gds-create-ux-design

gds-create-ux-design is a skill for Claude Code from PabloLION/bmad-plugin. It costs 46 tokens per session (65 once invoked), scanned A, original, no licence file.

A UX planning tool for designing how game interface elements, such as menus and HUDs, should work and look.

In plain words
What is it for?
It is for planning game menus, heads-up displays, interaction patterns, and other player-facing interface elements.
Why use it?
It turns interface ideas into clearer design specifications before they are built.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the bmad plugin — 105 skills, 21 agents shipped together

Good fit It is for planning game menus, heads-up displays, interaction patterns, and other player-facing interface elements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pablolion/bmad-plugin/gds-create-ux-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add PabloLION/bmad-plugin --skill gds-create-ux-design
Clone the repo
git clone --depth 1 https://github.com/PabloLION/bmad-plugin

Made for: Claude Code.

Or install bmad, the plugin that ships this one along with the rest of its 105 skills, 21 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gds-create-ux-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/pablolion/bmad-plugin/gds-create-ux-design/github.svg)](https://agentmods.dev/skills/pablolion/bmad-plugin/gds-create-ux-design)
Your own site
<a href="https://agentmods.dev/skills/pablolion/bmad-plugin/gds-create-ux-design"><img src="https://agentmods.dev/badge/skills/pablolion/bmad-plugin/gds-create-ux-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gds-create-ux-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/pablolion/bmad-plugin/gds-create-ux-design"><img src="https://agentmods.dev/badge/skills/pablolion/bmad-plugin/gds-create-ux-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 65 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00065
Opus 5.5 $0.00018 $0.00026
Sonnet 5.5 $0.00009 $0.00013
Haiku 4.5 $0.00005 $0.00006

Measured 1mo ago against content hash e88c96511d81, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

gds-create-ux-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/bmad/skills/gds-create-ux-design/SKILL.md · 7 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 7 lines · 46 tokens per session scan A e88c96511d81

Subscribe to this mod's changes

gds-create-ux-design is a skill published in the GitHub repository PabloLION/bmad-plugin (14 stars, last pushed 6mo ago), with no licence file. It adds 46 tokens to every session and 65 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

bmad-ux

Solutioning-phase UX planning skill (optional; activate when the project has a UI). Produces TWO planning documents: DESIGN.md (the visual system — design tokens, color palette, typography, spacing, component specs, WCAG 2.1 AA contract) and EXPERIENCE.md (user journeys, flow diagrams, screen states…

aj-geddes/claude-code-bmad-skills · 181 tokens

bmad-create-ux-design

Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX".

LarsCowe/bmalph · 39 tokens

game-feel-polish

Add or tune game feel and UI polish (juice) for a feature, menu, HUD, or hit. Covers screen shake, hitstop and slow motion, punch and squash tweens, hit flash, pooled damage numbers, toast stacks, animated counters and lag bars, staggered menu intros, CRT screen looks, and pooled SFX banks, using the Liquid UI…

furkantokkan/agent-foundry · 124 tokens

art-bible

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

furkantokkan/agent-foundry · 47 tokens

design-review

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

furkantokkan/agent-foundry · 34 tokens

web-design-guidelines

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", or "vs best practices".

martineserios/thebrana · 37 tokens