newton

newton is a skill for Claude Code, Codex from nebius/nebius-physical-ai. It costs 39 tokens per session (333 once invoked), scanned A, original, Apache-2.0.

A workbench skill for Newton, a physics engine used to train, generate demonstrations for, and evaluate policies in simulation. Its three main stages are currently placeholders, while a CPU-based double-pendulum validation path is available.

In plain words
What is it for?
Use it when working with the Newton workbench commands, its policy-training workflow, demonstration generation, evaluation, or the XPBD physics validation.
Why use it?
It provides the documented command-line and Python interfaces and makes the unfinished state explicit, so you do not mistake argument validation for a working simulation pipeline.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when working with the Newton workbench commands, its policy-training workflow, demonstration generation, evaluation, or the XPBD physics validation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nebius/nebius-physical-ai/newton
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nebius/nebius-physical-ai --skill newton
Clone the repo
git clone --depth 1 https://github.com/nebius/nebius-physical-ai

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for newton

README.md
[![agentmods](https://agentmods.dev/badge/skills/nebius/nebius-physical-ai/newton/github.svg)](https://agentmods.dev/skills/nebius/nebius-physical-ai/newton)
Your own site
<a href="https://agentmods.dev/skills/nebius/nebius-physical-ai/newton"><img src="https://agentmods.dev/badge/skills/nebius/nebius-physical-ai/newton/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for newton

Your own site · 80×15
<a href="https://agentmods.dev/skills/nebius/nebius-physical-ai/newton"><img src="https://agentmods.dev/badge/skills/nebius/nebius-physical-ai/newton.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 333 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00333
Opus 5.5 $0.00016 $0.00133
Sonnet 5.5 $0.00008 $0.00067
Haiku 4.5 $0.00004 $0.00033

Measured 28d ago against content hash 3762c3c40de1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

newton scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 28d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tools/newton/SKILL.md · 33 lines

What it actually says

Newton

Newton is the physics engine tool for teacher policy training, demonstration generation, and policy evaluation in simulation.

The three core stages (train-teacher, generate-demos, eval) are currently stubs: they expose the intended argument signatures but exit with a clear "not yet implemented" message until the Newton simulation pipeline lands (tracking issue nebius/nebius-physical-ai#499). Real physics validation (a double-pendulum XPBD simulation) runs on CPU via the installed Newton package — no GPU required for the validation path.

Interfaces

  • CLI: npa workbench newton <train-teacher|generate-demos|eval> --help
  • Python SDK (workbench-first): npa.workbench.newton (train_teacher, generate_demos, evaluate)
  • Workflow module: npa.workflows.byof.newton_pipeline (argument validation, stub-manifest plumbing, argparse entrypoint)

Conventions

  • The CLI lives at npa.cli.workbench.newton (multi-command package form for new tools); the SDK surface lives at npa.workbench.newton and does not go through make_cli_wrapper.
  • Stub stages write a not_implemented manifest to the requested output_uri before raising, so partial progress is always inspectable.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 28d ago First seen · 33 lines · 39 tokens per session scan A 3762c3c40de1

Subscribe to this mod's changes

newton is a skill published in the GitHub repository nebius/nebius-physical-ai (50 stars, last pushed today), licensed Apache-2.0. It adds 39 tokens to every session and 333 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-24.

Related

Other skills, from other repositories

i4h-workflow-train-rl

Use when training, evaluating, or exporting Workflow policies with online RSL-RL or RLinf, including RL checkpoint and Workflow handoff.

NVIDIA/skills · 38 tokens

godot-optimization

Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks.

jame581/GodotPrompter · 28 tokens

metashape-reconstruction

Guide dense reconstruction, mesh building, and texturing in Metashape MCP. Covers depth maps, point cloud, mesh, texture, DEM, and orthomosaic generation with correct GPU/CPU settings and quality parameters. Works through the Metashape MCP server.

jenkinsm13/metashape-mcp · 59 tokens

systemic-emergent-design

Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs. additive design…

rondorkerin/gamestack · 200 tokens

gamebook-screenshot-analysis

Use to ingest Golf GameBook round screenshots (Round Summary + Statistics) into the coach. Extracts a coverage-aware round from the images, self-checks the read, stores it via the gamebook MCP tool (rolling last 5), and returns a normalized summary plus scoring-led progress vs prior rounds. Only score-per-hole is…

bjornj12/golf-coach · 86 tokens

digital-twin-builder

Enriches a Universal Assembly Graph (UAG, produced by the game-designer skill) with simulation-grade semantics -- physical units, material/mass properties, and physics/logic constraints -- so it is ready for a physically meaningful digital twin, not just a visual scene. Use this skill whenever the user wants a UAG to…

qfoldit/Protein-Design-MCP · 132 tokens