prototype

prototype is a skill for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 37 tokens per session (821 once invoked), scanned A, original, MIT.

A short, disposable development workflow for testing whether a game idea or mechanic is worth pursuing. It builds a small isolated prototype and records what happened in a report.

In plain words
What is it for?
It helps test game concepts, observe gameplay behavior, collect simple measurements, and decide whether to proceed, change direction, or stop.
Why use it?
It lets a team answer important design questions before committing to production code. The prototype may use placeholders and shortcuts, so it is not treated as the finished implementation.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md.

Good fit It helps test game concepts, observe gameplay behavior, collect simple measurements, and decide whether to proceed, change direction, or stop.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixel-cellar/claude-code-game-studios/prototype
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prototype

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/prototype/github.svg)](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/prototype)
Your own site
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/prototype"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/prototype/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for prototype

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/prototype"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/prototype.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 821 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00821
Opus 5.5 $0.00015 $0.00328
Sonnet 5.5 $0.00007 $0.00164
Haiku 4.5 $0.00004 $0.00082

Measured 1mo ago against content hash 965b3d4c2e21, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

prototype scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/prototype/SKILL.md · 88 lines

What it actually says

当此技能被调用时:

  1. 读取概念描述来自参数。识别此原型必须回答的核心问题。如果概念模糊,在继续之前明确陈述问题。

  2. 读取 CLAUDE.md 获取项目上下文和当前技术栈。了解所使用的引擎、语言和框架,以便原型使用兼容的工具构建。

  3. 创建原型计划:用 3-5 个要点定义最小可行原型的样子。核心问题是什么?回答它所需的最少代码量是多少?什么可以跳过?

  4. 创建原型目录:prototypes/[concept-name]/,其中 [concept-name] 是从概念派生的短 kebab-case 标识符。

  5. 在隔离目录中实现原型。每个文件必须以以下内容开头:

    // PROTOTYPE - NOT FOR PRODUCTION
    // 问题:[正在测试的核心问题]
    // 日期:[当前日期]
    

    标准有意放宽:

    • 可以随意硬编码值
    • 使用占位资源
    • 跳过错误处理
    • 使用最简单可行的方案
    • 复制代码而非从正式代码导入
  6. 测试概念:运行原型。观察行为。收集可测量的数据(帧时间、交互次数、手感评估)。

  7. 生成原型报告并保存到 prototypes/[concept-name]/REPORT.md:

## 原型报告:[概念名称]

### 假设
[我们预期为真的内容 — 我们要回答的问题]

### 方法
[我们构建了什么、花了多长时间、走了哪些捷径]

### 结果
[实际发生了什么 — 具体观察,而非意见]

### 指标
[测试期间收集的任何可测量数据]
- 帧时间:[如相关]
- 手感评估:[主观但具体 — "200ms 延迟时响应感觉迟钝"而非"感觉不好"]
- 玩家操作次数:[如相关]
- 迭代次数:[尝试了多少次才成功]

### 建议:[推进 / 转向 / 放弃]

[用证据解释建议的一段话]

### 如果推进
[从原型到正式实现需要改变什么]
- 架构要求
- 性能目标
- 与原设计的范围调整
- 预估正式开发工作量

### 如果转向
[结果建议的替代方向]

### 如果放弃
[为什么此概念不可行以及我们应该怎么做]

### 经验教训
[影响其他系统或未来工作的发现]
  1. 输出摘要给用户:核心问题、结果和建议。附上完整报告的链接 prototypes/[concept-name]/REPORT.md。

重要约束

  • 原型代码绝不能从正式源文件导入
  • 正式代码绝不能从原型目录导入
  • 如果建议是推进,正式实现必须从头编写 — 原型代码不会被重构为正式代码
  • 原型总工作量应控制在相当于 1-3 天的工作量内
  • 如果原型范围开始膨胀,停下来重新评估问题是否可以简化
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 88 lines · 37 tokens per session scan A 965b3d4c2e21

Subscribe to this mod's changes

prototype is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (361 stars, last pushed 6mo ago), licensed MIT. It adds 37 tokens to every session and 821 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens