motion-system

A small set of shared rules for an app's animations, including timing, easing, and named movements. It establishes whether the interface should feel calm, crisp, or expressive before animation code is written.

In plain words
What is it for?
Use it to choose a motion style, define reusable CSS or Tailwind animation values, name common movements, and guide later hover, transition, or scrolling animations.
Why use it?
It prevents each component from choosing unrelated animation timings and styles. Reusing a limited set of decisions makes motion more consistent across the app.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/onewave-ai/open-agent-stack/motion-system
Any agent
npx skills add OneWave-AI/open-agent-stack --skill motion-system
Clone the repo
git clone --depth 1 https://github.com/OneWave-AI/open-agent-stack

Made for: Claude Code, Codex.

Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 747 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00058 $0.00747
Opus 5 $0.00029 $0.00374
Sonnet 5 $0.00012 $0.00149
Haiku 4.5 $0.00006 $0.00075

Measured 2d ago against content hash e0c21a33d37b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

motion-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vibe-stack/skills/motion-system/SKILL.md · 33 lines

How it starts

The opening of the file, as written. The whole thing — 33 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion System

Scattered motion is the loudest AI tell there is. Every element gets its own hover transition, every duration is a different number, half the page animates on scroll and the other half does not. The fix is not less motion -- it is fewer decisions, reused everywhere.

Do this before writing any animation code. It takes ten minutes and every later animation becomes a lookup instead of a judgment call.

Workflow

  1. Pick the temperature. One choice that governs everything after: is this app calm (slower, softer easing, motion recedes -- dashboards, tools, finance), crisp (fast, tight, near-instant feedback -- productivity, developer tools), or expressive (larger movement, overshoot, motion is part of the brand -- marketing, portfolio, launch pages). Write the choice down. Mixing temperatures is what makes an app feel like three people built it.
  2. Define the tokens. Three durations and three easings, no more. Put them where the rest of the design tokens live -- CSS custom properties or the Tailwind theme -- so no component ever writes a raw 300ms again. Defaults per temperature are in references/motion-tokens.md; adjust, do not expand.
  3. Name the moves. A short vocabulary the whole app reuses:
    • enter -- how new content arrives (one treatment, applied consistently: usually a small rise plus fade, 8-16px, never more)
    • exit -- how it leaves (faster than enter; nobody wants to wait for a goodbye)
    • emphasis -- how something says "look here" (scale or color shift, never both plus a rotate)
    • feedback -- press, hover, focus (fastest tier, under 150ms; this one must feel instant)
    • transition -- moving between views or states
  4. Set the reduced-motion policy now. Decide per move what happens under prefers-reduced-motion: reduce -- usually: opacity survives, movement and scale do not, scrub-driven scroll effects become static. Write it as one global rule, not a per-component afterthought.
  5. Build one reference component. Implement the moves once on a real component and use it as the pattern for everything after. Then delete any existing animation that does not draw from the system.

Read the full file on GitHub · 33 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 33 lines · 58 tokens per session scan A e0c21a33d37b

Subscribe to this mod's changes

motion-system is a skill published in the GitHub repository OneWave-AI/open-agent-stack (2 stars, last pushed 22d ago), licensed MIT. It adds 58 tokens to every session and 747 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

impeccable

Frontend design guidance, upstream-maintained (impeccable).

NousResearch/hermes-agent · 18 tokens

design-taste-frontend

Use for visual design direction on greenfield, user-facing surfaces — marketing and landing pages, generated apps, portfolio-style or standalone pages. NOT for routine Archestra platform UI work (dashboards, data tables, settings, forms, existing components) — use archestra-dev-frontend for that. Upstream intent…

archestra-ai/archestra · 0 tokens

colors

Color systems for web interfaces — OKLCH conversion and palette generation, contrast measurement (APCA/WCAG), gamut and P3 fallbacks, theming, one meaning per color. INVOKE PROACTIVELY when converting color values, building or extending a palette or token set, checking or reporting contrast, or theming light and dark…

PrabhdeepSingh/claude-plugins · 99 tokens

typography

Web typography — typeface choice and pairing, variable fonts and OpenType features, type scales, line-height, letter-spacing, measure, wrapping, truncation, underlines, tabular numbers, iOS input zoom. INVOKE PROACTIVELY when styling or reviewing anything that renders text. The words themselves: [[ux-writing]]…

PrabhdeepSingh/claude-plugins · 103 tokens

ui-polish

Design-engineering details that make an interface feel polished — border radius, optical alignment, shadows and elevation, animations and micro-interactions, press feedback, icons. INVOKE PROACTIVELY when building or reviewing UI components, adding motion or hover/active states, or when the user says "make it feel…

PrabhdeepSingh/claude-plugins · 109 tokens

layout

Layout structure for web interfaces — grouping, alignment, negative space, reading order, progressive disclosure, breakpoints, direction-aware (RTL) structure. INVOKE PROACTIVELY when structuring a page or component, spacing or aligning controls, deciding what collapses at small sizes, or reviewing frontend structure.…

PrabhdeepSingh/claude-plugins · 104 tokens