Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Playgama/bridge-claude-plugins --skill integrationgit clone --depth 1 https://github.com/Playgama/bridge-claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playgama/bridge-claude-plugins/integration)<a href="https://agentmods.dev/skills/playgama/bridge-claude-plugins/integration"><img src="https://agentmods.dev/badge/skills/playgama/bridge-claude-plugins/integration/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playgama/bridge-claude-plugins/integration"><img src="https://agentmods.dev/badge/skills/playgama/bridge-claude-plugins/integration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.03621 |
| Opus 5.5 | $0.00020 | $0.01448 |
| Sonnet 5.5 | $0.00010 | $0.00724 |
| Haiku 4.5 | $0.00005 | $0.00362 |
Grade A, and why
integration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 727 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Playgama Bridge SDK Integration for Defold
Playgama Bridge is a cross-platform SDK for publishing Defold HTML5 games across 20+ platforms including Playgama, YouTube, Yandex Games, Crazy Games, Poki, Facebook, Telegram, Xiaomi, and more.
Installation
- Copy the
Source code.ziplink from the GitHub releases page - Add it as a dependency in your project settings (
game.projectfile) - Select
Project->Fetch Librariesto download the SDK
Configuration
- Download the
playgama-bridge-config.jsonfile from the GitHub releases - Place it in the
res/webfolder - Ensure the
/resdirectory is added toBundle Resourcesin project settings - Configure game identifiers and in-app purchases in the config file
HTML5 Export
When building for HTML5, select the appropriate index template provided by the SDK to ensure proper initialization.
Initialization
Once the game is loaded, the plugin is already initialized. No additional actions are required. Access all modules through the bridge module:
local bridge = require("bridge.bridge")
bridge.platform
bridge.player
bridge.device
bridge.storage
bridge.advertisement
bridge.payments
bridge.leaderboards
bridge.social
bridge.achievements
After game is fully loaded, send the game ready message:
bridge.platform.send_message("game_ready")
Device
local bridge = require("bridge.bridge")
-- Device type: 'mobile', 'tablet', 'desktop', 'tv'
local device_type = bridge.device.type()
Platform
local bridge = require("bridge.bridge")
-- Platform ID: 'playgama', 'vk', 'yandex', 'crazy_games', etc.
local platform_id = bridge.platform.id()
-- User language (ISO 639-1): 'en', 'ru', etc.
local language = bridge.platform.language()
-- Top-level domain: 'com', 'ru', or nil
local tld = bridge.platform.tld()
-- URL payload (auxiliary information from game URL)
local payload = bridge.platform.payload()
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 727 lines · 51 tokens per session scan A 36ecf6e51328
integration is a skill published in the GitHub repository Playgama/bridge-claude-plugins (10 stars, last pushed 10mo ago), licensed MIT. It adds 51 tokens to every session and 3,621 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
integration compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| integrationPlaygama/bridge-claude-plugins | Skill | 10 | 10mo ago | MIT | A | 51 | Claude Code |
| cloudflare-durable-objectssecondsky/claude-skills | Skill | 245 | 6d ago | MIT | A | 43 | Claude Code |
| cesiumjs-models-particlesCesiumGS/cesiumjs-skills | Skill | 194 | 1mo ago | Apache-2.0 | A | 87 | Claude Code |
| cesiumjs-materials-shadersCesiumGS/cesiumjs-skills | Skill | 194 | 1mo ago | Apache-2.0 | A | 83 | Claude Code |
| kilnelithril/blender-kiln | Skill | 108 | 3d ago | MIT | B | 214 | Claude Code |
| test-designing-guidenowsprinting/unity-coding-skills | Skill | 20 | 8d ago | Unlicense | A | 52 | Claude Code |
| create-kr-patchmcpads/create-retro-game-kr-patch | Skill | 96 | 1mo ago | MIT | A | 109 | Claude Code |