mushroomTW/MushroomTW-Skills

Five portable Agent Skills for README authoring, dependency decisions, repository bug audits, and SonarQube quality workflows. Open Agent Skills format — installable in Claude Code, Codex, Cursor, OpenCode, and other skills-compatible agents.

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5Mods indexed here, across every type
todayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

mushroomTW/MushroomTW-Skills

Skill Codex

Connect a supported code project to a local Docker SonarQube (default http://127.0.0.1:9000), creating the project, running the analysis, and verifying the Quality Gate with the host's existing sonar-scanner or build-tool plugin. Use when the user asks to introduce, configure, run, or troubleshoot a local SonarQube…

not rated 0 changed 1mo ago A 83 tokens original MIT

mushroomTW/MushroomTW-Skills

Skill Codex

Use when writing or debugging tests for a RimWorld mod — including checking that Harmony patches really apply and startup-timing failures — even if RimTest Redux is never mentioned.

not rated 0 today A 40 tokens original MIT

rimworld-devtools

04

mushroomTW/MushroomTW-Skills

Skill Codex

Integrate and use SmashPhil DevTools for in-game RimWorld mod tests, result interpretation, and benchmarks. Use when DevTools is explicitly selected or already used by the project; not for browser developer tools.

not rated 0 today A 47 tokens original MIT

rimworld-smashtools

05

mushroomTW/MushroomTW-Skills

Skill Codex

Integrate and use SmashTools to develop RimWorld mods, adopt built-in features, or troubleshoot compilation, packaging, and loading issues. Use when SmashTools is explicitly selected or already used by the project.

not rated 0 today A 48 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: