Omarchy is a Linux distribution with a predefined desktop environment, tools, settings, and workflows. Developers and other Linux users use it as their operating system, including for terminal work, programming, gaming, and everyday applications. The catalogue entries provide instructions and skills for working with Omarchy.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add omacom/omarchy --skill omarchy-appgit clone --depth 1 https://github.com/omacom/omarchyWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/omacom/omarchy/omarchy-app)<a href="https://agentmods.dev/skills/omacom/omarchy/omarchy-app"><img src="https://agentmods.dev/badge/skills/omacom/omarchy/omarchy-app/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/omacom/omarchy/omarchy-app"><img src="https://agentmods.dev/badge/skills/omacom/omarchy/omarchy-app.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00138 | $0.02665 |
| Opus 5.5 | $0.00055 | $0.01066 |
| Sonnet 5.5 | $0.00028 | $0.00533 |
| Haiku 4.5 | $0.00014 | $0.00266 |
Grade A, and why
omarchy-app scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Building an Omarchy App
Omarchy's own apps are dead simple on purpose: one window, one job, driven
from the keyboard, following the desktop theme, and installed like any other
package. Build new ones the same way. templates.md has the starter files;
the published apps are the reference for anything bigger:
- Omacut, a video trimmer: https://github.com/omacom-io/omacut
- Monologue, a webcam recorder: https://github.com/omacom/monologue
- Hype, Markdown presentations: https://github.com/omacom/hype
- Signed, PDF signing: https://github.com/omacom/signed
Before writing code
Ask what the app should do if it isn't clear, and settle the one job it does.
Pick a short lowercase name (tally, pomo); it is the binary, the package,
the .desktop file, the icon, and the Wayland app id all at once. Create the
project in ~/Work/<name> unless the user says otherwise, and git init it.
Everything an app needs is part of Omarchy: qmake6, make, a C++
compiler, Qt's base, declarative, multimedia, SVG, and Wayland modules, and
ffmpeg. If qmake6 is missing, install the set with omarchy-pkg-add base-devel qt6-base qt6-declarative qt6-multimedia qt6-svg qt6-wayland ffmpeg.
Shape
<name>.pro qmake project: Qt modules, sources, resources
bin/build qmake6 + make into build/<name>
bin/test builds and runs the Qt Test binary offscreen
bin/install makepkg -fsi, so the app lands in the launcher
src/main.cpp app setup; hands C++ objects to QML
src/backend.{h,cpp} the app's state and work, as a QObject
src/theme.{h,cpp} follows the Omarchy accent and Hyprland's rounding
src/Main.qml the window: layout, keys, nothing else
src/resources.qrc compiles the QML into the binary
tests/<name>_tests.{pro,cpp}
pkgbuild/PKGBUILD pkgbuild/<name>.desktop pkgbuild/<name>.svg
README.md LICENSE .gitignore
src/ stays flat. No CMake, no build directories checked in, no generated
files committed.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +74 lines 640095363af9
- 14d ago First seen · 108 lines · 138 tokens per session scan A 290a247bb24e
omarchy-app is a skill published in the GitHub repository omacom/omarchy (44,909 stars, last pushed today), licensed MIT. It adds 138 tokens to every session and 2,665 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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