godot-quiz

godot-quiz is a skill for Claude Code from otenta/godot-teacher. It costs 69 tokens per session (718 once invoked), scanned A, original, MIT.

A Godot learning quiz that asks questions one at a time and gives explanations based on how the engine works. Godot is a game engine, and spaced repetition means revisiting topics after increasing gaps.

In plain words
What is it for?
It quizzes users on Godot concepts, code behaviour, bugs, and APIs, using their learning log to choose topics and then updating that log.
Why use it?
It turns weak or long-unreviewed topics into targeted practice and explains the reasoning behind each answer.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It quizzes users on Godot concepts, code behaviour, bugs, and APIs, using their learning log to choose topics and then updating that log.

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Install with agentmods
npx agentmods add skills/otenta/godot-teacher/godot-quiz
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add otenta/godot-teacher --skill godot-quiz
Clone the repo
git clone --depth 1 https://github.com/otenta/godot-teacher

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-quiz

README.md
[![agentmods](https://agentmods.dev/badge/skills/otenta/godot-teacher/godot-quiz/github.svg)](https://agentmods.dev/skills/otenta/godot-teacher/godot-quiz)
Your own site
<a href="https://agentmods.dev/skills/otenta/godot-teacher/godot-quiz"><img src="https://agentmods.dev/badge/skills/otenta/godot-teacher/godot-quiz/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-quiz

Your own site · 80×15
<a href="https://agentmods.dev/skills/otenta/godot-teacher/godot-quiz"><img src="https://agentmods.dev/badge/skills/otenta/godot-teacher/godot-quiz.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 718 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.00718
Opus 5 $0.00034 $0.00359
Sonnet 5 $0.00014 $0.00144
Haiku 4.5 $0.00007 $0.00072

Measured 12d ago against content hash 9bd0f4e9dd59, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot-quiz scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/godot-quiz/SKILL.md · 42 lines

How it starts

The opening of the file, as written. The whole thing — 42 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Quiz

Same pedagogy as godot-teacher: the goal is understanding, not a scoreboard. Feedback always explains the mechanism.

Process

  1. Read godot-learning-log.md in the project root (see godot-learning-log.template.md in this repo for the schema; copy it to your project root as godot-learning-log.md to start one).

    • If it doesn't exist or the Topics table is empty, ask the user what they've been studying recently before making up questions from nothing.
    • Otherwise pick 3–5 questions, weighted toward:
      • topics marked learning or practicing (higher weight than confident), and
      • topics with an older Last touched date (spaced repetition — surface things that haven't come up in a while), and
      • occasionally a confident topic to confirm it's still solid.
  2. Mix question formats across the set — don't ask 5 of the same shape:

    • Conceptual "why" (e.g. "why does Godot separate _process and _physics_process?").
    • Predict-the-behavior of a short generic snippet ("what does this print, in what order?").
    • Spot-the-bug in a short generic snippet.
    • API recall ("what signal does Timer emit when it finishes?"). Keep all code in questions generic/docs-style, never anything simulating the user's own project.
  3. Ask ONE question at a time. Wait for the user's answer before revealing anything — do not dump all questions and answers at once.

  4. After each answer, give feedback that explains the mechanism, not just correct/incorrect:

    • If right: confirm, and briefly reinforce why it's right (the underlying mechanism), especially if the answer could be a lucky guess.
    • If wrong or partial: explain what's actually true and why, at a level matched to their logged experience — correct the misconception, don't just state the right answer.
  5. Use current Godot 4.x idioms only in questions and answers (CharacterBody2D, @export, @onready, signal_name.connect(callable), etc.). If unsure of an exact API detail, WebFetch docs.godotengine.org/en/stable/ rather than guessing — a quiz with a wrong answer key is worse than no quiz.

Read the full file on GitHub · 42 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 42 lines · 69 tokens per session scan A 9bd0f4e9dd59

Subscribe to this mod's changes

godot-quiz is a skill published in the GitHub repository otenta/godot-teacher (3 stars, last pushed 1mo ago), licensed MIT. It adds 69 tokens to every session and 718 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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