Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mohitmishra786/low-level-dev-skills --skill build-accelerationgit clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/build-acceleration)<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/build-acceleration"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/build-acceleration/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/build-acceleration"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/build-acceleration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00098 | $0.01605 |
| Opus 5 | $0.00049 | $0.00803 |
| Sonnet 5 | $0.00020 | $0.00321 |
| Haiku 4.5 | $0.00010 | $0.00161 |
Grade A, and why
build-acceleration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Build Acceleration
Purpose
Guide agents through reducing C/C++ build times using caching (ccache/sccache), distributed compilation (distcc), unity/jumbo builds, precompiled headers, split-DWARF for faster linking, and include pruning with IWYU.
Triggers
- "My C++ build is too slow — how do I speed it up?"
- "How do I set up ccache / sccache?"
- "How do precompiled headers work with CMake?"
- "How do I set up distributed compilation with distcc?"
- "How do I reduce link times with split-DWARF?"
- "How do I find which headers are slowing down compilation?"
Workflow
1. Diagnose the bottleneck first
# Time the full build
time cmake --build build -j$(nproc)
# Find the slowest TUs (CMake ≥3.16 with --profiling-output)
cmake -S . -B build -DCMAKE_CXX_FLAGS="-ftime-report"
cmake --build build 2>&1 | grep "Total" | sort -t: -k2 -rn | head -20
# Ninja build timings (use ninja -j1 for serial timing)
ninja -C build -j1 2>&1 | grep "^\[" | sort -t" " -k2 -rn | head -20
2. ccache — compiler cache
# Install
apt-get install ccache # Ubuntu/Debian
brew install ccache # macOS
# Check hit rate
ccache -s
# Configure cache size (default 5GB)
ccache -M 20G
# Invalidate cache if needed
ccache -C
CMake integration (recommended over prefix hacks):
# CMakeLists.txt
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
endif()
Key ~/.config/ccache/ccache.conf options:
max_size = 20G
compression = true
compression_level = 6
# For CI: share cache across jobs
cache_dir = /shared/ccache
3. sccache — cloud-compatible cache (Rust, C/C++)
cargo install sccache
# Or: brew install sccache
# Set as compiler launcher
export RUSTC_WRAPPER=sccache # for Rust
export CMAKE_C_COMPILER_LAUNCHER=sccache # for CMake
# With S3 backend
export SCCACHE_BUCKET=my-build-cache
export SCCACHE_REGION=us-east-1
sccache --start-server
sccache --show-stats
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 214 lines · 98 tokens per session scan A 19c08d1542fb
build-acceleration is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (202 stars, last pushed 2mo ago), licensed MIT. It adds 98 tokens to every session and 1,605 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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