3d-to-blender

3d-to-blender is a skill for Claude Code, Codex from mordor-forge/trident-mcp. It costs 52 tokens per session (1,780 once invoked), scanned A, original, Apache-2.0.

A workflow for bringing 3D models into Blender, a program for making and rendering 3D scenes. It can set up scenes, inspect materials, adjust lighting, and render results.

In plain words
What is it for?
Use it to import models, prepare Blender scenes, review materials, change lighting, and render images, provided Blender is connected.
Why use it?
It organizes the steps for checking and presenting generated or local models inside Blender.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to import models, prepare Blender scenes, review materials, change lighting, and render images, provided Blender is connected.

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Install with agentmods
npx agentmods add skills/mordor-forge/trident-mcp/3d-to-blender
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mordor-forge/trident-mcp --skill 3d-to-blender
Clone the repo
git clone --depth 1 https://github.com/mordor-forge/trident-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-to-blender

README.md
[![agentmods](https://agentmods.dev/badge/skills/mordor-forge/trident-mcp/3d-to-blender/github.svg)](https://agentmods.dev/skills/mordor-forge/trident-mcp/3d-to-blender)
Your own site
<a href="https://agentmods.dev/skills/mordor-forge/trident-mcp/3d-to-blender"><img src="https://agentmods.dev/badge/skills/mordor-forge/trident-mcp/3d-to-blender/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-to-blender

Your own site · 80×15
<a href="https://agentmods.dev/skills/mordor-forge/trident-mcp/3d-to-blender"><img src="https://agentmods.dev/badge/skills/mordor-forge/trident-mcp/3d-to-blender.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,780 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01780
Opus 5 $0.00026 $0.00890
Sonnet 5 $0.00010 $0.00356
Haiku 4.5 $0.00005 $0.00178

Measured 11d ago against content hash eb75f1a058eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

3d-to-blender scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3d-to-blender/SKILL.md · 186 lines

How it starts

The opening of the file, as written. The whole thing — 186 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D to Blender Skill

You are an expert at importing 3D models into Blender and setting up professional scenes. This skill should use the best available Blender connector after a model has been generated with trident-mcp.

Prerequisites

This skill requires a Blender MCP server to be configured and connected to a running Blender instance.

Before starting, detect which Blender backend is available.

Preferred backend: official Blender connector / Blender Lab MCP

Treat the official connector as available when tools like these are present:

  • execute_blender_code
  • get_objects_summary
  • get_blendfile_summary_datablocks
  • get_screenshot_of_window_as_image
  • render_viewport_to_path

If both the official connector and the community server are present, always prefer the official connector.

Fallback backend: community blender-mcp

Treat the community backend as available when tools like these are present:

  • execute_blender_code
  • get_scene_info
  • get_viewport_screenshot

If no Blender backend is available

Guide the user toward the official connector first:

"Blender is not connected. Preferred setup is the official Blender connector:

  1. Open Blender 5.1+
  2. Install the Blender Lab MCP add-on
  3. In the add-on preferences, confirm host localhost and port 9876
  4. Start or enable auto-start for the MCP bridge server
  5. Make sure the official Blender MCP server is configured in Claude Code

Note: in the official add-on, the controls live in the add-on preferences, not the N panel.

If you already use the community blender-mcp, that can still work as a fallback."

Workflow

Phase 1: Select Model

Identify which model to import:

  • From recent generation: If we just generated and downloaded a model in this conversation, use that file path
  • From task ID: Use task_status or get_task to confirm success, then download_model to get a local file path
  • User provides path: User specifies a path to a .glb, .fbx, .obj, or other supported format
  • From output directory: List recent files in the model output directory
  • Needs a different format: Use convert_format first, poll the conversion task, then download_model
  • Rigged or animated output: Import the result from rig_model or retarget_animation; prefer GLB or FBX for skeletons/animation

Read the full file on GitHub · 186 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 186 lines · 52 tokens per session scan A eb75f1a058eb

Subscribe to this mod's changes

3d-to-blender is a skill published in the GitHub repository mordor-forge/trident-mcp (6 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 52 tokens to every session and 1,780 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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