Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add motion-team/creative-strategy-skills --skill creative-mechanicsgit clone --depth 1 https://github.com/motion-team/creative-strategy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/motion-team/creative-strategy-skills/creative-mechanics)<a href="https://agentmods.dev/skills/motion-team/creative-strategy-skills/creative-mechanics"><img src="https://agentmods.dev/badge/skills/motion-team/creative-strategy-skills/creative-mechanics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/motion-team/creative-strategy-skills/creative-mechanics"><img src="https://agentmods.dev/badge/skills/motion-team/creative-strategy-skills/creative-mechanics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Anti-Refusal · line 115 Skill instructs the agent to omit warnings, disclaimers, or ethical commentary. Stripping safety caveats hides risk from the user and is a common jailbreak preamble.Fix: Remove instructions that suppress warnings, disclaimers, or ethical commentary. Let the agent surface safety-relevant caveats to the user.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00155 | $0.03184 |
| Opus 5 | $0.00077 | $0.01592 |
| Sonnet 5 | $0.00031 | $0.00637 |
| Haiku 4.5 | $0.00015 | $0.00318 |
Grade A, and why
creative-mechanics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 276 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Creative Mechanics
Creative mechanics are the structural patterns that define how an ad creates meaning.
They are not hooks (what you say) and not visual formats (what it looks like). They are the underlying mechanism — the cognitive or emotional move the ad makes that causes the viewer to feel something, conclude something, or remember something.
The same mechanic can be executed across multiple visual formats. The Implied Answer works as a lifestyle video, a static image, a talking head, or a carousel. The mechanic travels. The format is just the vessel.
Where Mechanics Sit in the Creative Stack
Messaging Angle (Creative Strategy Engine)
↓
Creative Mechanic ← YOU ARE HERE
↓
Hook (Hook Writing + Hook Tactics)
↓
Visual Format
The messaging angle defines the core truth. The mechanic defines how the ad makes the viewer arrive at that truth. The hook is the opening line that triggers the mechanic. The visual format is the production structure that delivers it.
How to Use This
- Start with your messaging angle from the Creative Strategy Engine
- Ask: how do I want the viewer to arrive at this truth? — that's your mechanic
- Select the mechanic that best serves the awareness stage and persona
- Write the hook that opens the mechanic (Hook Writing)
- Choose the visual format that best executes it
The Mechanic Library
The Implied Answer
What it is: The hook poses a question that sounds like mild judgment, confusion, or curiosity. The visuals silently answer it with an aspirational truth. No one states the answer out loud — the viewer concludes it themselves.
Why it works: Self-conclusions bypass ad skepticism. When the viewer connects the dots themselves, the insight lands as their own thought, not a brand claim.
Awareness stage fit: Unaware, Problem-Aware — works best when the viewer doesn't yet know they want the product. The question meets them where they are; the visual shows them where they could be.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 276 lines · 155 tokens per session scan A e9349ab49abe
creative-mechanics is a skill published in the GitHub repository motion-team/creative-strategy-skills (165 stars, last pushed 3mo ago), licensed MIT. It adds 155 tokens to every session and 3,184 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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