design-acoustic-levitation

design-acoustic-levitation is a skill for Claude Code from pjt222/agent-almanac. It costs 83 tokens per session (4,176 once invoked), scanned A, original, MIT.

A design guide for acoustic levitation, which uses ultrasonic sound waves to hold small objects at stable points in the air or another medium.

In plain words
What is it for?
Use it to design contactless sample holders, build demonstrations, calculate levitation forces, or extend a one-axis setup with phased arrays.
Why use it?
It helps determine whether an object can be suspended and how to choose the sound source, reflector, geometry, and trapping positions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the agent-almanac plugin — 122 skills, 76 agents shipped together

Good fit Use it to design contactless sample holders, build demonstrations, calculate levitation forces, or extend a one-axis setup with phased arrays.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pjt222/agent-almanac/design-acoustic-levitation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pjt222/agent-almanac --skill design-acoustic-levitation
Clone the repo
git clone --depth 1 https://github.com/pjt222/agent-almanac

Made for: Claude Code.

Or install agent-almanac, the plugin that ships this one along with the rest of its 122 skills, 76 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-acoustic-levitation

README.md
[![agentmods](https://agentmods.dev/badge/skills/pjt222/agent-almanac/design-acoustic-levitation/github.svg)](https://agentmods.dev/skills/pjt222/agent-almanac/design-acoustic-levitation)
Your own site
<a href="https://agentmods.dev/skills/pjt222/agent-almanac/design-acoustic-levitation"><img src="https://agentmods.dev/badge/skills/pjt222/agent-almanac/design-acoustic-levitation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-acoustic-levitation

Your own site · 80×15
<a href="https://agentmods.dev/skills/pjt222/agent-almanac/design-acoustic-levitation"><img src="https://agentmods.dev/badge/skills/pjt222/agent-almanac/design-acoustic-levitation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,176 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00083 $0.04176
Opus 5 $0.00042 $0.02088
Sonnet 5 $0.00017 $0.00835
Haiku 4.5 $0.00008 $0.00418

Measured 9d ago against content hash 5667299fdf46, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

design-acoustic-levitation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

i18n/caveman-lite/skills/design-acoustic-levitation/SKILL.md · 209 lines

How it starts

The opening of the file, as written. The whole thing — 209 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Acoustic Levitation

Design and validate an acoustic levitation system by determining the acoustic radiation pressure required to balance gravity, selecting transducer and reflector geometry to form a stable standing wave, computing the positions and trapping strength of pressure nodes, and verifying that the trapped object is stable against lateral and axial perturbations.

When to Use

  • Designing a contactless sample holder for chemical or biological experiments
  • Building an acoustic levitation demonstrator for education or outreach
  • Evaluating whether a given object can be levitated acoustically (size, density, and frequency constraints)
  • Selecting between single-axis (transducer-reflector) and phased array configurations
  • Calculating the node positions and trapping forces for a given transducer frequency and geometry
  • Extending a single-axis levitator to multi-axis manipulation using phased arrays

Inputs

  • Required: Object properties (mass, density, radius or characteristic dimension, compressibility if known)
  • Required: Target levitation medium (air, water, inert gas) with its density and speed of sound
  • Optional: Available transducer frequency (default: 40 kHz, common for hobbyist and lab systems)
  • Optional: Transducer power or voltage rating
  • Optional: Desired manipulation capability (static trapping only, or dynamic repositioning)

Procedure

Step 1: Determine Object Properties and Acoustic Contrast

Characterize the object and the medium to establish the fundamental feasibility of acoustic levitation:

  1. Object parameters: Record the mass m, density rho_p, radius a (or equivalent sphere radius for non-spherical objects), and bulk modulus K_p (compressibility kappa_p = 1/K_p). For rigid objects like metal spheres, K_p is effectively infinite.
  2. Medium parameters: Record the density rho_0, speed of sound c_0, and bulk modulus K_0 = rho_0 * c_0^2 for the host medium.
  3. Acoustic contrast factor: Compute the Gor'kov contrast factors that determine whether the object migrates to pressure nodes or antinodes:
    • Monopole coefficient: f_1 = 1 - (K_0 / K_p) = 1 - (rho_0 * c_0^2) / (rho_p * c_p^2)
    • Dipole coefficient: f_2 = 2 * (rho_p - rho_0) / (2 * rho_p + rho_0)
    • For most solid objects in air, f_1 ~ 1 and f_2 ~ 1, so the object is trapped at pressure nodes (velocity antinodes).
  4. Size constraint: Verify that the object radius a is much smaller than the acoustic wavelength lambda = c_0 / f. The Gor'kov theory requires a << lambda (typically a < lambda/4). If this condition is not met, ray acoustics or full numerical simulation is needed.

Read the full file on GitHub · 209 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 209 lines · 83 tokens per session scan A 5667299fdf46

Subscribe to this mod's changes

design-acoustic-levitation is a skill published in the GitHub repository pjt222/agent-almanac (33 stars, last pushed 2d ago), licensed MIT. It adds 83 tokens to every session and 4,176 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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