Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklistgit clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/release-checklist)<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/release-checklist"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/release-checklist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/release-checklist"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/release-checklist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.01677 |
| Opus 5.5 | $0.00014 | $0.00671 |
| Sonnet 5.5 | $0.00007 | $0.00335 |
| Haiku 4.5 | $0.00003 | $0.00168 |
Grade A, and why
release-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
当此技能被调用时:
仅限显式调用:此技能仅应在用户使用
/release-checklist显式请求时运行。不要基于上下文匹配自动调用。
-
读取参数确定目标平台(
pc、console、mobile或all)。如果未指定平台,默认为all。 -
读取 CLAUDE.md 获取项目上下文、版本信息和平台目标。
-
读取当前里程碑来自
production/milestones/,以了解 此次发布应包含哪些功能和内容。 -
扫描代码库查找未解决的问题:
- 统计
TODO注释数 - 统计
FIXME注释数 - 统计
HACK注释数 - 记录它们的位置和严重程度
- 统计
-
检查测试结果(如有可用的测试输出目录或 CI 日志)。
-
生成发布清单:
## 发布清单:[版本] -- [平台]
生成日期:[日期]
### 代码库健康度
- TODO 数量:[N](如有多个则列出前 5 个)
- FIXME 数量:[N](列出全部 — 这些是潜在阻碍项)
- HACK 数量:[N](列出全部 — 这些需要审查)
### 构建验证
- [ ] 在所有目标平台上干净构建成功
- [ ] 无编译器警告(零警告策略)
- [ ] 所有资源已包含且正确加载
- [ ] 构建大小在预算内([目标大小])
- [ ] 构建版本号已正确设置([版本号])
- [ ] 构建可从标记的提交复现
### 质量关卡
- [ ] 零 S1(严重)Bug
- [ ] 零 S2(重大)Bug — 或有制作人批准的记录在案的例外
- [ ] 所有关键路径功能已测试并由 QA 签字
- [ ] 性能在预算内:
- [ ] 最低配置硬件上达到目标 FPS
- [ ] 内存使用在预算内
- [ ] 加载时间在预算内
- [ ] 长时间游玩会话无内存泄漏
- [ ] 与上一版本无回归
- [ ] 压力测试通过(4 小时以上连续游玩)
### 内容完整性
- [ ] 所有占位资源已替换为最终版本
- [ ] 内容文件中的所有 TODO/FIXME 已解决或记录在案
- [ ] 所有面向玩家的文本已校对
- [ ] 所有文本已就绪本地化(无硬编码字符串)
- [ ] 音频混音已最终确定并获批
- [ ] 制作人员名单完整且准确
- 根据参数添加平台特定章节:
对于 pc:
### 平台要求:PC
- [ ] 最低和推荐配置已验证并文档化
- [ ] 键鼠操控完全正常
- [ ] 手柄支持已测试(Xbox、PlayStation、通用)
- [ ] 分辨率缩放已测试(1080p、1440p、4K、超宽屏)
- [ ] 窗口化、无边框和全屏模式正常工作
- [ ] 图形设置可正确保存和加载
- [ ] Steam/Epic/GOG SDK 已集成并测试
- [ ] 成就功能正常
- [ ] 云存档功能正常
- [ ] Steam Deck 兼容性已验证(如目标支持)
对于 console:
### 平台要求:主机
- [ ] TRC/TCR/Lotcheck 要求清单已完成
- [ ] 平台特定的手柄提示正确显示
- [ ] 挂起/恢复功能正常
- [ ] 用户切换已正确处理
- [ ] 网络断线已妥善处理
- [ ] 存储空间已满场景已处理
- [ ] 家长控制已尊重
- [ ] 平台特定的成就/奖杯集成已测试
- [ ] 第一方合规提交已准备
对于 mobile:
### 平台要求:移动端
- [ ] 应用商店合规性已验证
- [ ] 所有必需的设备权限已说明并文档化
- [ ] 隐私政策已链接且准确
- [ ] 数据安全/营养标签已完成
- [ ] 触屏控制在多种屏幕尺寸上已测试
- [ ] 电池使用在可接受范围内
- [ ] 后台行为正确(暂停、恢复、终止)
- [ ] 推送通知权限已正确处理
- [ ] 应用内购买流程已测试(如适用)
- [ ] 应用大小在商店限制内
- 添加商店和发布章节:
### 商店 / 分发
- [ ] 商店页面元数据完整且已校对
- [ ] 简短描述
- [ ] 详细描述
- [ ] 功能列表
- [ ] 系统要求(PC)
- [ ] 截图是最新的且满足各平台分辨率要求
- [ ] 预告片是最新的
- [ ] 主视觉图和胶囊图片是当前的
- [ ] 年龄评级已获取并配置:
- [ ] ESRB
- [ ] PEGI
- [ ] 按需的其他区域评级
- [ ] 法律声明、EULA 和隐私政策已就位
- [ ] 第三方许可归属已完成
- [ ] 所有区域的定价已配置
### 发布准备就绪
- [ ] 分析/遥测已验证并正常接收数据
- [ ] 崩溃报告已配置且仪表板可访问
- [ ] 首日补丁已准备并测试(如需要)
- [ ] 首次 72 小时的值班团队排班已设定
- [ ] 社区发布公告已起草
- [ ] 媒体/影响者激活码已准备分发
- [ ] 支持团队已了解已知问题和常见问题
- [ ] 回滚计划已文档化(如果发布后发现严重问题)
### 推进/暂停:[就绪 / 未就绪]
**理由:**
[就绪评估摘要。列出发布前必须解决的阻碍项。如果未就绪,
列出需要解决的具体项目和预估解决时间。]
**需要签字:**
- [ ] QA 负责人
- [ ] 技术总监
- [ ] 制作人
- [ ] 创意总监
-
保存清单到
production/releases/release-checklist-[version].md,如目录不存在则创建。 -
向用户输出摘要:清单总项数、已知阻碍项数(FIXME/HACK 计数、已知 Bug),以及文件路径。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 162 lines · 34 tokens per session scan A f8f3fc2dca8d
release-checklist is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (361 stars, last pushed 6mo ago), licensed MIT. It adds 34 tokens to every session and 1,677 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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