stage-consistency

stage-consistency is a skill for Claude Code, Codex from Orkas-AI/Orkas-VideoStudio. It costs 92 tokens per session (1,544 once invoked), scanned A, original, MIT.

A method for keeping the same characters, settings, and visual style consistent across multiple generated video shots. It creates a character guide with fixed appearance details and tracks which details may change.

In plain words
What is it for?
Use it for multi-shot stories, long scripts, novels, or videos featuring a recurring character. It supports a user photo as the lead and helps plan consistent images and image-to-video clips.
Why use it?
Without this, a generated character can look different from shot to shot, especially in a long story. The method carries recent visual references forward and matches references to each view.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for multi-shot stories, long scripts, novels, or videos featuring a recurring character. It supports a user photo as the lead and helps plan consistent images and image-to-video clips.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/orkas-ai/orkas-videostudio/stage-consistency
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Orkas-AI/Orkas-VideoStudio --skill stage-consistency
Clone the repo
git clone --depth 1 https://github.com/Orkas-AI/Orkas-VideoStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for stage-consistency

README.md
[![agentmods](https://agentmods.dev/badge/skills/orkas-ai/orkas-videostudio/stage-consistency/github.svg)](https://agentmods.dev/skills/orkas-ai/orkas-videostudio/stage-consistency)
Your own site
<a href="https://agentmods.dev/skills/orkas-ai/orkas-videostudio/stage-consistency"><img src="https://agentmods.dev/badge/skills/orkas-ai/orkas-videostudio/stage-consistency/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for stage-consistency

Your own site · 80×15
<a href="https://agentmods.dev/skills/orkas-ai/orkas-videostudio/stage-consistency"><img src="https://agentmods.dev/badge/skills/orkas-ai/orkas-videostudio/stage-consistency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,544 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.01544
Opus 5 $0.00046 $0.00772
Sonnet 5 $0.00018 $0.00309
Haiku 4.5 $0.00009 $0.00154

Measured 12d ago against content hash 02fb2cbca405, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

stage-consistency scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/skills/stage-consistency/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

stage-consistency

How to keep characters, settings, and style consistent across many generated shots (and across scenes in a long story). This is the depth layer on top of the generation line: the generation line makes clips; this skill makes the SAME character look the same in every clip. Describe the outcome; the tools are ovs image for portraits (incl. reference-image editing), ovs video for image-to-video, ovs edit extract-frame to pull an anchor frame, and a long-document strategy (chunking + retrieval/RAG over the source) for long sources (or the equivalent MCP tools).

1. Character bible (extract once, lock the look)

From the script/idea, extract every recurring character into project/characters/bible.json. For each character separate:

  • static features — the immutable visual identity: face, hair, body shape, ethnicity, age range. These NEVER change shot-to-shot.
  • dynamic features — changeable: clothing, accessories, expression.
  • a single canonical name (merge every alias/pronoun for the same person to one id).
{
  "alice": {
    "static": "early-20s East-Asian woman, oval face, long black hair, slim build",
    "dynamic": "green linen dress, small gold earrings",
    "portrait": { "front": "characters/alice_front.png", "side": "characters/alice_side.png", "back": "characters/alice_back.png" }
  }
}

2. Portrait anchor (generate once, then LOCK)

For each character, generate ONE front portrait (full-body, front view, plain background) from its static+dynamic features with ovs image. This is the anchor — never regenerate it. Derive side/back views by reference-image editing the front portrait (so all three views are the same person). Save paths into the bible.

  • Cameo (the user uploads a photo to BE a character): use that photo AS the front portrait — skip generation for that character. Everything downstream references it.

3. Storyboard with character binding

Decompose the script into shots. Each shot records:

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 82 lines · 92 tokens per session scan A 02fb2cbca405

Subscribe to this mod's changes

stage-consistency is a skill published in the GitHub repository Orkas-AI/Orkas-VideoStudio (486 stars, last pushed 2d ago), licensed MIT. It adds 92 tokens to every session and 1,544 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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