creative-mechanics

creative-mechanics is a skill for Claude Code, Codex from motion-team/creative-strategy-skills. It costs 155 tokens per session (3,184 once invoked), scanned A, original, MIT.

A library of patterns that explain how an advertisement creates meaning between its opening line, visuals, and story. A creative mechanic is the underlying move that guides what viewers feel, infer, or remember.

In plain words
What is it for?
Use it when designing ad concepts, briefing creative work, or choosing how an audience should arrive at the main message.
Why use it?
It helps explain why an ad works beyond its wording or appearance, and separates the ad's message, structure, hook, and visual format.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 192repo +5 4mo ago A scan Socket: passSnyk: passSkillSpector: warn 155 tokens original MIT

Good fit Use it when designing ad concepts, briefing creative work, or choosing how an audience should arrive at the main message.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/motion-team/creative-strategy-skills/creative-mechanics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add motion-team/creative-strategy-skills --skill creative-mechanics
Clone the repo
git clone --depth 1 https://github.com/motion-team/creative-strategy-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for creative-mechanics

README.md
[![agentmods](https://agentmods.dev/badge/skills/motion-team/creative-strategy-skills/creative-mechanics/github.svg)](https://agentmods.dev/skills/motion-team/creative-strategy-skills/creative-mechanics)
Your own site
<a href="https://agentmods.dev/skills/motion-team/creative-strategy-skills/creative-mechanics"><img src="https://agentmods.dev/badge/skills/motion-team/creative-strategy-skills/creative-mechanics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for creative-mechanics

Your own site · 80×15
<a href="https://agentmods.dev/skills/motion-team/creative-strategy-skills/creative-mechanics"><img src="https://agentmods.dev/badge/skills/motion-team/creative-strategy-skills/creative-mechanics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,184 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 14 Sept 2026
  • Snyk pass 14 Sept 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Anti-Refusal · line 115
    Skill instructs the agent to omit warnings, disclaimers, or ethical commentary. Stripping safety caveats hides risk from the user and is a common jailbreak preamble.
    Fix: Remove instructions that suppress warnings, disclaimers, or ethical commentary. Let the agent surface safety-relevant caveats to the user.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.03184
Opus 5.5 $0.00062 $0.01274
Sonnet 5.5 $0.00031 $0.00637
Haiku 4.5 $0.00015 $0.00318

Measured 2mo ago against content hash e9349ab49abe, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

creative-mechanics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

creative-mechanics/SKILL.md · 276 lines

How it starts

The opening of the file, as written. The whole thing — 276 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Creative Mechanics

Creative mechanics are the structural patterns that define how an ad creates meaning.

They are not hooks (what you say) and not visual formats (what it looks like). They are the underlying mechanism — the cognitive or emotional move the ad makes that causes the viewer to feel something, conclude something, or remember something.

The same mechanic can be executed across multiple visual formats. The Implied Answer works as a lifestyle video, a static image, a talking head, or a carousel. The mechanic travels. The format is just the vessel.


Where Mechanics Sit in the Creative Stack

Messaging Angle (Creative Strategy Engine)
    ↓
Creative Mechanic ← YOU ARE HERE
    ↓
Hook (Hook Writing + Hook Tactics)
    ↓
Visual Format

The messaging angle defines the core truth. The mechanic defines how the ad makes the viewer arrive at that truth. The hook is the opening line that triggers the mechanic. The visual format is the production structure that delivers it.


How to Use This

  1. Start with your messaging angle from the Creative Strategy Engine
  2. Ask: how do I want the viewer to arrive at this truth? — that's your mechanic
  3. Select the mechanic that best serves the awareness stage and persona
  4. Write the hook that opens the mechanic (Hook Writing)
  5. Choose the visual format that best executes it

The Mechanic Library


The Implied Answer

What it is: The hook poses a question that sounds like mild judgment, confusion, or curiosity. The visuals silently answer it with an aspirational truth. No one states the answer out loud — the viewer concludes it themselves.

Why it works: Self-conclusions bypass ad skepticism. When the viewer connects the dots themselves, the insight lands as their own thought, not a brand claim.

Awareness stage fit: Unaware, Problem-Aware — works best when the viewer doesn't yet know they want the product. The question meets them where they are; the visual shows them where they could be.

Read the full file on GitHub · 276 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 276 lines · 155 tokens per session scan A e9349ab49abe

Subscribe to this mod's changes

creative-mechanics is a skill published in the GitHub repository motion-team/creative-strategy-skills (192 stars, last pushed 4mo ago), licensed MIT. It adds 155 tokens to every session and 3,184 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

creative-mechanics compared with skills from other repositories

creative-mechanics next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
creative-mechanicsmotion-team/creative-strategy-skillsSkill1924mo agoMITA155Claude Code, Codex
adsericrisco/rsc-harnessSkill5032d agoMITA81Claude Code, Codex
ad-creativeHeuresis/Growth-Operator-AgencySkill894mo agononeB67Claude Code, Codex
adspirer-ads-agentLeoYeAI/openclaw-master-skillsSkill2.2k6d agoMITA141Claude Code, Codex
copy-de-anuncioricneves-ai/flowgrammers-skillsSkill1171mo agoMITA53Claude Code, Codex
spyadkit/ads-mcpSkill205d agoMITA85Claude Code
analyzeadkit/ads-mcpSkill205d agoMITA80Claude Code