Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add notque/vexjoy-agent --skill game-devgit clone --depth 1 https://github.com/notque/vexjoy-agentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/notque/vexjoy-agent/game-dev)<a href="https://agentmods.dev/skills/notque/vexjoy-agent/game-dev"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-dev/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/notque/vexjoy-agent/game-dev"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.02683 |
| Opus 5.5 | $0.00009 | $0.01073 |
| Sonnet 5.5 | $0.00005 | $0.00537 |
| Haiku 4.5 | $0.00002 | $0.00268 |
Grade A, and why
game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 294 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Development
Five modes: Design (diagnosis, auditing, improvement), Pipeline (full lifecycle orchestration), Sprite (AI sprite generation), Phaser (2D engine builds), GM (large multi-system implementations). Cross-cutting concerns (audio, QA, deploy) load as needed. Classify the request and follow the matching section.
Mode Selection
| Mode | Signals |
|---|---|
| Design | game design, improve game, retention, churn, core loop, audit, game feel, balance, economy |
| Pipeline | make game, scaffold, game lifecycle, game audio, deploy game, game QA |
| Sprite | AI sprite, generate character, portrait, spritesheet, animated sheet, pixel art |
| Phaser | Phaser, 2D game, platformer, arcade physics, tilemap, side scroller |
| GM | large GM implementation, multi-system GM, CPU systems, multi-wave overhaul |
If the request spans modes, load both primary references. Design + Pipeline is common (design an improvement then implement it). Sprite + Phaser is common (generate assets then wire into a Phaser game).
Design Mode
Evidence-led game design diagnosis with 61 runnable capabilities. Start from repository evidence; never guess when the repo can answer.
Workflow
- Intake. Read target repository's governing files. Search for game, product, UI, analytics, and research guidance. Use file search to find design docs, player copy, rules, UI, config, tests, analytics, issues. Separate facts into: observed, documented, measured, inferred.
- Ask only what the repo cannot answer. Which player moment matters? What external evidence exists (playtests, telemetry, reviews)? Which constraints bind (platform, phase, team, time)?
- Load references. Route greedily -- load every module that could change the recommendation:
| Signal | Load |
|---|---|
| Promise, fantasy, loops, goals | references/core-loop-and-pillars.md |
| Ideation, novelty, removal, reuse | references/creative-and-options.md |
| Player motives, personas, values | references/player-and-social.md |
| Information, bias, randomness | references/cognition-and-choice.md |
| Failure, difficulty, fairness | references/fairness-and-failure.md |
| FTUE, flow, friction, session | references/pacing-and-return.md |
| Co-op, competition, social | references/social-and-competitive.md |
| Rewards, currencies, passes | references/progression-and-economy.md |
| Pitch, mood, prototype | references/emotion-and-presentation.md |
| Scope, sequence, estimates | references/planning-and-production.md |
| Full health report | All modules + references/full-diagnostic.md |
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/anchor-alignment.md 16 KB
- references/animate-scaffolds.md 2.0 KB
- references/arcade-physics.md 7.4 KB
- references/artifacts-and-prototyping.md 1.5 KB
- references/asset-sources.md 7.9 KB
- references/audit-and-red-team.md 795 B
- references/autonomous-improvement.md 10 KB
- references/backend-chain.md 10 KB
- references/bg-removal-local.md 23 KB
- references/build-scaffolds.md 2.0 KB
- references/capabilities/01-design-red-team-audit.md 3.9 KB
- references/capabilities/02-emotional-canvas-moodboard.md 3.7 KB
- references/capabilities/03-game-design-attribution-audit.md 3.6 KB
- references/capabilities/04-game-design-bartle-archetype-audit.md 3.7 KB
- references/capabilities/05-game-design-big-five-personality-audit.md 3.6 KB
- references/capabilities/06-game-design-brainstorm-methods.md 3.9 KB
- references/capabilities/07-game-design-core-loop-extractor.md 3.7 KB
- references/capabilities/08-game-design-craft-critique.md 3.5 KB
- references/capabilities/09-game-design-creative-unblocker.md 3.5 KB
- references/capabilities/10-game-design-design-pillars-extractor.md 3.5 KB
- references/capabilities/11-game-design-emotional-canvas.md 3.6 KB
- references/capabilities/12-game-design-failure-loop-audit.md 3.8 KB
- references/capabilities/13-game-design-fairness-frustration-audit.md 3.6 KB
- references/capabilities/14-game-design-fantasy-extractor.md 3.6 KB
- references/capabilities/15-game-design-feature-prioritization.md 3.6 KB
