nodetool: Skill for Claude Code

.claude/skills/godot-game/SKILL.md

godot-game is a skill for Claude Code from nodetool-ai/nodetool. It costs 135 tokens per session (2,020 once invoked), scanned A, original, AGPL-3.0.

A skill for creating a complete two-dimensional game project in Godot 4, a game engine. It uses templates such as platformers, top-down games, and shoot-em-ups, then produces a runnable project.

In plain words
What is it for?
Use it to create and export a Godot 4 2D game with a chosen template, characters, pixel-art style, sprites, backgrounds, sound effects, and music.
Why use it?
It provides a defined path from a game idea to a project with the listed art, sound, and music assets filled in.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is nodetool-ai/nodetool's own configuration. It tells Claude Code how to work on nodetool itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything nodetool configures →

Reuse

Borrowing it

Nothing to install: this file belongs to nodetool-ai/nodetool. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/nodetool-ai/nodetool/main/.claude/skills/godot-game/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/nodetool-ai/nodetool

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/nodetool-ai/nodetool/godot-game/github.svg)](https://agentmods.dev/skills/nodetool-ai/nodetool/godot-game)
Your own site
<a href="https://agentmods.dev/skills/nodetool-ai/nodetool/godot-game"><img src="https://agentmods.dev/badge/skills/nodetool-ai/nodetool/godot-game/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-game

Your own site · 80×15
<a href="https://agentmods.dev/skills/nodetool-ai/nodetool/godot-game"><img src="https://agentmods.dev/badge/skills/nodetool-ai/nodetool/godot-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 135 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,020 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00135 $0.02020
Opus 5 $0.00068 $0.01010
Sonnet 5 $0.00027 $0.00404
Haiku 4.5 $0.00014 $0.00202

Measured yesterday against content hash 80a29b96edbc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

godot-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/godot-game/SKILL.md · 139 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +7 lines 80a29b96edbc
  2. 3d ago Changed · +13 lines aaa97ce3fea3
  3. 4d ago First seen · 119 lines · 135 tokens per session scan A 33f863c2f9b3

Subscribe to this mod's changes

godot-game is a skill published in the GitHub repository nodetool-ai/nodetool (515 stars, last pushed today), licensed AGPL-3.0. It adds 135 tokens to every session and 2,020 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.