Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mushroomTW/MushroomTW-Skills --skill rimtest-redux-integrategit clone --depth 1 https://github.com/mushroomTW/MushroomTW-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimtest-redux-integrate)<a href="https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimtest-redux-integrate"><img src="https://agentmods.dev/badge/skills/mushroomtw/mushroomtw-skills/rimtest-redux-integrate/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimtest-redux-integrate"><img src="https://agentmods.dev/badge/skills/mushroomtw/mushroomtw-skills/rimtest-redux-integrate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.00970 |
| Opus 5.5 | $0.00016 | $0.00388 |
| Sonnet 5.5 | $0.00008 | $0.00194 |
| Haiku 4.5 | $0.00004 | $0.00097 |
Grade A, and why
rimtest-redux-integrate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RimWorld Mod Testing (RimTest Redux)
RimTest Redux (ilyvion.rimtestredux, RimWorld 1.6 only) runs [TestSuite] / [Test] classes inside the live game. Before writing the first test, read references/rimtest-redux-api.md: framework rules, assertions, internals, and examples.
1. Ask first
If the repository already has a companion test mod depending on ilyvion.rimtestredux, skip to section 3.
Otherwise ask the user whether this mod should get in-game integration tests with RimTest Redux, naming what headless tests miss with Unity stubbed: patches actually applied, load timing, atlases, translation injection. If they decline, follow their choice and leave this skill.
2. Project layout
- Tests live in a development-only companion mod (e.g.
Source/<Mod>.InGameTests/, About and Assemblies underMod/), outside the.slnand never shipped with the mod under test. - The test DLL builds into its own
Mod/Assemblies/and references the target'sAssemblies/*.dll; building tests never rebuilds the target, so Release-build it yourself after changing it. - Dependencies:
brrainz.harmony,ilyvion.Laboratory,ilyvion.rimtestredux(Workshop 3762405308, net481). - The test mod's
About.xmllists the target in<loadBefore>, so probes are in place before the target's constructor runs.
3. Writing tests
- Collect failures and throw once (a custom
AssertNone(failures, msg)), so one run shows every failure. - When a precondition is absent (no map, compatible mod missing), log
skipped: <reason>andreturn. The runner counts such a test as passed, so section 6 counts skips from these log lines. - Vanilla baseline: get the unmodified method through a Harmony reverse patch and compare the mod's result item by item — content and order, not just count; when that is too expensive, recompute from one vanilla list. Compare only objects created through the vanilla entry point (e.g.
GraphicData.Init), tagged by a probe — other mods write fields directly (e.g. Bionic Icons writescachedGraphic). - Probes: a
[HarmonyPatch]class records state. Enumerate every overload of the target;Prepare()returns false when none is found. - For a path the game never reaches naturally, rebuild the scenario by hand, call the postfix, and restore state in
finallyor[AfterEach].
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 49 lines · 40 tokens per session scan A f193a50777ca
rimtest-redux-integrate is a skill published in the GitHub repository mushroomTW/MushroomTW-Skills (0 stars, last pushed today), licensed MIT. It adds 40 tokens to every session and 970 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-30.
rimtest-redux-integrate compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rimtest-redux-integratemushroomTW/MushroomTW-Skills | Skill | 0 | today | MIT | A | 40 | Codex |
| write-e2egreglas75/zuvo | Skill | 7 | 4d ago | MIT | A | 101 | Claude Code |
| ring:running-dev-cycle-frontendLerianStudio/ring | Skill | 218 | 7d ago | Apache-2.0 | C | 114 | Cursor |
| test-auditgreglas75/zuvo | Skill | 7 | 4d ago | MIT | B | 100 | Claude Code |
| e2e-testingNmor/the-claude-council | Skill | 12 | 1mo ago | none | A | 70 | Claude Code, Codex |
| auditRayforceDB/raysense | Skill | 14 | 6mo ago | MIT | A | 55 | Claude Code |
| new-skillhyhmrright/brooks-lint | Skill | 1.6k | yesterday | MIT | A | 145 | Claude Code, Codex |