Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/pixel-cellar/claude-code-game-studios/estimatenpx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimategit clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/estimate)<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/estimate"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/estimate.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00034 | $0.01748 |
| Opus 5 | $0.00017 | $0.00874 |
| Sonnet 5 | $0.00007 | $0.00350 |
| Haiku 4.5 | $0.00003 | $0.00175 |
Grade A, and why
estimate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
当此技能被调用时:
-
读取任务描述,来自参数。如果描述过于模糊以至于无法进行有意义的估算,请在继续之前要求澄清。
-
读取 CLAUDE.md 获取项目上下文:技术栈、编码标准、架构模式以及任何估算指南。
-
读取相关设计文档,来自
design/gdd/,如果任务与已记录的功能或系统相关。 -
扫描代码库,了解此任务影响的系统:
- 识别需要变更的文件和模块
- 评估这些文件的复杂度(大小、依赖数量、圈复杂度(Cyclomatic Complexity))
- 识别与其他系统的集成点
- 检查受影响区域的现有测试覆盖率
-
读取过去的冲刺数据,来自
production/sprints/(如果可用):- 查找类似的已完成任务及其实际工作量
- 计算历史速度(计划 vs 实际)
- 识别任何估算偏差模式(持续高估或低估)
-
分析以下因素:
代码复杂度:
- 受影响文件的代码行数
- 依赖数量和耦合程度
- 是否涉及核心/引擎代码 vs 叶节点/功能代码
- 是否可以遵循现有模式,还是需要新模式
范围:
- 涉及的系统数量
- 新代码 vs 修改现有代码的比例
- 需要的新测试覆盖量
- 需要的数据迁移或配置变更
风险:
- 新技术或不熟悉的库
- 不明确或模糊的需求
- 对未完成工作的依赖
- 跨系统集成复杂度
- 性能敏感度
-
生成估算:
## 任务估算:[任务名称]
生成时间:[日期]
### 任务描述
[用 1-2 句话清楚地重述任务]
### 复杂度评估
| 因素 | 评估 | 备注 |
|--------|-----------|-------|
| 受影响系统 | [列表] | [核心、玩法、UI 等] |
| 可能修改的文件 | [数量] | [关键文件列在下方] |
| 新代码 vs 修改 | [比例,如 70% 新代码 / 30% 修改] | |
| 集成点 | [数量] | [哪些系统交互] |
| 需要的测试覆盖 | [低 / 中 / 高] | [单元测试、集成测试、手动测试] |
| 可用的现有模式 | [有 / 部分有 / 无] | [可遵循现有代码还是需要新探索] |
**可能受影响的关键文件:**
- `[path/to/file1]` -- [这里的变更内容]
- `[path/to/file2]` -- [这里的变更内容]
- `[path/to/file3]` -- [这里的变更内容]
### 工作量估算
| 场景 | 天数 | 假设条件 |
|----------|------|------------|
| 乐观 | [X] | 一切顺利,没有意外,需求明确 |
| 预期 | [Y] | 正常节奏,有少量问题,一轮审查反馈 |
| 悲观 | [Z] | 出现重大未知因素,被阻塞一天,需求变更 |
**建议预算:[Y 天]**
[如果有历史数据:"基于 [N] 个类似任务的平均实际 [X] 天 vs 预估 [Y] 天,已应用 [校正因子] 的调整。"]
### 置信水平:[高 / 中 / 低]
**高** -- 需求明确,系统熟悉,遵循现有模式,之前完成过类似任务。
**中** -- 存在一些未知因素,涉及中等复杂度的系统,有之前工作的部分先例。
**低** -- 存在重大未知因素,新技术,需求不明确,或涉及跨多个系统的横切关注点。
[说明哪些因素决定了此特定任务的置信水平。]
### 风险因素
| 风险 | 可能性 | 影响 | 缓解措施 |
|------|-----------|--------|------------|
| [具体风险] | [高/中/低] | [如果发生则增加的天数] | [如何降低风险] |
| [另一个风险] | [可能性] | [影响] | [缓解措施] |
### 依赖关系
| 依赖项 | 状态 | 延迟时的影响 |
|-----------|--------|-------------------|
| [必须先完成的工作] | [已完成 / 进行中 / 未开始] | [如何影响此任务] |
### 建议拆分
| # | 子任务 | 估算 | 备注 |
|---|----------|----------|-------|
| 1 | [调研 / 探索性实验(spike)] | [X 天] | [如果未知因素需要先调查] |
| 2 | [核心实现] | [X 天] | [主要工作] |
| 3 | [与系统 X 的集成] | [X 天] | [连接到现有代码] |
| 4 | [测试和验证] | [X 天] | [编写测试、手动验证] |
| 5 | [代码审查和迭代] | [X 天] | [审查反馈、修复] |
| | **合计** | **[Y 天]** | |
### 历史对比
[如果冲刺历史中存在类似任务:]
| 类似任务 | 预估 | 实际 | 相关差异 |
|-------------|-----------|--------|-------------------|
| [过去的任务 1] | [X 天] | [Y 天] | [使其相似/不同的原因] |
| [过去的任务 2] | [X 天] | [Y 天] | [使其相似/不同的原因] |
### 备注与假设
- [影响估算的关键假设]
- [另一个假设]
- [关于范围边界的任何注意事项 -- 包含什么 vs 排除什么]
- [建议:例如,"如果需求 X 不明确,建议先进行探索性实验"]
- 向用户输出估算,附带简短摘要:建议预算、置信水平和最大的单个风险因素。
指南
- 始终给出一个范围(乐观 / 预期 / 悲观),绝不要只给出一个数字。单点估算会造成虚假精确的错觉。
- 建议预算应为预期估算,而非乐观估算。留有余地并非不诚实 —— 这是务实的做法。
- 如果置信水平为低,建议在进行完整估算之前先进行限时探索性实验(spike)或原型验证。
- 明确说明包含和排除的内容。范围模糊是估算错误最常见的原因。
- 以半天为单位取整。对于超过一天的任务,以小时为单位估算会产生虚假精确的错觉。
- 如果任务太大无法自信估算(预期超过 10 天),建议将其拆分为更小的子任务并逐一估算。
- 不要暗中增加估算缓冲。如果存在风险,请在风险因素部分明确指出,以便团队决定如何应对。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 146 lines · 34 tokens per session scan A 01f9da32a4db
estimate is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (325 stars, last pushed 5mo ago), licensed MIT. It adds 34 tokens to every session and 1,748 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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