Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MSW-Git/msw-ai-coding-plugins-official --skill msw-scriptinggit clone --depth 1 https://github.com/MSW-Git/msw-ai-coding-plugins-officialWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/msw-git/msw-ai-coding-plugins-official/msw-scripting)<a href="https://agentmods.dev/skills/msw-git/msw-ai-coding-plugins-official/msw-scripting"><img src="https://agentmods.dev/badge/skills/msw-git/msw-ai-coding-plugins-official/msw-scripting/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/msw-git/msw-ai-coding-plugins-official/msw-scripting"><img src="https://agentmods.dev/badge/skills/msw-git/msw-ai-coding-plugins-official/msw-scripting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00094 | $0.11948 |
| Opus 5.5 | $0.00038 | $0.04779 |
| Sonnet 5.5 | $0.00019 | $0.02390 |
| Haiku 4.5 | $0.00009 | $0.01195 |
Grade A, and why
msw-scripting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago Changed · +10 lines 8342d264b5d1
- 1mo ago First seen · 781 lines · 94 tokens per session scan A 7f585c727fe3
msw-scripting is a skill published in the GitHub repository MSW-Git/msw-ai-coding-plugins-official (37 stars, last pushed 11d ago), with no licence file. It adds 94 tokens to every session and 11,948 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
minecraft-debug-mcp
Operate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during…
cli-anything-nsight-graphics
Windows-first CLI harness for Nsight Graphics capture, GPU Trace summary, and ngfx-replay analysis.
unity-console
Capture and query the Unity Editor console.
diagnosing-bgs-problems
A symptom-first guide for investigating crashes, frame-rate drops, stuttering, freezes, and startup failures in Bethesda Game Studios games with mods.
axiom-audit-spritekit
Use when the user wants to audit SpriteKit game code for common issues — physics bitmask issues, draw call waste, node accumulation, and action leaks.
performance-optimization
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each…