motion-system

motion-system is a skill for Claude Code from OneWave-AI/open-agent-stack. It costs 58 tokens per session (747 once invoked), scanned A, original, MIT.

A small set of shared rules for an app's animations, including timing, easing, and named movements. It establishes whether the interface should feel calm, crisp, or expressive before animation code is written.

In plain words
What is it for?
Use it to choose a motion style, define reusable CSS or Tailwind animation values, name common movements, and guide later hover, transition, or scrolling animations.
Why use it?
It prevents each component from choosing unrelated animation timings and styles. Reusing a limited set of decisions makes motion more consistent across the app.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the vibe-stack plugin — 14 skills, 1 command, 1 agent shipped together

Good fit Use it to choose a motion style, define reusable CSS or Tailwind animation values, name common movements, and guide later hover, transition, or scrolling animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/onewave-ai/open-agent-stack/motion-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OneWave-AI/open-agent-stack --skill motion-system
Clone the repo
git clone --depth 1 https://github.com/OneWave-AI/open-agent-stack

Made for: Claude Code.

Or install vibe-stack, the plugin that ships this one along with the rest of its 14 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/onewave-ai/open-agent-stack/motion-system/github.svg)](https://agentmods.dev/skills/onewave-ai/open-agent-stack/motion-system)
Your own site
<a href="https://agentmods.dev/skills/onewave-ai/open-agent-stack/motion-system"><img src="https://agentmods.dev/badge/skills/onewave-ai/open-agent-stack/motion-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/onewave-ai/open-agent-stack/motion-system"><img src="https://agentmods.dev/badge/skills/onewave-ai/open-agent-stack/motion-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 747 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00747
Opus 5.5 $0.00023 $0.00299
Sonnet 5.5 $0.00012 $0.00149
Haiku 4.5 $0.00006 $0.00075

Measured 1mo ago against content hash e0c21a33d37b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vibe-stack/skills/motion-system/SKILL.md · 33 lines

How it starts

The opening of the file, as written. The whole thing — 33 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion System

Scattered motion is the loudest AI tell there is. Every element gets its own hover transition, every duration is a different number, half the page animates on scroll and the other half does not. The fix is not less motion -- it is fewer decisions, reused everywhere.

Do this before writing any animation code. It takes ten minutes and every later animation becomes a lookup instead of a judgment call.

Workflow

  1. Pick the temperature. One choice that governs everything after: is this app calm (slower, softer easing, motion recedes -- dashboards, tools, finance), crisp (fast, tight, near-instant feedback -- productivity, developer tools), or expressive (larger movement, overshoot, motion is part of the brand -- marketing, portfolio, launch pages). Write the choice down. Mixing temperatures is what makes an app feel like three people built it.
  2. Define the tokens. Three durations and three easings, no more. Put them where the rest of the design tokens live -- CSS custom properties or the Tailwind theme -- so no component ever writes a raw 300ms again. Defaults per temperature are in references/motion-tokens.md; adjust, do not expand.
  3. Name the moves. A short vocabulary the whole app reuses:
    • enter -- how new content arrives (one treatment, applied consistently: usually a small rise plus fade, 8-16px, never more)
    • exit -- how it leaves (faster than enter; nobody wants to wait for a goodbye)
    • emphasis -- how something says "look here" (scale or color shift, never both plus a rotate)
    • feedback -- press, hover, focus (fastest tier, under 150ms; this one must feel instant)
    • transition -- moving between views or states
  4. Set the reduced-motion policy now. Decide per move what happens under prefers-reduced-motion: reduce -- usually: opacity survives, movement and scale do not, scrub-driven scroll effects become static. Write it as one global rule, not a per-component afterthought.
  5. Build one reference component. Implement the moves once on a real component and use it as the pattern for everything after. Then delete any existing animation that does not draw from the system.

Read the full file on GitHub · 33 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 33 lines · 58 tokens per session scan A e0c21a33d37b

Subscribe to this mod's changes

motion-system is a skill published in the GitHub repository OneWave-AI/open-agent-stack (5 stars, last pushed 2mo ago), licensed MIT. It adds 58 tokens to every session and 747 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.