clang

clang is a skill for Claude Code, Codex from mohitmishra786/low-level-dev-skills. It costs 98 tokens per session (1,513 once invoked), scanned A, original, MIT.

A compiler for C and C++ that turns source code into programs and provides diagnostics, debugging aids, optimization controls, and analysis tools.

In plain words
What is it for?
Use it to improve compiler messages, apply sanitizers that detect certain runtime errors, inspect optimization decisions, run clang-tidy or clang-format, use link-time optimization, or migrate from GCC.
Why use it?
It helps you understand Clang-specific options and differences from GCC, another widely used C/C++ compiler, when building or investigating a project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 201repo +7 2mo ago A scan Socket: passSnyk: passSkillSpector: pass 98 tokens original MIT

Good fit Use it to improve compiler messages, apply sanitizers that detect certain runtime errors, inspect optimization decisions, run clang-tidy or clang-format, use link-time optimization, or migrate from GCC.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mohitmishra786/low-level-dev-skills/clang
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mohitmishra786/low-level-dev-skills --skill clang
Clone the repo
git clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for clang

README.md
[![agentmods](https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/clang/github.svg)](https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/clang)
Your own site
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/clang"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/clang/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for clang

Your own site · 80×15
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/clang"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/clang.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,513 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 21 Feb 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.01513
Opus 5 $0.00049 $0.00757
Sonnet 5 $0.00020 $0.00303
Haiku 4.5 $0.00010 $0.00151

Measured 11d ago against content hash 0e6fcb1d4c4a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

clang scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/compilers/clang/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Clang

Purpose

Guide agents through Clang-specific features: superior diagnostics, sanitizer integration, optimization remarks, static analysis, and LLVM tooling. Covers divergences from GCC and Apple/FreeBSD specifics.

Triggers

  • "I want better compiler diagnostics/errors"
  • "How do I use clang-tidy / clang-format?"
  • "How do I see what the compiler optimised or didn't?"
  • "I'm on macOS / FreeBSD using clang"
  • "clang-cl for MSVC-compatible builds" — see skills/compilers/msvc-cl
  • Sanitizer queries — see skills/runtimes/sanitizers

Workflow

1. Build mode flags (identical to GCC)

Clang accepts most GCC flags. Key differences:

Feature GCC Clang
Min size -Os -Os or -Oz (more aggressive)
Optimise only hot -fprofile-instr-use (LLVM PGO)
Thin LTO -flto -flto=thin (faster)
Static analyser -fanalyzer clang --analyze or clang-tidy

2. Clang-specific diagnostic flags

# Show fix-it hints inline
clang -Wall -Wextra --show-fixits src.c

# Limit error count
clang -ferror-limit=5 src.c

# Verbose template errors (disable elision)
clang -fno-elide-type src.cpp

# Show tree diff for template mismatch
clang -fdiagnostics-show-template-tree src.cpp

Clang's diagnostics include exact range highlighting and fix-it suggestions that GCC lacks.

3. Optimization remarks

Optimization remarks let you see what Clang did or refused to do:

# Inliner decisions
clang -O2 -Rpass=inline src.c

# Missed vectorisation
clang -O2 -Rpass-missed=loop-vectorize src.c

# Why a loop was not vectorized
clang -O2 -Rpass-analysis=loop-vectorize src.c

# Save all remarks to YAML for post-processing
clang -O2 -fsave-optimization-record src.c
# Produces src.opt.yaml

Interpret remarks:

  • remark: foo inlined into bar — inlining happened; good for hot paths
  • remark: loop not vectorized: loop control flow is not understood — restructure the loop
  • remark: not vectorized: cannot prove it is safe to reorder... — add __restrict__ or #pragma clang loop vectorize(assume_safety)

Read the full file on GitHub · 163 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 163 lines · 98 tokens per session scan A 0e6fcb1d4c4a

Subscribe to this mod's changes

clang is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (201 stars, last pushed 2mo ago), licensed MIT. It adds 98 tokens to every session and 1,513 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

header-only-c-cpp-ingestion

How autonomous agents inspect .h/.hpp header files first to understand class contracts and struct layouts before reading heavy .cpp implementation files, slashing C++ context token spend by 85%.

alivirgo/Major-AI-Skills · 45 tokens

zoom-meeting-sdk-unreal

Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.

anthropics/knowledge-work-plugins · 41 tokens

embedded-stm32

Best practices for embedded C/C++ development on STM32 microcontrollers using the HAL, covering peripherals, DMA, interrupts, memory constraints, and hardware-focused testing. Use when writing STM32 HAL code, configuring peripherals generated by STM32CubeMX, working with interrupts or DMA, debugging with SWD/JTAG…

Mindrally/skills · 87 tokens

carbon-lang

Use when evaluating Carbon for a C++ code base, running the carbon toolchain from a nightly or Bazel build, or comparing Carbon with staying on C++. Not for C++ modules: use cpp-modules.

OutlineDriven/outline-driven-development · 46 tokens

abi-and-calling-conventions

Use when explaining System V AMD64, ARM AAPCS, RISC-V psABI, stack frames, variadic calls, or FFI register rules. Not for the Rust FFI binding layer: use rust-ffi.

OutlineDriven/outline-driven-development · 53 tokens

acad-arx-wizard

Agentic ObjectARX project scaffolding for AutoCAD 2027 / Visual Studio 2026. Replaces the broken .vsz VsWizardEngine wizard with a PowerShell script that generates identical C++ project files. Works for new ARX/DBX/CRX projects and add-on class wizards (Jig, Reactors, Custom Object, MFC, .NET Wrapper, COM Wrapper…

autodesk-platform-services/skills · 92 tokens