Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mohitmishra786/low-level-dev-skills --skill cpu-cache-optgit clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cpu-cache-opt)<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cpu-cache-opt"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/cpu-cache-opt/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cpu-cache-opt"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/cpu-cache-opt.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00094 | $0.01894 |
| Opus 5 | $0.00047 | $0.00947 |
| Sonnet 5 | $0.00019 | $0.00379 |
| Haiku 4.5 | $0.00009 | $0.00189 |
Grade A, and why
cpu-cache-opt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CPU Cache Optimization
Purpose
Guide agents through cache-aware programming: diagnosing cache misses with perf, data layout transformations (AoS→SoA), false sharing detection and fixes, prefetching, and cache-friendly algorithm design.
Triggers
- "My program has high cache miss rates — how do I fix it?"
- "What is false sharing and how do I detect it?"
- "Should I use AoS or SoA data layout?"
- "How do I measure cache performance with perf?"
- "How do I use __builtin_prefetch?"
- "My multithreaded program is slower than single-threaded due to cache"
Workflow
1. Measure cache performance
# Basic cache counters
perf stat -e cache-references,cache-misses,cycles,instructions ./prog
# L1/L2/L3 miss breakdown
perf stat -e \
L1-dcache-load-misses,\
L1-dcache-loads,\
L2-dcache-load-misses,\
LLC-load-misses,\
LLC-loads \
./prog
# Cache miss rate = L1-dcache-load-misses / L1-dcache-loads
# > 5% is concerning; > 20% is severe
# False sharing detection
perf stat -e \
machine_clears.memory_ordering,\
mem_load_l3_hit_retired.xsnp_hitm \
./prog
2. Cache line basics
- Cache line size: 64 bytes on x86-64, ARM (most platforms)
- L1 cache: 32–64 KB, ~4 cycles latency
- L2 cache: 256 KB–1 MB, ~12 cycles latency
- L3 cache: 6–64 MB, ~40 cycles latency
- Main memory: ~200–300 cycles latency
// Check cache line size
long cache_line = sysconf(_SC_LEVEL1_DCACHE_LINESIZE);
// Align data to cache line
struct alignas(64) HotData {
int counter;
// ... 60 bytes of data that fit in one line
};
// C
typedef struct {
int x;
} __attribute__((aligned(64))) AlignedData;
3. AoS vs SoA data layout
// AoS (Array of Structures) — default layout
struct Particle {
float x, y, z; // position (12 bytes)
float vx, vy, vz; // velocity (12 bytes)
float mass; // (4 bytes)
int flags; // (4 bytes)
};
Particle particles[N]; // Bad for loops that only need position
// Problem: accessing particles[i].x loads x,y,z,vx,vy,vz,mass,flags
// But we only need x,y,z → 75% of loaded data is wasted
// SoA (Structure of Arrays) — cache-friendly for SIMD + sequential access
struct ParticlesSoA {
float *x, *y, *z;
float *vx, *vy, *vz;
float *mass;
int *flags;
};
// Accessing x[i] for i=0..N loads 16 consecutive x values → 0% waste
// Also auto-vectorizes better
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 222 lines · 94 tokens per session scan A 9f4b4c6784f5
cpu-cache-opt is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (203 stars, last pushed 2mo ago), licensed MIT. It adds 94 tokens to every session and 1,894 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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