living-story-web

living-story-web is a skill for Claude Code from oyi77/1ai-skills. It costs 70 tokens per session (2,561 once invoked), scanned A, original, MIT.

A workflow for building illustrated websites where scrolling controls character, camera, and scene movement, much like an interactive web comic. It combines artwork, animation timing, story direction, and browser checks.

In plain words
What is it for?
Use it for interactive comics, manhwa-style pages, animated characters or objects, and storytelling whose scenes change with scroll position.
Why use it?
It provides a way to turn a static page into a scroll-led visual story without relying on a video file or game engine. It also checks movement when scrolling forward, backward, stopping, or jumping.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 1ai-skills plugin — 216 skills, 4 commands shipped together

Good fit Use it for interactive comics, manhwa-style pages, animated characters or objects, and storytelling whose scenes change with scroll position.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oyi77/1ai-skills/living-story-web
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oyi77/1ai-skills --skill living-story-web
Clone the repo
git clone --depth 1 https://github.com/oyi77/1ai-skills

Made for: Claude Code.

Or install 1ai-skills, the plugin that ships this one along with the rest of its 216 skills, 4 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for living-story-web

README.md
[![agentmods](https://agentmods.dev/badge/skills/oyi77/1ai-skills/living-story-web/github.svg)](https://agentmods.dev/skills/oyi77/1ai-skills/living-story-web)
Your own site
<a href="https://agentmods.dev/skills/oyi77/1ai-skills/living-story-web"><img src="https://agentmods.dev/badge/skills/oyi77/1ai-skills/living-story-web/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for living-story-web

Your own site · 80×15
<a href="https://agentmods.dev/skills/oyi77/1ai-skills/living-story-web"><img src="https://agentmods.dev/badge/skills/oyi77/1ai-skills/living-story-web.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,561 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.02561
Opus 5.5 $0.00028 $0.01024
Sonnet 5.5 $0.00014 $0.00512
Haiku 4.5 $0.00007 $0.00256

Measured 12d ago against content hash 4c77f28ef46d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

living-story-web scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

content/living-story-web/SKILL.md · 165 lines

How it starts

The opening of the file, as written. The whole thing — 165 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Living Story Web

Create a working, original illustrated experience appropriate to the current project. Treat creative direction, asset production, animation engineering, and browser verification as one workflow. Do not stop at a prompt, storyboard, or animation-library installation unless that is the requested deliverable.

Overview

Living-story web turns a page into a directed experience: scroll position drives a normalized timeline that choreographs panels, camera, environment, and an articulated protagonist. The result reads like an interactive manhwa — match cuts, panel crossings, scale journeys — without a video file or a game engine.

Three layers make it work:

  1. Asset layer — layered character artwork, a rigged model, or a dense frame sequence. See Animation production.
  2. Timeline layer — native scroll mapped to progress, damped over time, driving scene state. See Implementation and Code patterns.
  3. Direction layer — a thesis and storyboard that decide what moves and why. See Direction.

The bar is real motion, not decoration: a character that walks, turns, and carries weight — verified in forward, reverse, stop, and large-jump scrolling.

When to Use

Use this skill when a website needs immersive illustrated storytelling, interactive-comic structure, articulated character or object motion, or cinematic choreography driven by scrolling. It is suitable for narrative marketing pages and focused explanatory experiences, provided the underlying product remains directly usable. Do not use it for routine interface edits, standalone image creation, or ordinary dashboards without a narrative requirement.

When NOT to Use

  • Routine UI edits, dashboards, or admin screens with no narrative requirement.
  • Standalone illustration or image generation (use content-generation skills instead).
  • High-conversion transactional surfaces (checkout, search) where every scroll costs revenue and the product must be one click away.
  • Performance-critical pages that cannot afford a WebGL/Canvas frame budget on low-end devices.
  • When the only available asset is a single flat illustration — you can add depth and secondary motion, but not articulated walking.
  • When a plain IntersectionObserver fade already satisfies the brief.

Read the full file on GitHub · 165 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed · +1 tokens per session 4c77f28ef46d
  2. 1mo ago First seen · 165 lines · 69 tokens per session scan A 5656b4ec8122

Subscribe to this mod's changes

living-story-web is a skill published in the GitHub repository oyi77/1ai-skills (17 stars, last pushed today), licensed MIT. It adds 70 tokens to every session and 2,561 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-24.

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