create-kr-patch

create-kr-patch is a skill for Claude Code, Codex from mcpads/create-retro-game-kr-patch. It costs 108 tokens per session (1,855 once invoked), scanned A, original, MIT.

A guide for making Korean fan translations of retro console or PC games. It covers examining game files, extracting and reinserting text, handling Korean fonts and encodings, building patches, and checking them in an emulator.

In plain words
What is it for?
Use it to investigate a game’s text system, create Korean fonts or encodings, build and verify translation patches, and document evidence from start to finish.
Why use it?
It keeps technical findings, translation decisions, patch files, and runtime checks traceable throughout the project.

Skill for Claude CodeCodex

Part of the create-retro-game-kr-patch plugin — 1 skill shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/mcpads/create-retro-game-kr-patch/create-kr-patch
Any agent
npx skills add mcpads/create-retro-game-kr-patch --skill create-kr-patch
Clone the repo
git clone --depth 1 https://github.com/mcpads/create-retro-game-kr-patch

Made for: Claude Code, Codex.

Or install create-retro-game-kr-patch, the plugin that ships this one along with the rest of its 1 skill.

Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,855 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00108 $0.01855
Opus 5 $0.00054 $0.00928
Sonnet 5 $0.00022 $0.00371
Haiku 4.5 $0.00011 $0.00186

Measured 3d ago against content hash d855a7e534a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

create-kr-patch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/create-kr-patch/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create a Korean patch for a retro game

Purpose

Base decisions on evidence from the target game. Keep the evidence and adopted results from the initial survey, fonts and encoding, PoC, extraction, translation, reinsertion, builds, distributable patches, and runtime verification traceable through completion.

Choose tools, languages, libraries, and fonts based on the target project's existing structure and the current environment. Regardless of those choices, preserve the required capabilities and verification criteria. Look up basic specifications from current primary sources when one straightforward search can recover them.

Treat source-language frequencies and structures from other titles as hypotheses until the target revision confirms them.

Foundational principle

Treat each playthrough as the whole product. Successful paths do not offset a known in-scope defect that can block progress, corrupt text or intended meaning, mislead the player about a choice, break established terminology or voice, or impair interaction. Fix it, present evidence and feasible options for an explicit human decision to narrow the scope or claim, or withhold the release. See references/strategy/build-and-verify.md §6 and references/strategy/translation-workflow.md §6.

Operating principles

  1. Credit progress only to the claim it strengthens. Effort, plausibility, implementation cost, and local success do not strengthen another claim. Keep the hardest unresolved completion condition—or the one most likely to force redesign—visible. Choose work and verification scope from that condition rather than the size or order of edits; work elsewhere only to supply a prerequisite, advance another declared in-scope claim, or apply a recorded human decision. Among approaches that preserve the same prerequisites and proof scope, prefer the lower total cost of obtaining the evidence. See references/conventions/project-records.md §1 and references/strategy/build-and-verify.md §1.
  2. Reassess when evidence conflicts or work stops producing information. An observation that contradicts an adopted explanation or completion claim, repeated equivalent evidence, local checks that do not strengthen the cumulative claim, or unexplained exceptions and conflicting accounts of current state are signals to stop. Reconstruct the affected baseline, completion condition, and live and rejected explanations before another attempt. Search references/tips/README.md by observation or affected transition when a close match could reduce investigation cost; after these signals, search before adding another local exception. Cases suggest hypotheses, not repairs; preserve valid evidence without forcing an analogy. See references/conventions/project-records.md §2 and references/strategy/debugging.md §2·§3·§6.
  3. Keep product priorities and decision authority separate from implementation. Current implementation establishes behavior and change cost, not product value. The agent establishes technical facts and feasible options; humans choose product direction, quality, scope, acceptable loss, support, and investment. Routine implementation that preserves adopted intent remains the agent's responsibility. See references/conventions/project-records.md §1.1 and references/strategy/translation-workflow.md §4.1·§5.

Read the full file on GitHub · 86 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 86 lines · 108 tokens per session scan A d855a7e534a0

Subscribe to this mod's changes

create-kr-patch is a skill published in the GitHub repository mcpads/create-retro-game-kr-patch (78 stars, last pushed 9d ago), licensed MIT. It adds 108 tokens to every session and 1,855 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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