Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mushroomTW/MushroomTW-Skills --skill rimworld-smashtoolsgit clone --depth 1 https://github.com/mushroomTW/MushroomTW-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimworld-smashtools)<a href="https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimworld-smashtools"><img src="https://agentmods.dev/badge/skills/mushroomtw/mushroomtw-skills/rimworld-smashtools/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mushroomtw/mushroomtw-skills/rimworld-smashtools"><img src="https://agentmods.dev/badge/skills/mushroomtw/mushroomtw-skills/rimworld-smashtools.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.00500 |
| Opus 5.5 | $0.00019 | $0.00200 |
| Sonnet 5.5 | $0.00010 | $0.00100 |
| Haiku 4.5 | $0.00005 | $0.00050 |
Grade A, and why
rimworld-smashtools scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 27 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RimWorld SmashTools Integration and Usage
SmashTools provides utility classes as well as mod initialization, event, and patching infrastructure. Integration must address compile-time references, game loading, and runtime initialization simultaneously; having a DLL available for compilation does not mean it is ready at runtime.
Features cover native collections, object pooling, threading and job dispatching, search and multi-cell pathfinding, targeting, game events, UI and windows, rendering, persistence and XML, animation curves, caching and profiling, logging, and compile-time analyzers. See the feature guide for component distribution, prerequisites, and usage of each feature.
Workflow
Reuse the project's existing SmashTools sources, build, and release configuration. Read the relevant reference based on the task:
- Find built-in features, select APIs, or write consumer code: start with Feature Index, read only the required category, and check local signatures, callers, and constraints.
- Initial integration, dependency updates, or release adjustments: references/integration.md. Covers provider selection, project references, output, and assembly identity.
- Hook into startup workflows, use patchers, or troubleshoot game loading issues: references/lifecycle.md. Covers initialization ownership, timing, verification, and troubleshooting; read before running in-game verification.
Use the source code or DLL metadata of the locally adopted version for routine API and contract checks. Fetch upstream SmashPhil/SmashTools only during initial adoption when artifacts are missing locally, when the user requests an update, or when local sources are insufficient to resolve a specific issue, and retain the source for subsequent use. Routine integration does not require network access to check documentation or latest versions.
For projects with an existing integration, implement the required features directly; enter the integration workflow only when dependencies, initialization, or release configurations are missing.
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 154 B
- LICENSE 1.0 KB
- references/core.md 4.8 KB
- references/data.md 4.6 KB
- references/diagnostics.md 4.1 KB
- references/events-patching.md 2.8 KB
- references/features.md 2.2 KB
- references/integration.md 3.8 KB
- references/lifecycle.md 6.2 KB
- references/pathfinding.md 4.0 KB
- references/ui-rendering.md 5.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 20d ago First seen · 27 lines · 48 tokens per session scan A 224277e7d30f
rimworld-smashtools is a skill published in the GitHub repository mushroomTW/MushroomTW-Skills (0 stars, last pushed today), licensed MIT. It adds 48 tokens to every session and 500 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-18.
rimworld-smashtools compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rimworld-smashtoolsmushroomTW/MushroomTW-Skills | Skill | 0 | today | MIT | A | 48 | Codex |
| ai-development-guideshinpr/claude-code-workflows | Skill | 712 | 2d ago | MIT | A | 44 | Claude Code |
| dorodangoathola/claude-night-market | Skill | 348 | yesterday | MIT | A | 31 | Claude Code |
| ring:searching-codeLerianStudio/ring | Skill | 218 | 7d ago | Apache-2.0 | A | 74 | Claude Code, Cursor |
| ring:using-assertLerianStudio/ring | Skill | 218 | 7d ago | Apache-2.0 | A | 99 | Cursor |
| ring:fixing-lintLerianStudio/ring | Skill | 218 | 7d ago | Apache-2.0 | A | 96 | Cursor |
| ring:test-driven-developmentLerianStudio/ring | Skill | 218 | 7d ago | Apache-2.0 | A | 89 | Cursor |