unity-cli-contract

unity-cli-contract is a skill for Claude Code from Nice-Wolf-Studio/unity-claude-skills. It costs 79 tokens per session (2,970 once invoked), scanned A, original, MIT.

A compatibility check for the installed Unity command-line tool. It verifies commands, options, prompts, output, and version differences before scripts rely on them.

In plain words
What is it for?
It helps diagnose unknown options, unexpected help text, pager or first-run prompts, and other problems when automating Unity tasks.
Why use it?
Unity command-line documentation and the installed program may disagree, causing failed commands, hangs, or incorrectly parsed output. This check encourages testing the actual binary first.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: reads .claude/ paths.

Part of the unity-ops plugin — 2 skills, 1 hook shipped together

Good fit It helps diagnose unknown options, unexpected help text, pager or first-run prompts, and other problems when automating Unity tasks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nice-wolf-studio/unity-claude-skills/unity-cli-contract
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Nice-Wolf-Studio/unity-claude-skills --skill unity-cli-contract
Clone the repo
git clone --depth 1 https://github.com/Nice-Wolf-Studio/unity-claude-skills

Made for: Claude Code.

Or install unity-ops, the plugin that ships this one along with the rest of its 2 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-cli-contract

README.md
[![agentmods](https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-cli-contract/github.svg)](https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-cli-contract)
Your own site
<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-cli-contract"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-cli-contract/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-cli-contract

Your own site · 80×15
<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-cli-contract"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-cli-contract.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,970 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.02970
Opus 5.5 $0.00032 $0.01188
Sonnet 5.5 $0.00016 $0.00594
Haiku 4.5 $0.00008 $0.00297

Measured 1mo ago against content hash 3c88348b9325, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-cli-contract scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-ops/skills/unity-cli-contract/SKILL.md · 77 lines

How it starts

The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity CLI contract

Three artifacts claim to describe the one unity binary on this machine — the skill copy installed at ~/.claude/skills/unity-cli, that same skill at GitHub@main, and the binary itself. No two of them agree, and the disagreement is not one simple lag: it runs in both directions at once, so neither "my reference lists it" nor "my reference says nothing about it" settles anything at all.

Axis Direction of drift What it costs you
Installed docs → GitHub@main Installed sits one release behind, pinned to the CLI release it was captured at (SK:439). Whole pages are missing locally: no version-control reference file, no sandboxed-agent section, no ci init, no config get/set/list/unset, no auth consumers/revoke. A hole in the copy you loaded is not a hole in the product.
GitHub@main → binary GitHub sits one release ahead. It documents surfaces the binary may not carry — at one capture point unity version, test --affected*, install --list-modules and plugin changelog all failed to answer — but which four drift with the build, so probe each on the binary you actually have rather than trusting this list. A user quoting Unity's public documentation at you is usually right about the product and wrong about your binary. Do not argue with the citation; probe the binary.
Installed docs ↔ binary Both directions at once, because a skill refresh swaps one of these two artifacts for the other. Binary-ahead today: vcs and close answer on the binary and are named nowhere in the installed docs. Docs-ahead after any refresh: the four GitHub-only surfaces above land in your reference without landing on your binary. And --detach / job status|wait|cancel sit on the binary undocumented in either written copy. Silence in your copy is not absence on the binary. In the T3.2 baseline (three reps, 2026-09-14/15), two of the three read that silence as a denial and told the user that a capability this binary ships "does not exist at all".

No document is authority over the binary, in either direction. Probe first.

Read the full file on GitHub · 77 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 77 lines · 79 tokens per session scan A 3c88348b9325

Subscribe to this mod's changes

unity-cli-contract is a skill published in the GitHub repository Nice-Wolf-Studio/unity-claude-skills (40 stars, last pushed 1mo ago), licensed MIT. It adds 79 tokens to every session and 2,970 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-16.

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