create-kr-patch

create-kr-patch is a skill for Claude Code from mcpads/create-retro-game-kr-patch. It costs 109 tokens per session (1,931 once invoked), scanned A, original, MIT.

A guide for making Korean fan translations of retro console or PC games. It covers examining game files, extracting and reinserting text, handling Korean fonts and encodings, building patches, and checking them in an emulator.

In plain words
What is it for?
Use it to investigate a game’s text system, create Korean fonts or encodings, build and verify translation patches, and document evidence from start to finish.
Why use it?
It keeps technical findings, translation decisions, patch files, and runtime checks traceable throughout the project.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the create-kr-patch plugin — 1 skill shipped together

Good fit Use it to investigate a game’s text system, create Korean fonts or encodings, build and verify translation patches, and document evidence from start to finish.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mcpads/create-retro-game-kr-patch/create-kr-patch
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mcpads/create-retro-game-kr-patch --skill create-kr-patch
Clone the repo
git clone --depth 1 https://github.com/mcpads/create-retro-game-kr-patch

Made for: Claude Code.

Or install create-kr-patch, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-kr-patch

README.md
[![agentmods](https://agentmods.dev/badge/skills/mcpads/create-retro-game-kr-patch/create-kr-patch/github.svg)](https://agentmods.dev/skills/mcpads/create-retro-game-kr-patch/create-kr-patch)
Your own site
<a href="https://agentmods.dev/skills/mcpads/create-retro-game-kr-patch/create-kr-patch"><img src="https://agentmods.dev/badge/skills/mcpads/create-retro-game-kr-patch/create-kr-patch/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-kr-patch

Your own site · 80×15
<a href="https://agentmods.dev/skills/mcpads/create-retro-game-kr-patch/create-kr-patch"><img src="https://agentmods.dev/badge/skills/mcpads/create-retro-game-kr-patch/create-kr-patch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,931 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.01931
Opus 5.5 $0.00044 $0.00772
Sonnet 5.5 $0.00022 $0.00386
Haiku 4.5 $0.00011 $0.00193

Measured 19d ago against content hash 83cf4b864368, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

create-kr-patch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 19d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/create-kr-patch/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create a Korean patch for a retro game

Purpose

Base decisions on evidence from the target game. Keep the evidence and adopted results from the initial survey, fonts and encoding, PoC, extraction, translation, reinsertion, product builds, distributable patches, and runtime verification traceable through completion.

Choose tools, languages, libraries, and fonts based on the target project's existing structure and the current environment. Regardless of those choices, preserve the required capabilities and verification criteria. Look up basic specifications from current primary sources when one straightforward search can recover them.

Treat source-language frequencies and structures from other titles as hypotheses until the target revision confirms them.

Foundational principle

Treat each playthrough as the whole product. Successful paths do not offset a known in-scope defect that can block progress, corrupt text or intended meaning, mislead the player about a choice, break approved terminology or voice, or impair interaction. Fix it, present evidence and feasible options for an explicit human decision to narrow the scope or claim, or withhold the release. See references/strategy/build-and-verify.md §6 and references/strategy/translation-workflow.md §6.

Operating principles

  1. Let product closure define the work. Define the target by what must hold together across its declared scope and claims, not by the current artifact plus the next plausible edit. Credit a result only to the claim it strengthens. Keep the hardest unresolved completion condition—or the one most likely to force redesign—visible, and choose work from it. Among approaches with the same prerequisites and proof scope, prefer the lower total cost of obtaining evidence. See references/conventions/project-records.md §1 and references/strategy/build-and-verify.md §1·§6.
  2. Keep each evidence loop informative. Let unresolved uncertainty determine whether static inspection, runtime observation, or both can produce the next discriminating evidence. Keep the exact applicable artifact fixed while affected routes can still yield interpretable evidence; one defect does not require an immediate rebuild. Change the baseline when its question is answered or observation is blocked, contaminated, or unsafe. Conflicting evidence, repeated equivalent evidence, local passes that do not strengthen the cumulative claim, and accumulating exceptions signal reassessment. Restore the baseline, completion condition, and live and rejected explanations; search references/tips/README.md by observation before adding another local exception. Cases suggest hypotheses, not repairs. See references/conventions/project-records.md §2 and references/strategy/debugging.md §2·§3·§5·§6.
  3. Keep product priorities and decision authority separate from implementation. Current implementation establishes behavior and change cost, not product value. The agent establishes technical facts and feasible options; humans choose product direction, quality, scope, acceptable loss, support, and investment. At a meaningful point of convergence, present the current result and possible gains with their effort, risk, uncertainty, and claim impact. Bind the human choice to that evidence baseline; it is not technical completion or proof that improvement is exhausted. Routine implementation that preserves adopted intent remains the agent's responsibility. See references/conventions/project-records.md §1.1 and references/strategy/translation-workflow.md §4.1·§5.

Read the full file on GitHub · 87 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 19d ago Changed 83cf4b864368
  2. 1mo ago Changed 2757225177ad
  3. 1mo ago Changed · +1 lines · +1 tokens per session a3a2055b27c3
  4. 1mo ago First seen · 86 lines · 108 tokens per session scan A d855a7e534a0

Subscribe to this mod's changes

create-kr-patch is a skill published in the GitHub repository mcpads/create-retro-game-kr-patch (94 stars, last pushed 20d ago), licensed MIT. It adds 109 tokens to every session and 1,931 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

setup-localization

Set up Godot 4.x localization (i18n) for a project — CSV translation tables, gettext .po workflow, language switcher, locale persistence, font fallback for non-Latin scripts. Use to add multi-language support, change UI language at runtime, or wire fonts that cover languages outside the default Latin set.

Simone-Tarantino/godot-superpowers · 70 tokens

localize

Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.

Donchitos/Claude-Code-Game-Studios · 26 tokens

add-localization

Adds or extends multilingual localization in a Power Pages code-site SPA. Use whenever the user asks to translate, localize, internationalize, support multiple languages, add a language selector, add locale routes, repair an i18n setup, or add languages to an existing React, Vue, Angular, or Astro Power Pages site.

microsoft/power-platform-skills · 69 tokens

edit-site

Plans, coordinates and customizes PAC CLI-downloaded Standard or Enhanced data model non-SPA Power Pages sites created from Microsoft templates or manually in Design Studio. Use for requests involving pages, localized content, navigation, assets, snippets, site markers, Liquid/web templates, page layouts, or styling.…

microsoft/power-platform-skills · 104 tokens

hreflang-international

International / multilingual SEO audit focused on hreflang correctness: missing or broken return tags, wrong language/region codes, missing x-default, self-referencing errors, hreflang vs canonical conflicts, and inconsistent signals across HTML head, HTTP headers and XML sitemap. Also reviews URL structure (ccTLD vs…

nowork-studio/notfair-plugin · 213 tokens

localization

Use when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+.

jame581/GodotPrompter · 42 tokens