patch-notes

patch-notes is a skill for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 45 tokens per session (1,119 once invoked), scanned A, original, MIT.

A tool for turning development changes into player-facing patch notes. It reads Git history, sprint information, release logs, balance documents, and bug records when available.

In plain words
What is it for?
Use it to document new content, gameplay changes, quality-of-life improvements, bug fixes, performance work, and known issues for a game release.
Why use it?
It removes the need to rewrite technical change descriptions by hand. It also filters out internal changes that players do not need to see.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to document new content, gameplay changes, quality-of-life improvements, bug fixes, performance work, and known issues for a game release.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixel-cellar/claude-code-game-studios/patch-notes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixel-cellar/Claude-Code-Game-Studios --skill patch-notes
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for patch-notes

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/patch-notes/github.svg)](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/patch-notes)
Your own site
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/patch-notes"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/patch-notes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for patch-notes

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/patch-notes"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/patch-notes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,119 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01119
Opus 5.5 $0.00018 $0.00448
Sonnet 5.5 $0.00009 $0.00224
Haiku 4.5 $0.00005 $0.00112

Measured 1mo ago against content hash eae28935007b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

patch-notes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/patch-notes/SKILL.md · 119 lines

What it actually says

当此技能被调用时:

  1. 解析参数:

    • version:要生成补丁说明的发布版本(例如 1.2.0)
    • --style:输出风格 — brief(要点列表)、detailed(含上下文)、full(含开发者评论)。默认:detailed。
  2. 从多个来源收集变更数据:

    • 如果存在,读取内部更新日志 production/releases/[version]/changelog.md
    • 运行 git log 查看上一个发布标签与当前标签/HEAD 之间的变更
    • 读取 production/sprints/ 中的 Sprint 回顾以获取上下文
    • 读取 design/balance/ 中的数值平衡变更文档
    • 如果可用,读取 QA 的 Bug 修复记录
  3. 将所有变更分类为面向玩家的类别:

    • 新内容:新功能、地图、角色、物品、模式
    • 玩法变更:数值平衡调整、机制变更、进度变更
    • 体验优化 (Quality of Life):UI 改进、便利功能、无障碍
    • Bug 修复:按系统分组(战斗、UI、联网等)
    • 性能:玩家可能注意到的优化改进
    • 已知问题:透明地告知未解决的问题
  4. 将开发者语言翻译为玩家语言:

    • "重构了伤害计算管线" -> "提升了命中检测的准确性"
    • "修复了背包管理器中的空引用" -> "修复了打开背包时的崩溃问题"
    • "减少了战斗循环中的 GC 分配" -> "改善了战斗性能"
    • 移除不影响玩家的纯内部变更
    • 保留数值平衡变更的具体数字(伤害:50 -> 45)
  5. 使用适当的风格生成补丁说明:

简要风格

# 补丁 [版本] — [标题]

**新增**
- [功能 1]
- [功能 2]

**变更**
- [数值平衡/机制变更,附变更前 -> 变更后的值]

**修复**
- [Bug 修复 1]
- [Bug 修复 2]

**已知问题**
- [问题 1]

详细风格

# 补丁 [版本] — [标题]
*[日期]*

## 亮点
[1-2 句话总结最令人兴奋的变更]

## 新内容
### [功能名称]
[2-3 句话描述该功能以及玩家应该期待什么]

## 玩法变更
### 数值平衡
| 变更 | 变更前 | 变更后 | 原因 |
| ---- | ---- | ---- | ---- |
| [物品/技能] | [旧值] | [新值] | [简要理由] |

### 机制
- **[变更]**:[变更内容及原因的说明]

## 体验优化
- [改进及上下文]

## Bug 修复
### 战斗
- 修复了 [玩家遇到的问题描述]

### UI
- 修复了 [描述]

### 联网
- 修复了 [描述]

## 性能
- [玩家会注意到的改进]

## 已知问题
- [问题及可用的临时解决方案]

完整风格

包含详细风格的所有内容,加上:

## 开发者寄语
### [主题]
> [开发者对重大变更的洞察 — 为什么这么做、考虑了什么、
> 团队学到了什么。以团队第一人称撰写。]
  1. 审查输出,确保:

    • 没有内部术语(用玩家友好的语言替换技术术语)
    • 没有引用内部系统、工单或 Sprint 编号
    • 数值平衡变更包含变更前/后的值
    • Bug 修复描述的是玩家体验,而非技术原因
    • 语气符合游戏的声音风格(根据游戏风格调整正式程度)
  2. 保存补丁说明到 production/releases/[version]/patch-notes.md, 如果需要则创建目录。

  3. 向用户输出:完整的补丁说明、文件路径、按类别的变更计数,以及被排除的内部变更(供审核)。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 119 lines · 45 tokens per session scan A eae28935007b

Subscribe to this mod's changes

patch-notes is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (361 stars, last pushed 6mo ago), licensed MIT. It adds 45 tokens to every session and 1,119 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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