pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A guide for writing an Architecture Decision Record (ADR), a document that records an important technical choice, its context, alternatives, and consequences.
Claude Code architecture for 48 collaborative agents managing indie game development (Chinese localized version).
This repository also configures its own agents. See what Claude-Code-Game-Studios tells them →
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A guide for writing an Architecture Decision Record (ADR), a document that records an important technical choice, its context, alternatives, and consequences.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
Skill "asset-audit" from pixel-cellar/Claude-Code-Game-Studios, covering asset audit report -- [category] -- [date], summary, naming violations, size violations and format violations.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A game-balance analysis guide for checking combat, economy, progression, and loot data, formulas, and configuration. It looks for abnormal values, broken progress curves, dominant strategies, and resource imbalances.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A planning aid for developing a game idea, with six translated brainstorming stages. It covers concepts such as the core loop—the repeated actions that make up play—and scope creep, where a project keeps growing beyond its plan.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A guide for creating structured bug reports or analyzing code for possible defects. It covers reproduction steps, severity, environment, technical context, evidence, and likely causes.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A Chinese translation of a changelog-writing guide for coding agents. It preserves the original Markdown structure, placeholders, and code blocks.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A code review guide translated into Chinese, with explanations of software design principles such as Single Responsibility, the idea that each part of a program should have one clear job. Its review template remains in English.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A checklist-based review for game design documents, which describe how a game should work. It checks whether the document is complete, consistent, clear enough to build, and aligned with the project's standards.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A Chinese translation of a design-system guide for game projects. It keeps the YAML name, code blocks, and Markdown structure unchanged while translating the instructions and explaining terms on first use.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A task-estimation guide that assesses work by examining complexity, dependencies, past delivery speed, scope, and risk. It produces an estimate with assumptions and a confidence level.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A readiness check for moving a game project from one development stage to the next. It checks required documents, quality conditions, and blockers, then can record the new stage in a project status file.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
An emergency bug-fix workflow for serious production problems. It creates a hotfix branch, records the investigation, tracks approvals, and backports the fix.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A release-readiness checklist for a game, covering code, builds, security, content, stores, marketing, community, infrastructure, and legal work.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A localization workflow for finding user-visible text, building translation string tables, checking translations, and reporting localization status. Localization means adapting software text and formatting for different languages and regions.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A workflow for breaking a game concept into separate systems and mapping the dependencies between them. For example, an inventory may also require item data, equipment rules, a user interface, and save data.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A milestone progress review that combines feature completion, quality measurements, risks, sprint results, unfinished-work markers, and a recommendation to proceed or pause.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
An onboarding guide generator for new contributors or agents joining a project. It summarizes the project, architecture, team standards, current work, and role-specific priorities.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A tool for turning development changes into player-facing patch notes. It reads Git history, sprint information, release logs, balance documents, and bug records when available.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A performance profiling workflow for finding likely CPU, memory, rendering, file-loading, and network bottlenecks in a game. A performance budget is a target limit, such as a maximum frame time or memory use.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A structured template for recording playtest sessions, including player reactions, confusing moments, bugs, suggestions, and optional measurements. Playtesting means watching or collecting feedback while people use a game build.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A project-stage detector that scans design documents, source code, production plans, prototypes, architecture records, and tests to estimate where a game project is in development.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A short, disposable development workflow for testing whether a game idea or mechanic is worth pursuing. It builds a small isolated prototype and records what happened in a report.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A release-readiness checklist for video games that covers builds, quality checks, platform requirements, content, and store information.
pixel-cellar/Claude-Code-Game-Studios
Skill Claude Code
A review workflow for a completed sprint or milestone, using plans, completed work, code history, open tasks, and earlier reviews. A sprint is a defined period of development; a milestone is a larger project checkpoint.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: