release-checklist

release-checklist is a skill for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 34 tokens per session (1,677 once invoked), scanned A, original, MIT.

A release-readiness checklist for video games that covers builds, quality checks, platform requirements, content, and store information.

In plain words
What is it for?
Use it to review TODO, FIXME, and HACK comments, check build and performance requirements, verify content and localization readiness, and prepare PC, console, or mobile releases.
Why use it?
It helps teams find missing release tasks, unresolved code issues, test gaps, and platform-specific requirements before publishing.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md.

Good fit Use it to review TODO, FIXME, and HACK comments, check build and performance requirements, verify content and localization readiness, and prepare PC, console, or mobile releases.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixel-cellar/claude-code-game-studios/release-checklist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-checklist

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/release-checklist/github.svg)](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/release-checklist)
Your own site
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/release-checklist"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/release-checklist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for release-checklist

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/release-checklist"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/release-checklist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,677 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.01677
Opus 5.5 $0.00014 $0.00671
Sonnet 5.5 $0.00007 $0.00335
Haiku 4.5 $0.00003 $0.00168

Measured 1mo ago against content hash f8f3fc2dca8d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

release-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/release-checklist/SKILL.md · 162 lines

What it actually says

当此技能被调用时:

仅限显式调用:此技能仅应在用户使用 /release-checklist 显式请求时运行。不要基于上下文匹配自动调用。

  1. 读取参数确定目标平台(pc、console、mobile 或 all)。如果未指定平台,默认为 all。

  2. 读取 CLAUDE.md 获取项目上下文、版本信息和平台目标。

  3. 读取当前里程碑来自 production/milestones/,以了解 此次发布应包含哪些功能和内容。

  4. 扫描代码库查找未解决的问题:

    • 统计 TODO 注释数
    • 统计 FIXME 注释数
    • 统计 HACK 注释数
    • 记录它们的位置和严重程度
  5. 检查测试结果(如有可用的测试输出目录或 CI 日志)。

  6. 生成发布清单:

## 发布清单:[版本] -- [平台]
生成日期:[日期]

### 代码库健康度
- TODO 数量:[N](如有多个则列出前 5 个)
- FIXME 数量:[N](列出全部 — 这些是潜在阻碍项)
- HACK 数量:[N](列出全部 — 这些需要审查)

### 构建验证
- [ ] 在所有目标平台上干净构建成功
- [ ] 无编译器警告(零警告策略)
- [ ] 所有资源已包含且正确加载
- [ ] 构建大小在预算内([目标大小])
- [ ] 构建版本号已正确设置([版本号])
- [ ] 构建可从标记的提交复现

### 质量关卡
- [ ] 零 S1(严重)Bug
- [ ] 零 S2(重大)Bug — 或有制作人批准的记录在案的例外
- [ ] 所有关键路径功能已测试并由 QA 签字
- [ ] 性能在预算内:
  - [ ] 最低配置硬件上达到目标 FPS
  - [ ] 内存使用在预算内
  - [ ] 加载时间在预算内
  - [ ] 长时间游玩会话无内存泄漏
- [ ] 与上一版本无回归
- [ ] 压力测试通过(4 小时以上连续游玩)

### 内容完整性
- [ ] 所有占位资源已替换为最终版本
- [ ] 内容文件中的所有 TODO/FIXME 已解决或记录在案
- [ ] 所有面向玩家的文本已校对
- [ ] 所有文本已就绪本地化(无硬编码字符串)
- [ ] 音频混音已最终确定并获批
- [ ] 制作人员名单完整且准确
  1. 根据参数添加平台特定章节:

对于 pc:

### 平台要求:PC
- [ ] 最低和推荐配置已验证并文档化
- [ ] 键鼠操控完全正常
- [ ] 手柄支持已测试(Xbox、PlayStation、通用)
- [ ] 分辨率缩放已测试(1080p、1440p、4K、超宽屏)
- [ ] 窗口化、无边框和全屏模式正常工作
- [ ] 图形设置可正确保存和加载
- [ ] Steam/Epic/GOG SDK 已集成并测试
- [ ] 成就功能正常
- [ ] 云存档功能正常
- [ ] Steam Deck 兼容性已验证(如目标支持)

对于 console:

### 平台要求:主机
- [ ] TRC/TCR/Lotcheck 要求清单已完成
- [ ] 平台特定的手柄提示正确显示
- [ ] 挂起/恢复功能正常
- [ ] 用户切换已正确处理
- [ ] 网络断线已妥善处理
- [ ] 存储空间已满场景已处理
- [ ] 家长控制已尊重
- [ ] 平台特定的成就/奖杯集成已测试
- [ ] 第一方合规提交已准备

对于 mobile:

### 平台要求:移动端
- [ ] 应用商店合规性已验证
- [ ] 所有必需的设备权限已说明并文档化
- [ ] 隐私政策已链接且准确
- [ ] 数据安全/营养标签已完成
- [ ] 触屏控制在多种屏幕尺寸上已测试
- [ ] 电池使用在可接受范围内
- [ ] 后台行为正确(暂停、恢复、终止)
- [ ] 推送通知权限已正确处理
- [ ] 应用内购买流程已测试(如适用)
- [ ] 应用大小在商店限制内
  1. 添加商店和发布章节:
### 商店 / 分发
- [ ] 商店页面元数据完整且已校对
  - [ ] 简短描述
  - [ ] 详细描述
  - [ ] 功能列表
  - [ ] 系统要求(PC)
- [ ] 截图是最新的且满足各平台分辨率要求
- [ ] 预告片是最新的
- [ ] 主视觉图和胶囊图片是当前的
- [ ] 年龄评级已获取并配置:
  - [ ] ESRB
  - [ ] PEGI
  - [ ] 按需的其他区域评级
- [ ] 法律声明、EULA 和隐私政策已就位
- [ ] 第三方许可归属已完成
- [ ] 所有区域的定价已配置

### 发布准备就绪
- [ ] 分析/遥测已验证并正常接收数据
- [ ] 崩溃报告已配置且仪表板可访问
- [ ] 首日补丁已准备并测试(如需要)
- [ ] 首次 72 小时的值班团队排班已设定
- [ ] 社区发布公告已起草
- [ ] 媒体/影响者激活码已准备分发
- [ ] 支持团队已了解已知问题和常见问题
- [ ] 回滚计划已文档化(如果发布后发现严重问题)

### 推进/暂停:[就绪 / 未就绪]

**理由:**
[就绪评估摘要。列出发布前必须解决的阻碍项。如果未就绪,
列出需要解决的具体项目和预估解决时间。]

**需要签字:**
- [ ] QA 负责人
- [ ] 技术总监
- [ ] 制作人
- [ ] 创意总监
  1. 保存清单到 production/releases/release-checklist-[version].md,如目录不存在则创建。

  2. 向用户输出摘要:清单总项数、已知阻碍项数(FIXME/HACK 计数、已知 Bug),以及文件路径。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 162 lines · 34 tokens per session scan A f8f3fc2dca8d

Subscribe to this mod's changes

release-checklist is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (361 stars, last pushed 6mo ago), licensed MIT. It adds 34 tokens to every session and 1,677 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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