unity-vrc-world-sdk-3

unity-vrc-world-sdk-3 is a skill for Claude Code from niaka3dayo/agent-skills-vrc-udon. It costs 247 tokens per session (6,790 once invoked), scanned A, original, MIT.

A guide to building and uploading VRChat worlds with World SDK 3. VRChat worlds are shared virtual spaces, and the Unity Inspector is the editor panel used to configure their components.

In plain words
What is it for?
Use it to configure world spawn points and components, collision layers, lighting, audio and video, performance settings, build validation, and world uploads.
Why use it?
It helps set up scenes correctly, resolve SDK warnings, and meet desktop and Quest/Android performance requirements before upload.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the vrc-udon-skills plugin — 2 skills shipped together

Good fit Use it to configure world spawn points and components, collision layers, lighting, audio and video, performance settings, build validation, and world uploads.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/niaka3dayo/agent-skills-vrc-udon/unity-vrc-world-sdk-3
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add niaka3dayo/agent-skills-vrc-udon --skill unity-vrc-world-sdk-3
Clone the repo
git clone --depth 1 https://github.com/niaka3dayo/agent-skills-vrc-udon

Made for: Claude Code.

Or install vrc-udon-skills, the plugin that ships this one along with the rest of its 2 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-vrc-world-sdk-3

README.md
[![agentmods](https://agentmods.dev/badge/skills/niaka3dayo/agent-skills-vrc-udon/unity-vrc-world-sdk-3/github.svg)](https://agentmods.dev/skills/niaka3dayo/agent-skills-vrc-udon/unity-vrc-world-sdk-3)
Your own site
<a href="https://agentmods.dev/skills/niaka3dayo/agent-skills-vrc-udon/unity-vrc-world-sdk-3"><img src="https://agentmods.dev/badge/skills/niaka3dayo/agent-skills-vrc-udon/unity-vrc-world-sdk-3/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-vrc-world-sdk-3

Your own site · 80×15
<a href="https://agentmods.dev/skills/niaka3dayo/agent-skills-vrc-udon/unity-vrc-world-sdk-3"><img src="https://agentmods.dev/badge/skills/niaka3dayo/agent-skills-vrc-udon/unity-vrc-world-sdk-3.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 247 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,790 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 20 May 2026
  • Snyk pass 20 May 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 5 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Prompt Injection · line 472
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
  • medium Prompt Injection · line 477
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
  • medium Prompt Injection · line 478
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
  • medium Prompt Injection · line 480
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
  • medium Prompt Injection · line 482
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00247 $0.06790
Opus 5 $0.00123 $0.03395
Sonnet 5 $0.00049 $0.01358
Haiku 4.5 $0.00025 $0.00679

Measured 7d ago against content hash d669500a279f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

unity-vrc-world-sdk-3 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-vrc-world-sdk-3/SKILL.md · 483 lines

How it starts

The opening of the file, as written. The whole thing — 483 lines — stays where its author put it; the contents beside it link to each section on GitHub.

VRChat World SDK 3 Guide

Table of Contents

Section Content Reference
Scene Setup VRC_SceneDescriptor, Spawn This file
Components Pickup, Station, Mirror references/components.md
Layers & Collision Layers, Collision Matrix references/layers.md
Performance Optimization guide references/performance.md
Lighting Lighting settings references/lighting.md
Audio & Video Audio, Video players references/audio-video.md
Build Validation Red/yellow/white SDK alerts references/build-validation.md
World Upload Upload workflow references/upload.md
Troubleshooting Problem solving references/troubleshooting.md
Cheatsheet Quick reference CHEATSHEET.md

Method Migration

The following public methods were renamed because an unprefixed, parameterless public UdonSharp method remains callable through legacy network dispatch:

Before After
ForceDropPickup _ForceDropPickup
IsHeld _IsHeld
IsOccupied _IsOccupied
StopSound _StopSound
SlowUpdate _SlowUpdate

Update Inspector event strings, SendCustomEvent* calls, delayed events and nameof(...) expressions, and cross-behaviour calls. Compatibility aliases are not provided because an old unprefixed alias would restore the same legacy network exposure.

Read the full file on GitHub · 483 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago Changed · +3 lines · +22 tokens per session d669500a279f
  2. 13d ago First seen · 480 lines · 225 tokens per session scan A 8e26fe610fdc

Subscribe to this mod's changes

unity-vrc-world-sdk-3 is a skill published in the GitHub repository niaka3dayo/agent-skills-vrc-udon (299 stars, last pushed 7d ago), licensed MIT. It adds 247 tokens to every session and 6,790 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

neo4j-snowflake-graph-analytics-skill

Run Neo4j Graph Analytics algorithms (PageRank, Louvain, WCC, Dijkstra, KNN, Node2Vec, FastRP, GraphSAGE) directly inside Snowflake without moving data. Use when running graph algorithms against Snowflake tables via the Neo4j Snowflake Native App ("GDS Snowflake", "graph algorithms in Snowflake", "Neo4j Graph…

neo4j-contrib/neo4j-skills · 222 tokens

neo4j-aura-graph-analytics-skill

Serverless Aura Graph Analytics (AGA) GDS Sessions — covers GdsSessions, AuraGraphDataScience, AuraAPICredentials, DbmsConnectionInfo, SessionMemory, getorcreate, remote graph projection with gds.v2.graph.project and gds.graph.project.remote, gds.v2 session endpoints, gds.v2.graph.construct, AuraDB Cypher API…

neo4j-contrib/neo4j-skills · 189 tokens

neo4j-driver-dotnet-skill

Neo4j .NET Driver v6 — IDriver lifecycle, DI registration (singleton), ExecutableQuery fluent API, ExecuteReadAsync/ExecuteWriteAsync managed transactions, IResultCursor (FetchAsync/ ToListAsync), record value access (.Get /As ), null safety, UNWIND batching, temporal types, await using, EagerResult, object mapping…

neo4j-contrib/neo4j-skills · 187 tokens

neo4j-getting-started-skill

Orchestrates zero-to-running-app in 8 stages — prerequisites → context → provision → model → load → explore → query → build. Each stage reads its own reference file. Supports HITL and fully autonomous operation. Use when starting a new Neo4j project from scratch, provisioning Aura, generating synthetic data, building…

neo4j-contrib/neo4j-skills · 157 tokens

neo4j-aura-agent-skill

Manages Neo4j Aura Agents via the v2beta1 REST API — create, list, get, update, delete, and invoke Aura agents backed by an AuraDB instance. Use when configuring Aura Agent tools (CypherTemplate, SimilaritySearch, Text2Cypher), setting system prompts, deploying agents to REST or MCP endpoints, or invoking agents with…

neo4j-contrib/neo4j-skills · 142 tokens

neo4j-driver-python-skill

Neo4j Python Driver v6 — driver lifecycle, executequery, managed and explicit transactions, async (AsyncGraphDatabase), result handling, data type mapping, error handling, UNWIND batching, connection pool tuning, and causal consistency. Use when writing Python code that connects to Neo4j via GraphDatabase.driver…

neo4j-contrib/neo4j-skills · 186 tokens