rimworld-devtools

rimworld-devtools is a skill for Codex from mushroomTW/MushroomTW-Skills. It costs 47 tokens per session (308 once invoked), scanned A, original, MIT.

A testing guide and integration skill for RimWorld mods using SmashPhil DevTools, an SDK embedded in a host mod. It covers setting up tests, running them in the game, interpreting results, and measuring benchmarks.

In plain words
What is it for?
Use it to create fixtures and assertions, run smoke tests, inspect result files, troubleshoot test runs, and benchmark RimWorld mod code.
Why use it?
It helps avoid incorrect test setup and misleading results, such as treating a run with no tests or an interrupted run as a pass. It also explains the required game rebuild, restart, and loaded test components.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to create fixtures and assertions, run smoke tests, inspect result files, troubleshoot test runs, and benchmark RimWorld mod code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mushroomtw/mushroomtw-skills/rimworld-devtools
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mushroomTW/MushroomTW-Skills --skill rimworld-devtools
Clone the repo
git clone --depth 1 https://github.com/mushroomTW/MushroomTW-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rimworld-devtools

README.md
[![agentmods](https://agentmods.dev/badge/skills/mushroomtw/mushroomtw-skills/rimworld-devtools/github.svg)](https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimworld-devtools)
Your own site
<a href="https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimworld-devtools"><img src="https://agentmods.dev/badge/skills/mushroomtw/mushroomtw-skills/rimworld-devtools/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rimworld-devtools

Your own site · 80×15
<a href="https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimworld-devtools"><img src="https://agentmods.dev/badge/skills/mushroomtw/mushroomtw-skills/rimworld-devtools.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 308 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00308
Opus 5.5 $0.00019 $0.00123
Sonnet 5.5 $0.00009 $0.00062
Haiku 4.5 $0.00005 $0.00031

Measured 20d ago against content hash ce83c9ffa792, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rimworld-devtools scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

rimworld-devtools/SKILL.md · 23 lines

What it actually says

RimWorld Mod Testing

SmashPhil DevTools is an SDK embedded in a host mod. Both DevTools.dll and the test DLL must be loaded by an active mod; DevTools has no standalone packageId.

Workflow

Reuse the project's existing DevTools references, assembly output, and loading configuration. Read the relevant reference:

Use this skill and local DevTools sources/DLLs for routine work, including API checks. Fetch SmashPhil/DevTools from GitHub only during initial integration when it is missing locally. Do not routinely access the network to check documentation or versions.

Rebuild and restart the game before running the relevant fixtures. Save progress first: tests switch scenes and return to the main menu.

Report the filter, passed/failed/skipped/not-run counts, and result file paths. Report zero-test runs and interrupted runs separately; neither counts as a pass.

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago First seen · 23 lines · 47 tokens per session scan A ce83c9ffa792

Subscribe to this mod's changes

rimworld-devtools is a skill published in the GitHub repository mushroomTW/MushroomTW-Skills (0 stars, last pushed today), licensed MIT. It adds 47 tokens to every session and 308 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-18.

Related

rimworld-devtools compared with skills from other repositories

rimworld-devtools next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
rimworld-devtoolsmushroomTW/MushroomTW-SkillsSkill0todayMITA47Codex
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new-skillhyhmrright/brooks-lintSkill1.6kyesterdayMITA145Claude Code, Codex
brooks-sweephyhmrright/brooks-lintSkill1.6kyesterdayMITA178Claude Code
dorodangoathola/claude-night-marketSkill348yesterdayMITA31Claude Code
ring:migrating-to-lib-observabilityLerianStudio/ringSkill2187d agoApache-2.0A104Cursor
ring:searching-codeLerianStudio/ringSkill2187d agoApache-2.0A74Claude Code, Cursor