- references/capabilities/16-game-design-five-options.md 3.5 KB
- references/capabilities/17-game-design-flow-audit.md 3.6 KB
- references/capabilities/18-game-design-fogg-behavior-audit.md 3.6 KB
- references/capabilities/19-game-design-friction-journey-audit.md 3.8 KB
- references/capabilities/20-game-design-ftue-hero-journey-audit.md 3.7 KB
- references/capabilities/21-game-design-goal-density-and-immediacy-audit.md 3.5 KB
- references/capabilities/22-game-design-goal-framing.md 3.5 KB
- references/capabilities/23-game-design-granular-player-motivation-audit.md 4.0 KB
- references/capabilities/24-game-design-grow-design.md 3.5 KB
- references/capabilities/25-game-design-ideal-outcome-backcasting.md 3.4 KB
- references/capabilities/26-game-design-kpi-coverage-audit.md 3.8 KB
- references/capabilities/27-game-design-leaderboard-audit.md 3.9 KB
- references/capabilities/28-game-design-leaderboard-builder.md 3.8 KB
- references/capabilities/29-game-design-molyneux-lens.md 3.5 KB
- references/capabilities/30-game-design-multiplayer-feature-audit.md 3.8 KB
- references/capabilities/31-game-design-novelty-spectrum-audit.md 3.6 KB
- references/capabilities/32-game-design-one-page-design-doc.md 3.8 KB
- references/capabilities/33-game-design-one-thing-to-remove.md 3.6 KB
- references/capabilities/34-game-design-option-generation.md 3.5 KB
- references/capabilities/35-game-design-peak-end-audit.md 3.6 KB
- references/capabilities/36-game-design-perceived-randomness-audit.md 3.7 KB
- references/capabilities/37-game-design-pitch-deck-audit.md 3.8 KB
- references/capabilities/38-game-design-player-motivation-audit.md 3.5 KB
- references/capabilities/39-game-design-player-need-satisfaction-audit.md 3.6 KB
- references/capabilities/40-game-design-player-persona-extractor.md 4.2 KB
- references/capabilities/41-game-design-player-perspective-reframe.md 3.7 KB
- references/capabilities/42-game-design-player-segment-perception-audit.md 3.6 KB
- references/capabilities/43-game-design-player-values-mapper.md 3.8 KB
- references/capabilities/44-game-design-premium-pass-audit.md 3.8 KB
- references/capabilities/45-game-design-prosocial-session-chapters.md 3.7 KB
- references/capabilities/46-game-design-prototype-intent-audit.md 3.7 KB
- references/capabilities/47-game-design-prototyping-companion.md 3.6 KB
- references/capabilities/48-game-design-roadblock-reframing.md 3.5 KB
- references/capabilities/49-game-design-smart-goal-audit.md 3.6 KB
- references/capabilities/50-game-design-social-satisfaction-matrix.md 3.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago Changed · +243 lines · -15 tokens per session b8bf173d83bf
- 26d ago Changed · -242 lines · +15 tokens per session 355cf13e3cd7
- 27d ago First seen · 293 lines · 23 tokens per session scan A d7eafe805d58
game-dev is a skill published in the GitHub repository notque/vexjoy-agent (442 stars, last pushed today), licensed MIT. It adds 23 tokens to every session and 2,683 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.
Other skills, from other repositories
alfworld-object-storer
Use when the agent is holding an object and needs to place it into a target receptacle in ALFWorld. This skill checks receptacle suitability, opens closed containers if needed, and executes the put command to store the object. It handles both open surfaces (countertops, beds) and closed containers (drawers, cabinets).
alfworld-search-pattern-executor
Systematically searches a sequence of likely locations for a target object based on common sense. Use when you need to find a specific object and know which receptacles to check but not which one contains it. Takes a list of candidate receptacles, orchestrates navigation and inspection, and outputs when the target is…
alfworld-tool-locator
Searches for a specified tool or device (e.g., a desklamp, knife, or sponge) within the ALFWorld environment by checking relevant surfaces. Use when you need a tool to interact with another object as part of a task but the tool is not in your inventory or immediate vicinity. Takes a tool name as implicit input and…
alfworld-object-heater
Heats a specified object using an available heating appliance (e.g., microwave, stoveburner). Use when you are holding an object that requires heating and need to navigate to and operate the heating appliance. Takes the object and appliance as inputs and results in the object being in a heated state.
alfworld-object-transporter
Picks up a target object from its current receptacle and moves it to a specified destination receptacle. Use when you have located an object and need to relocate it to complete a task (e.g., moving a laptop to a desk). Takes the object identifier, source receptacle, and destination receptacle as inputs and outputs the…
3d-essentials
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+.