integration

integration is a skill for Claude Code, Codex from Playgama/bridge-claude-plugins. It costs 51 tokens per session (3,621 once invoked), scanned A, original, MIT.

A setup guide for connecting the Playgama Bridge SDK to Defold games written in Lua. It covers publishing HTML5 games across platforms and using services such as ads, purchases, leaderboards, and social features.

In plain words
What is it for?
Use it when adding Playgama Bridge to a Defold game, configuring platform identifiers or purchases, and accessing the bridge's platform, player, storage, advertising, payment, or leaderboard modules.
Why use it?
It explains the project settings, configuration file, HTML5 template, and initialization steps needed to connect the SDK. This reduces guesswork when adding the bridge to a Defold project.

Skill for Claude CodeCodex

Part of the playgama-bridge-defold plugin — 1 skill shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/playgama/bridge-claude-plugins/integration
Any agent
npx skills add Playgama/bridge-claude-plugins --skill integration
Clone the repo
git clone --depth 1 https://github.com/Playgama/bridge-claude-plugins

Made for: Claude Code, Codex.

Or install playgama-bridge-defold, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for integration

README.md
[![agentmods](https://agentmods.dev/badge/skills/playgama/bridge-claude-plugins/integration.svg)](https://agentmods.dev/skills/playgama/bridge-claude-plugins/integration)
Your own site
<a href="https://agentmods.dev/skills/playgama/bridge-claude-plugins/integration"><img src="https://agentmods.dev/badge/skills/playgama/bridge-claude-plugins/integration.svg" alt="Measured on agentmods" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,621 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00051 $0.03621
Opus 5 $0.00026 $0.01810
Sonnet 5 $0.00010 $0.00724
Haiku 4.5 $0.00005 $0.00362

Measured 5d ago against content hash 36ecf6e51328, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

integration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/playgama-bridge-defold/skills/integration/SKILL.md · 727 lines

How it starts

The opening of the file, as written. The whole thing — 727 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Playgama Bridge SDK Integration for Defold

Playgama Bridge is a cross-platform SDK for publishing Defold HTML5 games across 20+ platforms including Playgama, YouTube, Yandex Games, Crazy Games, Poki, Facebook, Telegram, Xiaomi, and more.

Installation

  1. Copy the Source code.zip link from the GitHub releases page
  2. Add it as a dependency in your project settings (game.project file)
  3. Select Project -> Fetch Libraries to download the SDK

Configuration

  1. Download the playgama-bridge-config.json file from the GitHub releases
  2. Place it in the res/web folder
  3. Ensure the /res directory is added to Bundle Resources in project settings
  4. Configure game identifiers and in-app purchases in the config file

HTML5 Export

When building for HTML5, select the appropriate index template provided by the SDK to ensure proper initialization.

Initialization

Once the game is loaded, the plugin is already initialized. No additional actions are required. Access all modules through the bridge module:

local bridge = require("bridge.bridge")

bridge.platform
bridge.player
bridge.device
bridge.storage
bridge.advertisement
bridge.payments
bridge.leaderboards
bridge.social
bridge.achievements

After game is fully loaded, send the game ready message:

bridge.platform.send_message("game_ready")

Device

local bridge = require("bridge.bridge")

-- Device type: 'mobile', 'tablet', 'desktop', 'tv'
local device_type = bridge.device.type()

Platform

local bridge = require("bridge.bridge")

-- Platform ID: 'playgama', 'vk', 'yandex', 'crazy_games', etc.
local platform_id = bridge.platform.id()

-- User language (ISO 639-1): 'en', 'ru', etc.
local language = bridge.platform.language()

-- Top-level domain: 'com', 'ru', or nil
local tld = bridge.platform.tld()

-- URL payload (auxiliary information from game URL)
local payload = bridge.platform.payload()

Read the full file on GitHub · 727 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 727 lines · 51 tokens per session scan A 36ecf6e51328

Subscribe to this mod's changes

integration is a skill published in the GitHub repository Playgama/bridge-claude-plugins (10 stars, last pushed 8mo ago), licensed MIT. It adds 51 tokens to every session and 3,621 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

cloudflare-durable-objects

Cloudflare Durable Objects for stateful coordination and real-time apps. Use for chat, multiplayer games, WebSocket hibernation, or encountering class export, migration, alarm errors.

secondsky/claude-skills · 43 tokens

cesiumjs-models-particles

CesiumJS models, glTF, and particle effects - Model, KHRmeshoptcompression, CAD glTF extensions, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading compressed or CAD-style glTF/GLB models, controlling edge rendering, playing model animations, positioning particles…

CesiumGS/cesiumjs-skills · 87 tokens

cesiumjs-materials-shaders

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based…

CesiumGS/cesiumjs-skills · 83 tokens

create-kr-patch

Use for Korean (Hangul) fan translations of retro console or PC games, including ROM or disc analysis, text-engine reverse engineering, Hangul fonts and custom encodings, script extraction and reinsertion, code hooks, reproducible product builds, and emulator verification. Apply it to new investigations and follow-up…

mcpads/create-retro-game-kr-patch · 109 tokens

test-designing-guide

Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.

nowsprinting/unity-coding-skills · 52 tokens

test-writing-guide

Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small…

nowsprinting/unity-coding-skills · 81 tokens