Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SebastianLuser/claude-code-arcane --skill architecture-reviewgit clone --depth 1 https://github.com/SebastianLuser/claude-code-arcaneWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sebastianluser/claude-code-arcane/architecture-review)<a href="https://agentmods.dev/skills/sebastianluser/claude-code-arcane/architecture-review"><img src="https://agentmods.dev/badge/skills/sebastianluser/claude-code-arcane/architecture-review/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sebastianluser/claude-code-arcane/architecture-review"><img src="https://agentmods.dev/badge/skills/sebastianluser/claude-code-arcane/architecture-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00985 |
| Opus 5 | $0.00018 | $0.00492 |
| Sonnet 5 | $0.00007 | $0.00197 |
| Haiku 4.5 | $0.00004 | $0.00098 |
Grade A, and why
architecture-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
A licence we could not identify
The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 92 lines · 36 tokens per session scan A 46dd5b43c0ce
architecture-review is a skill published in the GitHub repository SebastianLuser/claude-code-arcane (2 stars, last pushed today), with no licence file. It adds 36 tokens to every session and 985 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gameskill
Use when finishing a game-development session and you want to capture what you just learned into Summer's canonical skill library so the next session and every Summer user start smarter. Trigger on "gameskill", "/gameskill", "capture learnings", "save to skills".
game-engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for…
gameskill
Use when finishing a game-development session and you want to capture what you just learned into onyx's canonical skill library so the next session and every onyx user start smarter. Trigger on "gameskill", "/gameskill", "capture learnings", "save to skills".
ai-llm-runtime-integration
Integrate runtime LLM orchestration for NPC and mission generation with guardrails.
analytics-privacy-anonymization
Anonymize analytics data to protect player privacy.
analytics-event-tracking
Track custom game events for player behavior analysis.