phase: Skill for Claude Code

.claude/skills/add-trigger/SKILL.md

add-trigger is a skill for Claude Code from phase-rs/phase. It costs 68 tokens per session (4,957 once invoked), scanned A, original, Apache-2.0.

A guide for adding triggered abilities in a digital version of Magic: The Gathering. These are abilities that activate after events such as a creature entering, attacking, or a spell being cast.

In plain words
What is it for?
Use it when adding or changing any “when,” “whenever,” or “at the beginning of” ability.
Why use it?
It helps connect the rules text to event detection, player choices, ordering, targeting, and resolution so the ability works throughout the game.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

This is phase-rs/phase's own configuration. It tells Claude Code how to work on phase itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything phase configures →

Reuse

Borrowing it

Nothing to install: this file belongs to phase-rs/phase. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/phase-rs/phase/main/.claude/skills/add-trigger/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/phase-rs/phase

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-trigger

README.md
[![agentmods](https://agentmods.dev/badge/skills/phase-rs/phase/add-trigger/github.svg)](https://agentmods.dev/skills/phase-rs/phase/add-trigger)
Your own site
<a href="https://agentmods.dev/skills/phase-rs/phase/add-trigger"><img src="https://agentmods.dev/badge/skills/phase-rs/phase/add-trigger/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-trigger

Your own site · 80×15
<a href="https://agentmods.dev/skills/phase-rs/phase/add-trigger"><img src="https://agentmods.dev/badge/skills/phase-rs/phase/add-trigger.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,957 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 348
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.04957
Opus 5.5 $0.00027 $0.01983
Sonnet 5.5 $0.00014 $0.00991
Haiku 4.5 $0.00007 $0.00496

Measured yesterday against content hash 34efc9ec3749, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-trigger scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/add-trigger/SKILL.md · 350 lines

How it starts

The opening of the file, as written. The whole thing — 350 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adding a Triggered Ability

Triggered abilities fire in response to game events and go on the stack (MTG Rule 603). They differ from replacement effects (which modify events) and static abilities (which exist continuously). This skill covers the full trigger pipeline: event fired → matcher detects → APNAP ordering → targeting → stack → resolution.

Before you start: Trace how ChangesZone (ETB/dies) triggers work end-to-end. They're the most complete reference: parse_trigger_line() in oracle_trigger.rs → TriggerDefinition → process_triggers() → match_changes_zone() → stack placement → resolve_top().

CR Verification Rule: Every CR number in annotations MUST be verified by grepping docs/MagicCompRules.txt before writing. Do NOT rely on memory — 701.x and 702.x numbers are arbitrary sequential assignments that LLMs consistently hallucinate. Run grep -n "^603.2" docs/MagicCompRules.txt (etc.) for every number. If you cannot find it, do not write the annotation.


MTG Rules Reference

Rule What it governs Engine implication
603.2 A triggered ability triggers when its event occurs process_triggers() scans all permanents against the event
603.3 Triggered abilities are placed on the stack (APNAP order) Sort by (is_nap, timestamp) before stack placement
603.3b Active player's triggers go on stack first (resolve last) NAP triggers pushed after AP triggers
603.4 Intervening-if checked at fire-time AND resolution-time TriggerCondition checked in both process_triggers() and resolve_top()
603.5 Triggered abilities target when placed on stack extract_target_filter_from_effect() → targeting phase before stack
603.6c "Once each turn" constraint TriggerConstraint::OncePerTurn tracked in triggers_fired_this_turn

Key Types

TriggerDefinition — crates/engine/src/types/ability.rs

pub struct TriggerDefinition {
    pub mode: TriggerMode,                    // Event type: ChangesZone, DamageDone, SpellCast, etc.
    pub execute: Option<Box<AbilityDefinition>>, // Effect to run when triggered
    pub valid_card: Option<TargetFilter>,      // Filter on the event subject ("another creature")
    pub origin: Option<Zone>,                  // For zone changes: from where
    pub destination: Option<Zone>,             // For zone changes: to where
    pub trigger_zones: Vec<Zone>,             // Active zones (default: Battlefield)
    pub phase: Option<Phase>,                 // For phase triggers (Upkeep, End, etc.)
    pub optional: bool,                       // "You may" triggers
    pub combat_damage: bool,                  // Combat damage only filter
    pub secondary: bool,                      // Multi-target secondary indicator
    pub valid_target: Option<TargetFilter>,   // Controller filter for events (You, Opponent)
    pub valid_source: Option<TargetFilter>,   // Source filter for damage/spell triggers
    pub description: Option<String>,          // Human-readable text
    pub constraint: Option<TriggerConstraint>, // OncePerTurn, OncePerGame, OnlyDuringYourTurn
    pub condition: Option<TriggerCondition>,   // Intervening-if condition
}

Read the full file on GitHub · 350 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed 34efc9ec3749
  2. 2mo ago First seen · 350 lines · 68 tokens per session scan A 37d18c78c626

Subscribe to this mod's changes

add-trigger is a skill published in the GitHub repository phase-rs/phase (313 stars, last pushed today), licensed Apache-2.0. It adds 68 tokens to every session and 4,957 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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