video-craft

video-craft is a skill for Claude Code, Codex from Orkas-AI/Orkas-VideoStudio. It costs 93 tokens per session (3,072 once invoked), scanned A, a copy of video-craft, MIT.

A set of practical standards for making videos clear and engaging, covering openings, story flow, visual hierarchy, text, movement, captions, sound, and platform formats.

In plain words
What is it for?
Use it while scripting, planning, designing, generating, editing, and reviewing videos before publication.
Why use it?
It catches common problems in videos that technically render but are hard to follow, poorly paced, unreadable, or badly mixed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it while scripting, planning, designing, generating, editing, and reviewing videos before publication.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/orkas-ai/orkas-videostudio/video-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Orkas-AI/Orkas-VideoStudio --skill video-craft
Clone the repo
git clone --depth 1 https://github.com/Orkas-AI/Orkas-VideoStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/orkas-ai/orkas-videostudio/video-craft/github.svg)](https://agentmods.dev/skills/orkas-ai/orkas-videostudio/video-craft)
Your own site
<a href="https://agentmods.dev/skills/orkas-ai/orkas-videostudio/video-craft"><img src="https://agentmods.dev/badge/skills/orkas-ai/orkas-videostudio/video-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/orkas-ai/orkas-videostudio/video-craft"><img src="https://agentmods.dev/badge/skills/orkas-ai/orkas-videostudio/video-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,072 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.03072
Opus 5 $0.00046 $0.01536
Sonnet 5 $0.00019 $0.00614
Haiku 4.5 $0.00009 $0.00307

Measured 12d ago against content hash 68f5f10e0f75, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

video-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to video-craft — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

packages/skills/video-craft/SKILL.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

video-craft

The difference between a video that merely renders and one that's actually good. Apply these standards while scripting, storyboarding, composing, generating, and editing — and run the self-check before publishing. These are general production-craft norms; the exact numbers are starting points, adjust to the brief.

1. The opening (hook)

  • The first 1–3 seconds decide whether anyone keeps watching. Frame 1 must already carry motion or a text hook — no blank intro, no logo sting, no slow build.
  • Strong hook shapes: a sharp question, a counter-intuitive claim, the promised outcome ("by the end you'll…"), the stakes, or showing the finished result first ("here's what we'll build").
  • On muted autoplay the on-screen text is the hook — assume no sound for the first beat.
  • Weak → strong: ✗ "In this video we'll look at caching." (slow build, no stakes) → ✓ frame 1, bold on-screen text "Your API is slow. One line fixes it." (stakes + promised outcome, readable muted).

2. Story structure

  • Arc: hook → tension/gap → core idea(s) → proof/example → payoff/close (+ optional CTA). Land the first real payoff early; viewers drop off fast before they get value.
  • One new idea per ~30–45 s of explainer. A 3-min video carries 4–6 ideas, no more. Cut "interesting but irrelevant" — it actively lowers comprehension.
  • Connect beats with "but" / "therefore", not "and then" — force logical (not just sequential) progression.
  • For teaching: show the naive idea, let it half-work, then break it and introduce the one key insight — people remember what they feel they discovered. Surfacing a common misconception first, then correcting it, beats stating the right answer cold.
  • Narration cadence: explainer ~150–160 wpm, social/short ~180–200 wpm, cinematic ~140–150 wpm. Leave a 1–3 s silence after a big reveal; avoid dead air > ~1.5 s between sentences.

3. Pacing & timing

  • Shot/scene holds by format: explainer ~4–8 s, short-form social ~1–3 s, cinematic/contemplative ~10–20 s. Don't hold the same length three times running — vary it.
  • Cutting energy: rapid (15–30 cuts/min) = urgency; moderate (8–15) = standard teaching; slow (3–6) = documentary calm.
  • A visual or audio pattern interrupt every ~20–30 s (short-form) / ~45–90 s (long-form) to re-grab attention.
  • Completion drops with length (15 s clips finish far more often than 60 s) — keep it as short as the message allows; don't pad.
  • Build animation timing to the narration words, not arbitrary beats. Hold a fully-built scene/chart ≥ 2–3 s before moving on.

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 124 lines · 93 tokens per session scan A 68f5f10e0f75

Subscribe to this mod's changes

video-craft is a skill published in the GitHub repository Orkas-AI/Orkas-VideoStudio (486 stars, last pushed yesterday), licensed MIT. It adds 93 tokens to every session and 3,072 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to video-craft, differing in 8 lines, and is treated as a copy.

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