cdf-simulation

cdf-simulation is a skill for Claude Code, Codex from NVIDIA/skills. It costs 117 tokens per session (9,075 once invoked), scanned A, original, Apache-2.0.

A workflow guide for creating validated CDF Simulation jobs from a board USD file, covering board variations and several electronic-board image defects. USD here is a 3D scene file format used to describe the board.

In plain words
What is it for?
Use it to build and compile simulation job payloads for golden THT boards, THT pin-geometry variations, clean SMT images, structural pose defects, and solder texture defects.
Why use it?
It makes the supported inputs, defect types, required values, and unsupported cases explicit instead of guessing. It also clarifies that the skill prepares a job but does not run it.

Skill for Claude CodeCodex ✓ vendor

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build and compile simulation job payloads for golden THT boards, THT pin-geometry variations, clean SMT images, structural pose defects, and solder texture defects.

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Install with agentmods
npx agentmods add skills/nvidia/skills/cdf-simulation
About the project

NVIDIA/skills is a catalogue of portable instruction sets that teach coding agents how to use NVIDIA software for robotics, simulation, CUDA, retrieval-augmented generation, and related workflows. Developers install these skills in agents such as Claude Code or Codex, while the catalogue mirrors skills maintained in separate NVIDIA product repositories.

NVIDIA/skills · 3,722 stars · on GitHub · docs.nvidia.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add NVIDIA/skills --skill cdf-simulation
Clone the repo
git clone --depth 1 https://github.com/NVIDIA/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cdf-simulation

README.md
[![agentmods](https://agentmods.dev/badge/skills/nvidia/skills/cdf-simulation/github.svg)](https://agentmods.dev/skills/nvidia/skills/cdf-simulation)
Your own site
<a href="https://agentmods.dev/skills/nvidia/skills/cdf-simulation"><img src="https://agentmods.dev/badge/skills/nvidia/skills/cdf-simulation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cdf-simulation

Your own site · 80×15
<a href="https://agentmods.dev/skills/nvidia/skills/cdf-simulation"><img src="https://agentmods.dev/badge/skills/nvidia/skills/cdf-simulation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,075 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00117 $0.09075
Opus 5.5 $0.00047 $0.03630
Sonnet 5.5 $0.00023 $0.01815
Haiku 4.5 $0.00012 $0.00907

Measured 3d ago against content hash 59f38fee52cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

cdf-simulation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cdf-simulation/SKILL.md · 584 lines

How it starts

The opening of the file, as written. The whole thing — 584 lines — stays where its author put it; the contents beside it link to each section on GitHub.

cdf-simulation

Turns DIG Flow Catalog prompt templates and equivalent direct requests into cdf jobs through the declarative Python API. This skill is the component-owned guidance for cdf-simulation: a caller supplies a board USD and output root, this skill builds and compiles the job, and the caller can pass the payload to its own executor. Airflow may inject those required inputs, or the caller may provide them directly. If either is missing and interaction is possible, ask once. All optional ambiguity is resolved with fixed, documented defaults. If a request truly cannot be served (an unsupported defect type, a non-USD input), say so rather than guessing at a fake capability or silently doing nothing.

This skill does not execute. It produces a validated CDFJob build and its compiled JobOrder payload, then stops. An Airflow DAG or another executor chosen by the caller performs rendering.

Catalog coverage

This skill implements five DIG Flow Catalog rows, all taking a board USD as input:

# Row Status
1 Golden board (THT) Implemented
2 Variation type (THT pin geometry) Implemented
3 Good images (SMT) Implemented
4 Structural defects (SMT) Implemented
5 Texture defects (SMT solder) Implemented, except bridge (unsupported — see below)

Reference flows

Beside the catalog rows, the skill serves the five reference flows in references/reference-flows.md: complete inspection jobs, each phrased as one prompt whose compiled plan must equal the equivalent YAML config. A prompt carrying a flow marker -- a scan grid and "stitched", a defect on a named refdes ("shift on C33", "insufficient solder on J17", "missing-component defect on LS1"), "component-focus" or "pin-focus" crops -- is a flow, not a catalog row, and takes its fixed values from that file (they differ from the catalog defaults: shift is translate_range=0.5, rotate_z_range=5.0 with no variant_index, crops are ROI captures rather than postprocess.crop).

Read the full file on GitHub · 584 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 584 lines · 117 tokens per session scan A 59f38fee52cc

Subscribe to this mod's changes

cdf-simulation is a skill published in the GitHub repository NVIDIA/skills (3,722 stars, last pushed yesterday), licensed Apache-2.0. It adds 117 tokens to every session and 9,075 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-22.

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