
cache_dir = /shared/ccache

3. sccache — cloud-compatible cache (Rust, C/C++)

cargo install sccache
# Or: brew install sccache

# Set as compiler launcher
export RUSTC_WRAPPER=sccache          # for Rust
export CMAKE_C_COMPILER_LAUNCHER=sccache    # for CMake

# With S3 backend
export SCCACHE_BUCKET=my-build-cache
export SCCACHE_REGION=us-east-1
sccache --start-server

sccache --show-stats

Read the full file on GitHub · 214 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 214 lines · 98 tokens per session scan A 19c08d1542fb

Subscribe to this mod's changes

build-acceleration is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (202 stars, last pushed 2mo ago), licensed MIT. It adds 98 tokens to every session and 1,605 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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