omarchy-app

omarchy-app is a skill for Claude Code, Codex from omacom/omarchy. It costs 138 tokens per session (2,665 once invoked), scanned A, original, MIT.

A build guide for creating desktop apps for Omarchy with C++ and Qt Quick, then compiling and installing them as Arch packages. Qt Quick is a toolkit for making graphical interfaces.

In plain words
What is it for?
It is for scaffolding a small app, configuring qmake6 and make, following the Omarchy theme, and producing an installable package.
Why use it?
It gives a consistent project shape for Omarchy apps and explains how to make the result appear in the desktop app launcher.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for scaffolding a small app, configuring qmake6 and make, following the Omarchy theme, and producing an installable package.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/omacom/omarchy/omarchy-app
About the project

Omarchy is a Linux distribution with a predefined desktop environment, tools, settings, and workflows. Developers and other Linux users use it as their operating system, including for terminal work, programming, gaming, and everyday applications. The catalogue entries provide instructions and skills for working with Omarchy.

omacom/omarchy · 44,909 stars · on GitHub · omarchy.org

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omacom/omarchy --skill omarchy-app
Clone the repo
git clone --depth 1 https://github.com/omacom/omarchy

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for omarchy-app

README.md
[![agentmods](https://agentmods.dev/badge/skills/omacom/omarchy/omarchy-app/github.svg)](https://agentmods.dev/skills/omacom/omarchy/omarchy-app)
Your own site
<a href="https://agentmods.dev/skills/omacom/omarchy/omarchy-app"><img src="https://agentmods.dev/badge/skills/omacom/omarchy/omarchy-app/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for omarchy-app

Your own site · 80×15
<a href="https://agentmods.dev/skills/omacom/omarchy/omarchy-app"><img src="https://agentmods.dev/badge/skills/omacom/omarchy/omarchy-app.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 138 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,665 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00138 $0.02665
Opus 5.5 $0.00055 $0.01066
Sonnet 5.5 $0.00028 $0.00533
Haiku 4.5 $0.00014 $0.00266

Measured 2d ago against content hash 640095363af9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

omarchy-app scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

default/agents/skills/omarchy-app/SKILL.md · 182 lines

How it starts

The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building an Omarchy App

Omarchy's own apps are dead simple on purpose: one window, one job, driven from the keyboard, following the desktop theme, and installed like any other package. Build new ones the same way. templates.md has the starter files; the published apps are the reference for anything bigger:

Before writing code

Ask what the app should do if it isn't clear, and settle the one job it does. Pick a short lowercase name (tally, pomo); it is the binary, the package, the .desktop file, the icon, and the Wayland app id all at once. Create the project in ~/Work/<name> unless the user says otherwise, and git init it.

Everything an app needs is part of Omarchy: qmake6, make, a C++ compiler, Qt's base, declarative, multimedia, SVG, and Wayland modules, and ffmpeg. If qmake6 is missing, install the set with omarchy-pkg-add base-devel qt6-base qt6-declarative qt6-multimedia qt6-svg qt6-wayland ffmpeg.

Shape

<name>.pro              qmake project: Qt modules, sources, resources
bin/build               qmake6 + make into build/<name>
bin/test                builds and runs the Qt Test binary offscreen
bin/install             makepkg -fsi, so the app lands in the launcher
src/main.cpp            app setup; hands C++ objects to QML
src/backend.{h,cpp}     the app's state and work, as a QObject
src/theme.{h,cpp}       follows the Omarchy accent and Hyprland's rounding
src/Main.qml            the window: layout, keys, nothing else
src/resources.qrc       compiles the QML into the binary
tests/<name>_tests.{pro,cpp}
pkgbuild/PKGBUILD  pkgbuild/<name>.desktop  pkgbuild/<name>.svg
README.md  LICENSE  .gitignore

src/ stays flat. No CMake, no build directories checked in, no generated files committed.

Read the full file on GitHub · 182 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +74 lines 640095363af9
  2. 14d ago First seen · 108 lines · 138 tokens per session scan A 290a247bb24e

Subscribe to this mod's changes

omarchy-app is a skill published in the GitHub repository omacom/omarchy (44,909 stars, last pushed today), licensed MIT. It adds 138 tokens to every session and 2,665 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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