Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mohitmishra786/low-level-dev-skills --skill cmakegit clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cmake)<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cmake"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/cmake/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cmake"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/cmake.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk warn
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00110 | $0.01808 |
| Opus 5 | $0.00055 | $0.00904 |
| Sonnet 5 | $0.00022 | $0.00362 |
| Haiku 4.5 | $0.00011 | $0.00181 |
Grade A, and why
cmake scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 242 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CMake
Purpose
Guide agents through modern (target-first) CMake for C/C++ projects: out-of-source builds, dependency management, generator selection, and integration with CI and IDEs.
Triggers
- "How do I write a CMakeLists.txt for my project?"
- "How do I add an external library with CMake?"
- "CMake can't find my package / library"
- "How do I enable sanitizers in CMake?"
- "How do I cross-compile with CMake?"
- "How do I use CMake Presets?"
Workflow
1. Modern CMake principles
- Define targets, not variables. Use
target_*commands. - Use
PUBLIC/PRIVATE/INTERFACEto control property propagation. - Never use
include_directories()orlink_libraries()(legacy). - Minimum CMake version:
cmake_minimum_required(VERSION 3.20)for most features.
2. Minimal project
cmake_minimum_required(VERSION 3.20)
project(MyApp VERSION 1.0 LANGUAGES C CXX)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_executable(myapp
src/main.c
src/utils.c
)
target_include_directories(myapp PRIVATE include)
target_compile_options(myapp PRIVATE -Wall -Wextra)
3. Static / shared libraries
# Static library
add_library(mylib STATIC lib/foo.c lib/bar.c)
target_include_directories(mylib
PUBLIC include # consumers get this include path
PRIVATE src # only mylib itself sees this
)
# Shared library
add_library(myshared SHARED lib/foo.c)
set_target_properties(myshared PROPERTIES
VERSION 1.0.0
SOVERSION 1
)
# Link executable against library
add_executable(myapp src/main.c)
target_link_libraries(myapp PRIVATE mylib)
4. Configure and build
# Out-of-source build (always do this)
cmake -S . -B build
cmake --build build
# With generator
cmake -S . -B build -G Ninja
cmake --build build -- -j$(nproc)
# Debug build
cmake -S . -B build-debug -DCMAKE_BUILD_TYPE=Debug
cmake --build build-debug
# Release
cmake -S . -B build-release -DCMAKE_BUILD_TYPE=Release
cmake --build build-release
# Install
cmake --install build --prefix /usr/local
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 242 lines · 110 tokens per session scan A 3dc7ad6d429b
cmake is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (198 stars, last pushed 2mo ago), licensed MIT. It adds 110 tokens to every session and 1,808 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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