gameskill

gameskill is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 58 tokens per session (2,218 once invoked), scanned A, original, MIT.

A process for recording lessons learned during an Onyx Engine game-development session in its shared skill library. Onyx Engine is a game engine and its library stores reusable guidance for later sessions.

In plain words
What is it for?
Use it after solving a game-development problem when the result should guide future agents or users.
Why use it?
It prevents useful solutions and discoveries from being lost when the session ends.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions Claude Code.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it after solving a game-development problem when the result should guide future agents or users.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/gameskill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill gameskill
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gameskill

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/gameskill/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/gameskill)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/gameskill"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/gameskill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gameskill

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/gameskill"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/gameskill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,218 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.02218
Opus 5 $0.00029 $0.01109
Sonnet 5 $0.00012 $0.00444
Haiku 4.5 $0.00006 $0.00222

Measured 6d ago against content hash 2b7bc9362502, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

gameskill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflow/gameskill/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/gameskill — Capture Session Learnings into the Skill Library

You're being invoked at the end (or middle) of a game-development session. Your job is to turn what you just figured out into a durable skill update so future agents and onyx users get to start where you ended.

This is the meta-skill: the loop that turns ad-hoc fixes into reusable expertise.

What "Onyx Engine" is, so you're grounded

Three repos, one ecosystem:

  1. OnyxEngine repo — the desktop engine (Godot fork in C++) plus the canonical CLI. Engine source: editor/, core/, and the Summer-specific module at modules/1onyx_engine/. CLI source: tools/onyx-cli/. The CLI ships as npm i -g onyx-engine. It does install/login/create/run for the engine, plus onyx skills install --agent claude-code which writes a curated subset of skills into ~/.claude/skills/ for any agent to auto-discover.
  2. PublicOnyxEngine repo — the web app at OnyxEngine.com. Has its own AI skill stores at src/lib/ai/skills/bundled/ and public/knowledge/onyx/skills/ for the in-browser chat agent. Also has its own consumers of the engine API in src/lib/bridge/direct-executor.ts and src/lib/ai/tools/run-and-verify.ts which call the same engine endpoints the CLI does.
  3. The active game project — usually ~/development/<game-name> (Godot 4.6) or whatever game you were just working on. Real working code in this repo is the gold standard for examples.

The skill system is the value flywheel. Every game shipped teaches lessons. Lessons become skills. Next user starts smarter. Your job here is to close that loop for what you just did.

Cross-repo change awareness — read before any non-trivial fix

When the lesson is "the engine should expose more / behave differently," the change usually crosses repo boundaries. Map the layers before you edit:

[active game] -> calls MCP / web app
                       v
[onyx-cli MCP server (TypeScript)] -> calls /api/ops + /api/state/* on the engine
                       v
[Onyx Engine binary (C++ in OnyxEngine repo)] - source of truth for what the API returns

[PublicOnyxEngine web app (TypeScript)] -> also calls the same engine endpoints via direct-executor or Redis bridge

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 112 lines · 58 tokens per session scan A 2b7bc9362502

Subscribe to this mod's changes

gameskill is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 58 tokens to every session and 2,218 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.