loading-shimmer

loading-shimmer is a skill for Claude Code, Codex from nexu-io/motion-anything. It costs 60 tokens per session (384 once invoked), scanned A, original, Apache-2.0.

Loading placeholders are temporary shapes that mimic cards, lists, profiles, or media while the real content is being fetched. A soft highlight moves across them unless the user prefers reduced motion.

In plain words
What is it for?
Use them for content-loading states in cards, lists, profile pages, and media layouts.
Why use it?
They prevent an empty layout from appearing during loading and give users a clearer sense of progress. They should be removed as soon as the real content arrives.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use them for content-loading states in cards, lists, profile pages, and media layouts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nexu-io/motion-anything/loading-shimmer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nexu-io/motion-anything --skill loading-shimmer
Clone the repo
git clone --depth 1 https://github.com/nexu-io/motion-anything

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for loading-shimmer

README.md
[![agentmods](https://agentmods.dev/badge/skills/nexu-io/motion-anything/loading-shimmer.svg)](https://agentmods.dev/skills/nexu-io/motion-anything/loading-shimmer)
Your own site
<a href="https://agentmods.dev/skills/nexu-io/motion-anything/loading-shimmer"><img src="https://agentmods.dev/badge/skills/nexu-io/motion-anything/loading-shimmer.svg" alt="Measured on agentmods" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 384 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00384
Opus 5 $0.00030 $0.00192
Sonnet 5 $0.00012 $0.00077
Haiku 4.5 $0.00006 $0.00038

Measured 4d ago against content hash 23350c600886, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

loading-shimmer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

recipes/web/loading-shimmer/SKILL.md · 46 lines

What it actually says

loading-shimmer

Skeleton placeholders with a soft sweeping highlight. Part of motion-anything; obeys MOTION-SPEC.md.

When to use it

  • Placeholders for content still loading (cards, lists, profiles, media). Improves perceived performance.

When NOT to use it (restraint)

  • Loads under ~300ms (a skeleton flash is worse than nothing). Never as pure decoration.

How to apply

  1. Copy loading-shimmer.css and link it.
  2. Add data-skeleton to placeholder blocks (give each a width/height).
  3. Remove the placeholders (or the attribute) the moment real content arrives.

Accessibility & performance

  • prefers-reduced-motion: static skeleton, no sweep. The sweep uses transform only (GPU-safe).
Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 46 lines · 60 tokens per session scan A 23350c600886

Subscribe to this mod's changes

loading-shimmer is a skill published in the GitHub repository nexu-io/motion-anything (762 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 60 tokens to every session and 384 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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